【清除Log】清楚部分Log

dev_chengFeng
ZhangBiao 2021-05-28 10:33:53 +08:00
parent 613434d1fd
commit 458ab29053
17 changed files with 32 additions and 31 deletions

View File

@ -96,7 +96,7 @@ function this.RequestTopMatchBaseInfo(func)
this.RefreshBaseInfo()
-- 发送更新事件
Game.GlobalEvent:DispatchEvent(GameEvent.TopMatch.OnTopMatchDataUpdate)
Log(string.format("巅峰战基础信息 state = %s, progress = %s, endTime = %s, myrank = %s", msg.joinState, msg.progress, msg.endTime, msg.myrank))
-- Log(string.format("巅峰战基础信息 state = %s, progress = %s, endTime = %s, myrank = %s", msg.joinState, msg.progress, msg.endTime, msg.myrank))
if func then func() end
end)
end

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@ -164,11 +164,11 @@ function this.PatFaceSpecialMonitor(v,patFaceAllData,type,starUpGiftNum)
elseif v.Type == 6 then--巅峰战
local curState = ArenaTopMatchManager.GetBaseData().battleState
local battleStage = ArenaTopMatchManager.GetBaseData().battleStage
if battleStage and curState then
Log(" v.OpenRules[2] "..v.OpenRules[2].." curState "..curState.." type "..type.." battleStage "..battleStage.." v.Values "..v.Values)
else
Log(" v.OpenRules[2] "..v.OpenRules[2].." curState nil type "..type.." battleStage nil v.Values "..v.Values)
end
-- if battleStage and curState then
-- Log(" v.OpenRules[2] "..v.OpenRules[2].." curState "..curState.." type "..type.." battleStage "..battleStage.." v.Values "..v.Values)
-- else
-- Log(" v.OpenRules[2] "..v.OpenRules[2].." curState nil type "..type.." battleStage nil v.Values "..v.Values)
-- end
-- if v.OpenRules[2] == curState and type == 2 and battleStage >= v.Values then
--and type == 2
if (curState and curState >= v.OpenRules[2] and curState <= v.CloseRules[2]) and (battleStage and battleStage >= v.Values) then--v.Values 2 > 1

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@ -54,7 +54,7 @@ function this.UpdataChapterData(msg,_isShowChapterOpenPopup)
if msg then
for i = 1, #msg.chapter do
local singleHardStageChapter = allChapterData[msg.chapter[i].chapterId]
LogYellow("msg.chapter[i].chapterId "..msg.chapter[i].chapterId.." "..msg.chapter[i].stars.." node num "..#msg.chapter[i].node.." reward num "..#msg.chapter[i].reward.." singleHardStageChapter.stars "..singleHardStageChapter.stars)
Log("msg.chapter[i].chapterId "..msg.chapter[i].chapterId.." "..msg.chapter[i].stars.." node num "..#msg.chapter[i].node.." reward num "..#msg.chapter[i].reward.." singleHardStageChapter.stars "..singleHardStageChapter.stars)
singleHardStageChapter.chapterId = msg.chapter[i].chapterId
if singleHardStageChapter.chapterId > oldChapterId and _isShowChapterOpenPopup then
this.SetisShowChapterOpenPopup(true)
@ -110,7 +110,7 @@ function this.GetCurChapterId()
return curChapterId
end
function this.SetisShowChapterOpenPopup(_isShowChapterOpenPopup)
LogYellow("山河社稷图 是否弹章节开启 "..tostring(_isShowChapterOpenPopup))
Log("山河社稷图 是否弹章节开启 "..tostring(_isShowChapterOpenPopup))
isShowChapterOpenPopup = _isShowChapterOpenPopup
end
function this.GetisShowChapterOpenPopup()
@ -155,7 +155,7 @@ function this.FightLevelFightBattle(_fightLevelData, callBack)
curFormationTypeDef = FormationTypeDef.FIGHT_ASSISTANTLEVEL
end
NetManager.HardStageFightRequest(_fightLevelData.nodeId, curFormationTypeDef,function (msg)--FIGHT_LEVEL
LogYellow("山河社稷图回复战斗 星级 "..msg.stars.." drop "..#msg.drop.itemlist)
Log("山河社稷图回复战斗 星级 "..msg.stars.." drop "..#msg.drop.itemlist)
HardStageFightResponseMsg = msg
curBattlefightLevelData = _fightLevelData
if _fightLevelData.config.StageType == FIGHTLEVEL_STAGETYPE.MainLevel then

