头像框修改提交
parent
0ec835f540
commit
46f091f09c
|
@ -636,7 +636,7 @@ function this.GetTableByBackDropData(drop)
|
||||||
itemdata.backData = drop.Hero[i]
|
itemdata.backData = drop.Hero[i]
|
||||||
itemdata.configData = ConfigManager.GetConfigData(ConfigName.HeroConfig, drop.Hero[i].heroId)
|
itemdata.configData = ConfigManager.GetConfigData(ConfigName.HeroConfig, drop.Hero[i].heroId)
|
||||||
itemdata.name = itemdata.configData.ReadingName
|
itemdata.name = itemdata.configData.ReadingName
|
||||||
itemdata.frame = GetHeroQuantityImageByquality(itemdata.configData.Quality)
|
itemdata.frame = GetHeroQuantityImageByquality(itemdata.configData.Quality,itemdata.configData.Star)
|
||||||
itemdata.icon = GetResourcePath(itemdata.configData.Icon)
|
itemdata.icon = GetResourcePath(itemdata.configData.Icon)
|
||||||
itemdata.num = 1
|
itemdata.num = 1
|
||||||
table.insert(itemDataList, itemdata)
|
table.insert(itemDataList, itemdata)
|
||||||
|
@ -747,7 +747,7 @@ function this.GetItemListFromTempBag(drop, isSave)
|
||||||
itemdata.backData = drop.Hero[i]
|
itemdata.backData = drop.Hero[i]
|
||||||
itemdata.configData = ConfigManager.GetConfigData(ConfigName.HeroConfig, drop.Hero[i].heroId)
|
itemdata.configData = ConfigManager.GetConfigData(ConfigName.HeroConfig, drop.Hero[i].heroId)
|
||||||
itemdata.name = itemdata.configData.ReadingName
|
itemdata.name = itemdata.configData.ReadingName
|
||||||
itemdata.frame = GetHeroQuantityImageByquality(itemdata.configData.Quality)
|
itemdata.frame = GetHeroQuantityImageByquality(itemdata.configData.Quality,itemdata.configData.Star)
|
||||||
itemdata.icon = GetResourcePath(itemdata.configData.Icon)
|
itemdata.icon = GetResourcePath(itemdata.configData.Icon)
|
||||||
itemdata.num = 1
|
itemdata.num = 1
|
||||||
table.insert(itemDataList, itemdata)
|
table.insert(itemDataList, itemdata)
|
||||||
|
@ -835,7 +835,7 @@ function this.GetAllTempBagData()
|
||||||
itemdata.backData = v
|
itemdata.backData = v
|
||||||
itemdata.configData = ConfigManager.GetConfigData(ConfigName.HeroConfig, v.heroId)
|
itemdata.configData = ConfigManager.GetConfigData(ConfigName.HeroConfig, v.heroId)
|
||||||
itemdata.name = itemdata.configData.Name
|
itemdata.name = itemdata.configData.Name
|
||||||
itemdata.frame = GetHeroQuantityImageByquality(itemdata.configData.Quality)
|
itemdata.frame = GetHeroQuantityImageByquality(itemdata.configData.Quality,itemdata.configData.Star)
|
||||||
itemdata.Quantity = itemdata.configData.Star
|
itemdata.Quantity = itemdata.configData.Star
|
||||||
itemdata.icon = GetResourcePath(itemdata.configData.Icon)
|
itemdata.icon = GetResourcePath(itemdata.configData.Icon)
|
||||||
itemdata.num = 1
|
itemdata.num = 1
|
||||||
|
|
|
@ -101,7 +101,7 @@ function this.SingleHeroDataShow(_go, _heroData)
|
||||||
Util.GetGameObject(go, "choosed"):SetActive(false)
|
Util.GetGameObject(go, "choosed"):SetActive(false)
|
||||||
local orderImage= Util.GetGameObject(go, "orderImage")
|
local orderImage= Util.GetGameObject(go, "orderImage")
|
||||||
orderImage:SetActive(false)
|
orderImage:SetActive(false)
|
||||||
Util.GetGameObject(go, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality))
|
Util.GetGameObject(go, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality, heroData.star))
|
||||||
Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.icon)
|
Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.icon)
|
||||||
Util.GetGameObject(go, "lv/Text"):GetComponent("Text").text = heroData.lv
|
Util.GetGameObject(go, "lv/Text"):GetComponent("Text").text = heroData.lv
|
||||||
Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
|
Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
|
||||||
|
|
|
@ -228,7 +228,7 @@ function FindTreasureDispatchPanel:ShowSelectHeroData()
|
||||||
end
|
end
|
||||||
|
|
||||||
function FindTreasureDispatchPanel:OnShowCardData(go,heroData,type)
|
function FindTreasureDispatchPanel:OnShowCardData(go,heroData,type)
|
||||||
Util.GetGameObject(go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality))
|
Util.GetGameObject(go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,heroData.star))
