【寻宝迷踪】拼图合成特效+小人落地特效

dev_chengFeng
ZhangBiao 2021-08-11 17:53:59 +08:00
parent 12f9a10ec8
commit 4632665c49
70 changed files with 201422 additions and 8 deletions

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m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 329.21033, y: -433.46777} m_AnchoredPosition: {x: -1190, y: -115}
m_SizeDelta: {x: 100, y: 100} m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
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@ -438,6 +438,7 @@ RectTransform:
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- {fileID: 4074586898896125412} - {fileID: 4074586898896125412}
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m_Father: {fileID: 6697065354150255466} m_Father: {fileID: 6697065354150255466}
m_RootOrder: 0 m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -1105,6 +1106,81 @@ MonoBehaviour:
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m_FillOrigin: 0 m_FillOrigin: 0
m_UseSpriteMesh: 0 m_UseSpriteMesh: 0
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@ -3114,3 +3115,78 @@ Animator:
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@ -16,11 +16,12 @@ function XunBaoMiZongMap:InitComponent()
self.spLoader = SpriteLoader.New() self.spLoader = SpriteLoader.New()
self.btnBack = Util.GetGameObject(self.gameObject, "mapParent/btnBack") self.btnBack = Util.GetGameObject(self.gameObject, "mapParent/btnBack")
self.dragCtrl = Util.GetGameObject(self.gameObject, "mapParent/Ctrl") self.dragCtrl = Util.GetGameObject(self.gameObject, "mapParent/Ctrl")
self.selectMap = Util.GetGameObject(self.gameObject, "mapParent/selectMap")
self.roleRoot = Util.GetGameObject(self.gameObject, "mapParent/selectMap/Image (1)/roleRoot") self.roleRoot = Util.GetGameObject(self.gameObject, "mapParent/selectMap/Image (1)/roleRoot")
self.btnGet = Util.GetGameObject(self.gameObject, "mapParent/btnGet"):GetComponent("Image") self.btnGet = Util.GetGameObject(self.gameObject, "mapParent/btnGet"):GetComponent("Image")
self.effect = Util.GetGameObject(self.gameObject, "mapParent/UI_Effect_YJBK_Zao") self.effect = Util.GetGameObject(self.gameObject, "mapParent/UI_Effect_YJBK_Zao")
self.effect:SetActive(false) self.effect:SetActive(false)
self.effectLuoDi = Util.GetGameObject(self.gameObject, "mapParent/fx_xunbaomizong_renwuluodi")
self.effectLuoDi:SetActive(false)
end end
--绑定事件(用于子类重写) --绑定事件(用于子类重写)
@ -113,14 +114,25 @@ function XunBaoMiZongMap:LoadMapData()
SetTextVerTial(Util.GetGameObject(go, "name"):GetComponent("Text"),Vector3.New(40.02,9.55,0)) SetTextVerTial(Util.GetGameObject(go, "name"):GetComponent("Text"),Vector3.New(40.02,9.55,0))
local passImage = Util.GetGameObject(go, "passImage"):SetActive(false)--关闭”通“字 local passImage = Util.GetGameObject(go, "passImage"):SetActive(false)--关闭”通“字
end end
self.oldPos = Vector3.New(2487,-2536,10)--设置初始位置 --设置初始位置
self:SelectRenPos(Util.GetTransform(self.mapRoot, "uiObj#"),self.oldPos) self.oldPos = Vector3.New(2501,-2607,10)--设置初始位置
--最终奖励点信息
self.curRewardPointData = ConfigManager.GetConfigData(ConfigName.MainLevelSettingConfig,math.random(1,15)) self.curRewardPointData = ConfigManager.GetConfigData(ConfigName.MainLevelSettingConfig,math.random(1,15))
Log("当前奖励点名字:"..tostring(self.curRewardPointData.Name))
self.rewardPos = Vector2.New(self.curRewardPointData.ChapterCenterPosition[1],self.curRewardPointData.ChapterCenterPosition[2]) self.rewardPos = Vector2.New(self.curRewardPointData.ChapterCenterPosition[1],self.curRewardPointData.ChapterCenterPosition[2])
Log("当前奖励点名字:"..tostring(self.curRewardPointData.Name))
--镐子特效放置到最终位置
self.effect.transform:SetParent(Util.GetTransform(self.mapRoot, "uiObj#")) self.effect.transform:SetParent(Util.GetTransform(self.mapRoot, "uiObj#"))
self.effect:GetComponent("RectTransform").anchoredPosition3D = Vector3.New(self.rewardPos.x, self.rewardPos.y, 10)
self.effect:GetComponent("RectTransform").localScale = Vector2.one * 1.5 self.effect:GetComponent("RectTransform").localScale = Vector2.one * 1.5
self.effect:GetComponent("RectTransform").anchoredPosition3D = Vector3.New(self.rewardPos.x, self.rewardPos.y, 10)
local thread = coroutine.start(function()
coroutine.wait(1)
self.effectLuoDi.transform:SetParent(Util.GetTransform(self.mapRoot, "uiObj#"))
self.effectLuoDi:SetActive(true)
coroutine.wait(0.5)
----设置人物初始位置
self:SelectRenPos(Util.GetTransform(self.mapRoot, "uiObj#"),self.oldPos)
end)
end end
function XunBaoMiZongMap:SelectRenPos(_parent,ChapterRolePosition) function XunBaoMiZongMap:SelectRenPos(_parent,ChapterRolePosition)
@ -236,6 +248,10 @@ end
--界面关闭时调用(用于子类重写) --界面关闭时调用(用于子类重写)
function XunBaoMiZongMap:OnClose() function XunBaoMiZongMap:OnClose()
self.effect.transform:SetParent(Util.GetTransform(self.gameObject, "mapParent"))
self.effect:SetActive(false)
self.effectLuoDi.transform:SetParent(Util.GetTransform(self.gameObject, "mapParent"))
self.effectLuoDi:SetActive(false)
self:Dispose() self:Dispose()
if func then if func then
func() func()