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@ -13,6 +13,7 @@ function this.InitRewardData()
local actSingleData = ConfigManager.GetConfigDataByKey(ConfigName.GlobalActivity,"Id",ActData.activityId)
Data.activityId = ActData.activityId
Data.ActState = ActData.value
-- LogError("fuxinggaozhao:"..tostring(ActData.value))
Data.startTime = ActData.startTime
Data.rewards = {}
-- LogYellow("表数据数量:"..tostring(#configData))
@ -66,12 +67,12 @@ function this.CheckRedPoint()
elseif Data.ActState == 1 then
for i = 1, #Data.rewards do
if Data.rewards[i].State == 0 and Data.rewards[i].Progress <= GetTimeStamp() then
LogBlue("Return true")
-- LogBlue("Return true")
return true
end
end
end
LogBlue("Return false")
-- LogBlue("Return false")
return false
end

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@ -216,7 +216,7 @@ function MyGuildManager.SetMyGuidRedPackage(data)
if data then
for key, value in pairs(data) do
if value.id and value.num then
LogError(" package id =="..value.id.." num=="..value.num)
-- Log(" package id =="..value.id.." num=="..value.num)
local aaa={}
aaa.num=value.num
list[value.id]=aaa
@ -720,7 +720,7 @@ function MyGuildManager.SetAllGuildHelpInfo(msg)
hadtakenum = msg.guildHelpInfoIndication[i].guildHelpInfo[j].hadtakenum, })--已领取数量
end
end
LogRed(" msg.guildHelpInfoIndication[i].uid ".. msg.guildHelpInfoIndication[i].uid)
Log(" msg.guildHelpInfoIndication[i].uid ".. msg.guildHelpInfoIndication[i].uid)
this.allGuildHelpInfo[msg.guildHelpInfoIndication[i].uid] = singleHelpInfo
end
end

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@ -18,15 +18,15 @@ function this.CheckGuildRedPacketRedPoint()
-- end
local list=MyGuildManager.GetMyGuidRedPackage()
if list then
LogRed("检测发红包红点")
-- LogRed("检测发红包红点")
for key, value in pairs(list) do
if value and value.num and value.num>0 then
LogError("444444444444")
-- LogError("444444444444")
return true
end
end
end
LogError("5555555555")
-- LogError("5555555555")
return false
end
function this.CheckIsCanGetPackage()

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@ -95,7 +95,7 @@ function this.UpdateHeroDatas(_msgHeroData, isFindHandBook)
heroData.star = _msgHeroData.star
heroData.lv = _msgHeroData.level
heroData.breakId = _msgHeroData.breakId
LogGreen("heroData.id:"..heroData.id.." _msgHeroData.starBreakId:".._msgHeroData.starBreakId)
-- LogGreen("heroData.id:"..heroData.id.." _msgHeroData.starBreakId:".._msgHeroData.starBreakId)
heroData.upStarId = _msgHeroData.starBreakId
heroData.skinId = _msgHeroData.skinId
heroData.createTime = _msgHeroData.createTimelocal

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@ -85,7 +85,7 @@ function this.GetStringByStringformat(inputStr)
tostring(msgStr[5]),
tostring(msgStr[6])
)
LogPink("returnStr:"..returnStr)
-- LogPink("returnStr:"..returnStr)
return returnStr
end

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@ -278,7 +278,7 @@ function this.InitSingleEndlessHero(_msgHeroData)
heroData.lv = _msgHeroData.level
heroData.breakId = _msgHeroData.breakId
heroData.upStarId = _msgHeroData.starBreakId
LogGreen("_msgHeroData.heroId:".._msgHeroData.heroId.." heroData.dynamicId:"..heroData.dynamicId.." _msgHeroData.starBreakId:".._msgHeroData.starBreakId)
--LogGreen("_msgHeroData.heroId:".._msgHeroData.heroId.." heroData.dynamicId:"..heroData.dynamicId.." _msgHeroData.starBreakId:".._msgHeroData.starBreakId)
heroData.createTime = _msgHeroData.createTimelocal
heroData.lockState = _msgHeroData.lockState
heroData.createtype = _msgHeroData.createtype

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@ -104,7 +104,7 @@ function this.UpdateTreasureState2()
end
function this.UpdateTrailWeekTime(msg)
LogRed("msg.weekTime:"..msg.weekTime)
-- LogRed("msg.weekTime:"..msg.weekTime)
this.traiWeekTime = msg.weekTime
end

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@ -390,7 +390,7 @@ function this.RefreshGiftGoods(buffer)
msg:ParseFromString(data)
OperatingManager.SetBasicValues(msg.GiftGoodsInfo)
Game.GlobalEvent:DispatchEvent(GameEvent.GrowGift.RechargeGift)
LogYellow("发送了GameEvent.GrowGift.RechargeGift")
-- LogYellow("发送了GameEvent.GrowGift.RechargeGift")
end
-- 接收服务器好友申请,添加
@ -743,7 +743,7 @@ function this.RefreshMapData(buffer)
local data = buffer:DataByte()
local msg = MapInfoProto_pb.EndlessMapChange()
msg:ParseFromString(data)
LogGreen("推送的世界ID " .. msg.mapId)
Log("推送的世界ID " .. msg.mapId)
EndLessMapManager.openMapId = msg.mapId
NetManager.RefreshEnergyRequest({1},function()
end)