|
||||||
Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = heroData.lv
|
Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = heroData.lv
|
||||||
Util.GetGameObject(go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
|
Util.GetGameObject(go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
|
||||||
-- Util.GetGameObject(go.transform, "posIcon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.professionIcon)
|
-- Util.GetGameObject(go.transform, "posIcon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.professionIcon)
|
||||||
|
|
|
@ -234,7 +234,7 @@ function this.SingleHeroDataShow(_go, _heroData)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
Util.GetGameObject(go, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality))
|
Util.GetGameObject(go, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,heroData.star))
|
||||||
Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.icon)
|
Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.icon)
|
||||||
Util.GetGameObject(go, "lv/Text"):GetComponent("Text").text = heroData.lv
|
Util.GetGameObject(go, "lv/Text"):GetComponent("Text").text = heroData.lv
|
||||||
Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
|
Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
|
||||||
|
|
|
@ -98,7 +98,7 @@ function this.SetShow(root,data,index)
|
||||||
local heroId=data.HeroList[i]
|
local heroId=data.HeroList[i]
|
||||||
Util.GetGameObject(o,"Mask"):SetActive(not HeroManager.GetCurHeroIsHaveBySid(heroId))
|
Util.GetGameObject(o,"Mask"):SetActive(not HeroManager.GetCurHeroIsHaveBySid(heroId))
|
||||||
if HeroManager.GetCurHeroIsHaveBySid(heroId)==false then table.insert(nh,i) end --未拥有Hero的位置 存储位置信息
|
if HeroManager.GetCurHeroIsHaveBySid(heroId)==false then table.insert(nh,i) end --未拥有Hero的位置 存储位置信息
|
||||||
Util.GetGameObject(o,"Frame"):GetComponent("Image").sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroConfig[heroId].Quality))
|
Util.GetGameObject(o,"Frame"):GetComponent("Image").sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroConfig[heroId].Quality,heroConfig[heroId].Star))
|
||||||
Util.GetGameObject(o,"Icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(heroConfig[heroId].Icon))
|
Util.GetGameObject(o,"Icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(heroConfig[heroId].Icon))
|
||||||
Util.GetGameObject(o,"ProIcon"):GetComponent("Image").sprite=Util.LoadSprite(GetProStrImageByProNum(heroConfig[heroId].PropertyName))
|
Util.GetGameObject(o,"ProIcon"):GetComponent("Image").sprite=Util.LoadSprite(GetProStrImageByProNum(heroConfig[heroId].PropertyName))
|
||||||
Util.GetGameObject(o,"Lv/Text"):GetComponent("Text").text=1
|
Util.GetGameObject(o,"Lv/Text"):GetComponent("Text").text=1
|
||||||
|
|
|
@ -84,7 +84,7 @@ function MapAwardPanel:OnOpen(...)
|
||||||
go.transform.localPosition = Vector3.zero
|
go.transform.localPosition = Vector3.zero
|
||||||
go:SetActive(true)
|
go:SetActive(true)
|
||||||
|
|
||||||
Util.GetGameObject(go,"frame"):GetComponent("Image").sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality))
|
Util.GetGameObject(go,"frame"):GetComponent("Image").sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,heroData.star))
|
||||||
Util.GetGameObject(go,"icon"):GetComponent("Image").sprite=Util.LoadSprite(heroData.icon)
|
Util.GetGameObject(go,"icon"):GetComponent("Image").sprite=Util.LoadSprite(heroData.icon)
|
||||||
Util.GetGameObject(go, "lv/Text"):GetComponent("Text").text = heroData.lv
|
Util.GetGameObject(go, "lv/Text"):GetComponent("Text").text = heroData.lv
|
||||||
Util.GetGameObject(go,"icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
|
Util.GetGameObject(go,"icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
|
||||||
|
|
|
@ -139,7 +139,7 @@ function this.SetSelectHero()
|
||||||
local star=Util.GetGameObject(item,"star")
|
local star=Util.GetGameObject(item,"star")
|
||||||
local choosed=Util.GetGameObject(item,"choosed")
|
local choosed=Util.GetGameObject(item,"choosed")
|
||||||
local hpExp=Util.GetGameObject(item,"hpExp"):GetComponent("Slider")