View File

@ -1,4 +1,5 @@
local XunBaoMiZong = {} local XunBaoMiZong = {}
local CompleteMap = false
function XunBaoMiZong:New(gameObject) function XunBaoMiZong:New(gameObject)
local b = {} local b = {}
@ -26,6 +27,8 @@ function XunBaoMiZong:InitComponent()
self.btnReward = Util.GetGameObject(self.gameObject,"Btns/btnReward") self.btnReward = Util.GetGameObject(self.gameObject,"Btns/btnReward")
self.btnShop = Util.GetGameObject(self.gameObject,"Btns/btnShop") self.btnShop = Util.GetGameObject(self.gameObject,"Btns/btnShop")
self.btnGO = Util.GetGameObject(self.gameObject,"btnGO") self.btnGO = Util.GetGameObject(self.gameObject,"btnGO")
self.effect = Util.GetGameObject(self.gameObject,"fx_xunbaomizong_ditujiesuo")
self.effect:SetActive(false)
end end
--绑定事件(用于子类重写) --绑定事件(用于子类重写)
@ -45,8 +48,16 @@ function XunBaoMiZong:BindEvent()
Util.AddOnceClick(self.btnGO,function () Util.AddOnceClick(self.btnGO,function ()
NetManager.XunBaoMiZongEnterMap(function (msg) NetManager.XunBaoMiZongEnterMap(function (msg)
if msg.isEnter then if msg.isEnter then
SwitchPanel.OpenPanel(UIName.XunBaoMiZongMapPanel,nil,self.actData) --判断进入地图时是否是完整地图,不是需要播放特效
-- UIManager.OpenPanel(UIName.XunBaoMiZongMapPanel,self.actData) if CompleteMap then
SwitchPanel.OpenPanel(UIName.XunBaoMiZongMapPanel,nil,self.actData)
else
self.effect:SetActive(true)
self.ImagePic3:SetActive(true)
Timer.New(function ()
SwitchPanel.OpenPanel(UIName.XunBaoMiZongMapPanel,nil,self.actData)
end,1):Start()
end
else else
PopupTipPanel.ShowTip("宝图碎片不足,无法开启寻宝!") PopupTipPanel.ShowTip("宝图碎片不足,无法开启寻宝!")
end end
@ -77,6 +88,7 @@ end
function XunBaoMiZong:OnShow(_sortingOrder) function XunBaoMiZong:OnShow(_sortingOrder)
self.gameObject:SetActive(true) self.gameObject:SetActive(true)
self.sortingOrder = _sortingOrder self.sortingOrder = _sortingOrder
Util.SetParticleSortLayer(self.effect, self.sortingOrder + 1)
self:Refresh() self:Refresh()
end end
@ -84,6 +96,7 @@ end
function XunBaoMiZong:Refresh() function XunBaoMiZong:Refresh()
self.actData = CommonActPageManager.GetData(ActivityTypeDef.XunBaoMiZong) self.actData = CommonActPageManager.GetData(ActivityTypeDef.XunBaoMiZong)
if self.actData.endTime - GetTimeStamp() <= 0 then self.parent:ClosePanel() end if self.actData.endTime - GetTimeStamp() <= 0 then self.parent:ClosePanel() end
CompleteMap = self.actData.value == 1
CheckRedPointStatus(RedPointType.XunBaoMiZong) CheckRedPointStatus(RedPointType.XunBaoMiZong)
local configData = ConfigManager.GetConfigDataByKey(ConfigName.LotterySetting,"ActivityId",self.actData.activityId) local configData = ConfigManager.GetConfigDataByKey(ConfigName.LotterySetting,"ActivityId",self.actData.activityId)
local itemNum = configData.CostItem[1] local itemNum = configData.CostItem[1]