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@ -2516,7 +2516,7 @@ end
-- 发送福利红包
function this.RequestWelfareRedPacket(_id,func)
local data = PlayerInfoProto_pb.WelfareRedPacketSendRequest()
LogError("redpacket id==".._id)
-- LogError("redpacket id==".._id)
data.id=_id
local msg = data:SerializeToString()
Network:SendMessageWithCallBack(MessageTypeProto_pb.WELFARE_RED_PACKET_SEND_REQUEST, MessageTypeProto_pb.WELFARE_RED_PACKET_SEND_RESPONSE, msg, function(buffer)
@ -2537,7 +2537,7 @@ function this.RequestWelfareRedPacket(func)
Network:SendMessageWithCallBack(MessageTypeProto_pb.WELFARE_RED_PACKET_REQUEST, MessageTypeProto_pb.WELFARE_RED_PACKET_INFO, msg, function(buffer)
local data = buffer:DataByte()
local msg = PlayerInfoProto_pb.WelfareRedPacketPush()
LogError("********************")
-- Log("********************")
msg:ParseFromString(data)
if msg.redpacket then
MyGuildManager.SetMyGuidRedPackage(msg.redpacket)

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@ -39,9 +39,9 @@ function this.SetBasicValues(giftGoodsList)
for _, giftGoodsInfo in ipairs(giftGoodsList) do
if giftGoodsInfo.goodsId and giftGoodsInfo.goodsId ~= 0 then
local rechargeConfigLocal = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig, giftGoodsInfo.goodsId)
LogBlue("------充值活动-----------礼包类型:".. rechargeConfigLocal.Type .." 礼包ID".. giftGoodsInfo.goodsId .." 已购:"
..giftGoodsInfo.buyTimes.." 开始:"..giftGoodsInfo.startTime.." 结束:"
..giftGoodsInfo.endTime .. " 可购(没卵用)" .. giftGoodsInfo.dynamicBuyTimes)
-- LogBlue("------充值活动-----------礼包类型:".. rechargeConfigLocal.Type .." 礼包ID".. giftGoodsInfo.goodsId .." 已购:"
-- ..giftGoodsInfo.buyTimes.." 开始:"..giftGoodsInfo.startTime.." 结束:"
-- ..giftGoodsInfo.endTime .. " 可购(没卵用)" .. giftGoodsInfo.dynamicBuyTimes)
if giftGoodsInfo.endTime == 0 and giftGoodsInfo.startTime == 0 and (rechargeConfigLocal.ShowType == 25 or rechargeConfigLocal.ShowType == 26 or rechargeConfigLocal.ShowType == 8) then
else
if giftGoodsInfoList[rechargeConfigLocal.Type] then

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@ -113,7 +113,7 @@ function this.Initialize()
BagManager.bagDatas[itemId].num = BagManager.bagDatas[itemId].num + deltaNum
BagManager.bagDatas[itemId].nextFlushTime = BagManager.bagDatas[itemId].nextFlushTime + deltaTime
LogPink("自动恢复物品数量刷新:"..itemId.."|"..BagManager.bagDatas[itemId].num.."|"..BagManager.bagDatas[itemId].nextFlushTime)
Log("自动恢复物品数量刷新:"..itemId.."|"..BagManager.bagDatas[itemId].num.."|"..BagManager.bagDatas[itemId].nextFlushTime)
end
end
end

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@ -59,7 +59,7 @@ function RedPointData:SetParent(child, parent)
end
-- 一个子节点只能有一个父节点
if _parentIndex[child] then
LogError("红点id == " .. child.. ",重复设置了父级,请检查")
-- LogError("红点id == " .. child.. ",重复设置了父级,请检查")
return
end
-- 设置子节点对应的父节点

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@ -203,7 +203,7 @@ function this.InitPreData()
end)
--元素
LogPink("#this.previewElementData:"..#this.previewElementData)
-- Log("#this.previewElementData:"..#this.previewElementData)
table.sort(this.previewElementData, function(a, b)
if (itemConfig[a.Reward[1]].Quantity == itemConfig[b.Reward[1]].Quantity) then
if (a.Quality == b.Quality) then

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@ -43,7 +43,7 @@ end
--- 重新获取商店数据
function this.RequestAllShopData(func)
LogRed("商店")
Log("重新获取商店数据")
NetManager.RequestMainShopData(func)
end