|
local hpExp=Util.GetGameObject(item,"hpExp"):GetComponent("Slider")
|
||||||
frame.sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroConfig[value.tmpId].Quality))
|
frame.sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroConfig[value.tmpId].Quality,value.star))
|
||||||
icon.sprite= Util.LoadSprite(GetResourcePath(heroConfig[value.tmpId].Icon))
|
icon.sprite= Util.LoadSprite(GetResourcePath(heroConfig[value.tmpId].Icon))
|
||||||
pro.sprite=Util.LoadSprite(GetProStrImageByProNum(heroConfig[value.tmpId].PropertyName))
|
pro.sprite=Util.LoadSprite(GetProStrImageByProNum(heroConfig[value.tmpId].PropertyName))
|
||||||
lv.text=value.level
|
lv.text=value.level
|
||||||
|
|
|
@ -487,7 +487,7 @@ function this.SetSelectHero(isFirstIn,isFirstData,isMainIn)
|
||||||
local star=Util.GetGameObject(o,"star")
|
local star=Util.GetGameObject(o,"star")
|
||||||
local choosed=Util.GetGameObject(o,"choosed")
|
local choosed=Util.GetGameObject(o,"choosed")
|
||||||
local hpExp=Util.GetGameObject(o,"hpExp"):GetComponent("Slider")
|
local hpExp=Util.GetGameObject(o,"hpExp"):GetComponent("Slider")
|
||||||
frame.sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroConfig[v.tmpId].Quality))
|
frame.sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroConfig[v.tmpId].Quality, v.star))
|
||||||
icon.sprite= Util.LoadSprite(GetResourcePath(heroConfig[v.tmpId].Icon))
|
icon.sprite= Util.LoadSprite(GetResourcePath(heroConfig[v.tmpId].Icon))
|
||||||
pro.sprite=Util.LoadSprite(GetProStrImageByProNum(heroConfig[v.tmpId].PropertyName))
|
pro.sprite=Util.LoadSprite(GetProStrImageByProNum(heroConfig[v.tmpId].PropertyName))
|
||||||
lv.text=v.level
|
lv.text=v.level
|
||||||
|
|
|
@ -197,7 +197,7 @@ end
|
||||||
--RoleInfo0
|
--RoleInfo0
|
||||||
function this.RoleInfo0()
|
function this.RoleInfo0()
|
||||||
LogBlue(curHeroData.id.." "..curHeroData.dynamicId)
|
LogBlue(curHeroData.id.." "..curHeroData.dynamicId)
|
||||||
this.head_Frame.sprite = Util.LoadSprite(GetHeroQuantityImageByquality(curHeroData.heroConfig.Quality))
|
this.head_Frame.sprite = Util.LoadSprite(GetHeroQuantityImageByquality(curHeroData.heroConfig.Quality, curHeroData.star))
|
||||||
this.head_Icon.sprite = Util.LoadSprite(curHeroData.icon)
|
this.head_Icon.sprite = Util.LoadSprite(curHeroData.icon)
|
||||||
this.head_Pro.sprite = Util.LoadSprite(GetProStrImageByProNum(curHeroData.heroConfig.PropertyName))
|
this.head_Pro.sprite = Util.LoadSprite(GetProStrImageByProNum(curHeroData.heroConfig.PropertyName))
|
||||||
this.head_Lv.text = curHeroData.lv
|
this.head_Lv.text = curHeroData.lv
|
||||||
|
|
|
@ -133,7 +133,7 @@ function this.RefreshPanel()
|
||||||
local star=Util.GetGameObject(o,"star")
|
local star=Util.GetGameObject(o,"star")
|
||||||
local choosed=Util.GetGameObject(o,"choosed")
|
local choosed=Util.GetGameObject(o,"choosed")
|
||||||
local hpExp=Util.GetGameObject(o,"hpExp"):GetComponent("Slider")
|
local hpExp=Util.GetGameObject(o,"hpExp"):GetComponent("Slider")
|
||||||
frame.sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroConfig[v.tmpId].Quality))
|
frame.sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroConfig[v.tmpId].Quality,v.star))
|
||||||
icon.sprite= Util.LoadSprite(GetResourcePath(heroConfig[v.tmpId].Icon))
|
icon.sprite= Util.LoadSprite(GetResourcePath(heroConfig[v.tmpId].Icon))
|
||||||
pro.sprite=Util.LoadSprite(GetProStrImageByProNum(heroConfig[v.tmpId].PropertyName))
|
pro.sprite=Util.LoadSprite(GetProStrImageByProNum(heroConfig[v.tmpId].PropertyName))
|
||||||
lv.text=v.level
|
lv.text=v.level
|
||||||
|
|
|
@ -266,7 +266,7 @@ end
|
||||||
|
|
||||||
-- 节点数据匹配
|
-- 节点数据匹配
|
||||||
function this.SingleHeroDataShow(go, heroData, index)
|
function this.SingleHeroDataShow(go, heroData, index)
|
||||||
Util.GetGameObject(go, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality))
|
Util.GetGameObject(go, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality, heroData.star))
|
||||||
Util.GetGameObject(go, "lv/Text"):GetComponent("Text").text = heroData.lv
|
Util.GetGameObject(go, "lv/Text"):GetComponent("Text").text = heroData.lv
|
||||||
Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
|
Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
|
||||||
Util.GetGameObject(go, "posIcon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.professionIcon)
|
Util.GetGameObject(go, "posIcon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.professionIcon)
|
||||||
|
|
|
@ -89,7 +89,7 @@ end
|
||||||
function this.SingleHeroDataShow(go,_heroData)
|
function this.SingleHeroDataShow(go,_heroData)
|
||||||
local heroData = _heroData
|
local heroData = _heroData
|
||||||
local _go = go
|
local _go = go
|
||||||
Util.GetGameObject(_go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality))
|
Util.GetGameObject(_go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,heroData.star))
|
||||||
Util.GetGameObject(_go.transform, "lv/Text"):GetComponent("Text").text = heroData.lv
|
Util.GetGameObject(_go.transform, "lv/Text"):GetComponent("Text").text = heroData.lv
|
||||||
Util.GetGameObject(_go.transform, "Text"):GetComponent("Text").text = heroData.heroConfig.ReadingName
|
Util.GetGameObject(_go.transform, "Text"):GetComponent("Text").text = heroData.heroConfig.ReadingName
|
||||||
Util.GetGameObject(_go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
|
Util.GetGameObject(_go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
|
||||||
|
|
|
@ -126,7 +126,7 @@ end
|
||||||
function this.SingleHeroDataShow(go,_heroData)
|
function this.SingleHeroDataShow(go,_heroData)
|
||||||
local heroData = _heroData
|
local heroData = _heroData
|
||||||
local _go = go
|
local _go = go
|
||||||
Util.GetGameObject(_go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality))
|
Util.GetGameObject(_go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,heroData.star))
|
||||||
Util.GetGameObject(_go.transform, "lv/Text"):GetComponent("Text").text = heroData.lv
|
Util.GetGameObject(_go.transform, "lv/Text"):GetComponent("Text").text = heroData.lv
|
||||||
Util.GetGameObject(_go.transform, "Text"):GetComponent("Text").text = heroData.heroConfig.ReadingName
|
Util.GetGameObject(_go.transform, "Text"):GetComponent("Text").text = heroData.heroConfig.ReadingName
|
||||||
Util.GetGameObject(_go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
|
Util.GetGameObject(_go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
|
||||||
|
|
|
@ -698,12 +698,12 @@ function this:UpdateHeroUpStarData()
|
||||||
Util.GetGameObject(go.transform, "iconbg/proImage"):GetComponent("Image").sprite=Util.LoadSprite(GetProStrImageByProNum(curHeroData.heroConfig.PropertyName))
|
Util.GetGameObject(go.transform, "iconbg/proImage"):GetComponent("Image").sprite=Util.LoadSprite(GetProStrImageByProNum(curHeroData.heroConfig.PropertyName))
|
||||||
if curUpStarData[i].upStarMaterialsData.Issame==1 then
|
if curUpStarData[i].upStarMaterialsData.Issame==1 then
|
||||||
Util.GetGameObject(go.transform,"icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(curHeroData.heroConfig.Icon))
|
Util.GetGameObject(go.transform,"icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(curHeroData.heroConfig.Icon))
|
||||||
Util.GetGameObject(go.transform,"frame"):GetComponent("Image").sprite=Util.LoadSprite(GetHeroQuantityImageByquality(curHeroData.heroConfig.Quality))
|
Util.GetGameObject(go.transform,"frame"):GetComponent("Image").sprite=Util.LoadSprite(GetHeroQuantityImageByquality(curHeroData.heroConfig.Quality, curUpStarData[i].upStarMaterialsData.StarLimit))
|
||||||
Util.GetGameObject(go.transform, "iconbg/proImage"):GetComponent("Image").sprite=Util.LoadSprite(GetProStrImageByProNum(curHeroData.heroConfig.PropertyName))
|
Util.GetGameObject(go.transform, "iconbg/proImage"):GetComponent("Image").sprite=Util.LoadSprite(GetProStrImageByProNum(curHeroData.heroConfig.PropertyName))
|
||||||
elseif curUpStarData[i].upStarMaterialsData.IsId>0 then
|
elseif curUpStarData[i].upStarMaterialsData.IsId>0 then
|
||||||
local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, curUpStarData[i].upStarMaterialsData.IsId)
|
local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, curUpStarData[i].upStarMaterialsData.IsId)
|
||||||
Util.GetGameObject(go.transform,"icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(heroConfig.Icon))
|
Util.GetGameObject(go.transform,"icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(heroConfig.Icon))
|
||||||
Util.GetGameObject(go.transform,"frame"):GetComponent("Image").sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroConfig.Quality))
|
Util.GetGameObject(go.transform,"frame"):GetComponent("Image").sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroConfig.Quality, curUpStarData[i].upStarMaterialsData.StarLimit))
|
||||||
Util.GetGameObject(go.transform, "iconbg/proImage"):GetComponent("Image").sprite=Util.LoadSprite(GetProStrImageByProNum(heroConfig.PropertyName))
|
Util.GetGameObject(go.transform, "iconbg/proImage"):GetComponent("Image").sprite=Util.LoadSprite(GetProStrImageByProNum(heroConfig.PropertyName))
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
|
|
|
@ -97,7 +97,7 @@ function this.RefreshPanel()
|
||||||
local heroId=_curData[i].HeroList[j]
|
local heroId=_curData[i].HeroList[j]
|
||||||
Util.GetGameObject(o,"Mask"):SetActive(not HeroManager.GetCurHeroIsHaveBySid(heroId))
|
Util.GetGameObject(o,"Mask"):SetActive(not HeroManager.GetCurHeroIsHaveBySid(heroId))
|
||||||
if HeroManager.GetCurHeroIsHaveBySid(heroId)==false then table.insert(nh,j) end --未拥有Hero的位置 存储位置信息
|
if HeroManager.GetCurHeroIsHaveBySid(heroId)==false then table.insert(nh,j) end --未拥有Hero的位置 存储位置信息
|
||||||
Util.GetGameObject(o,"Frame"):GetComponent("Image").sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroConfig[heroId].Quality))
|
Util.GetGameObject(o,"Frame"):GetComponent("Image").sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroConfig[heroId].Quality,heroConfig[heroId].Star))
|
||||||
Util.GetGameObject(o,"Icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(heroConfig[heroId].Icon))
|
Util.GetGameObject(o,"Icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(heroConfig[heroId].Icon))
|
||||||
Util.GetGameObject(o,"ProIcon"):GetComponent("Image").sprite=Util.LoadSprite(GetProStrImageByProNum(heroConfig[heroId].PropertyName))
|
Util.GetGameObject(o,"ProIcon"):GetComponent("Image").sprite=Util.LoadSprite(GetProStrImageByProNum(heroConfig[heroId].PropertyName))
|
||||||
Util.GetGameObject(o,"Lv/Text"):GetComponent("Text").text=1
|
Util.GetGameObject(o,"Lv/Text"):GetComponent("Text").text=1
|
||||||
|
|
|
@ -71,7 +71,7 @@ function this.OnShowSingleCardData(go,heroData)
|
||||||
celectCardGo = go
|
celectCardGo = go
|
||||||
choosed:SetActive(true)
|
choosed:SetActive(true)
|
||||||
end
|
end
|
||||||
Util.GetGameObject(go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality))
|
Util.GetGameObject(go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality, heroData.star))
|
||||||
Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = heroData.lv
|
Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = heroData.lv
|
||||||
Util.GetGameObject(go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
|
Util.GetGameObject(go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
|
||||||
Util.GetGameObject(go.transform, "posIcon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.professionIcon)
|
Util.GetGameObject(go.transform, "posIcon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.professionIcon)
|
||||||
|
|
|
@ -131,7 +131,7 @@ end
|
||||||
function RoleReturnPanel:OnShowHeroData()
|
function RoleReturnPanel:OnShowHeroData()
|
||||||
--curHeroData
|
--curHeroData
|
||||||
--self.heroGo
|
--self.heroGo
|
||||||
Util.GetGameObject(self.heroGo, "hero/frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(curHeroData.heroConfig.Quality))
|
Util.GetGameObject(self.heroGo, "hero/frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(curHeroData.heroConfig.Quality,curHeroData.star))
|
||||||
Util.GetGameObject(self.heroGo, "hero/icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(curHeroData.heroConfig.Icon))
|
Util.GetGameObject(self.heroGo, "hero/icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(curHeroData.heroConfig.Icon))
|
||||||
Util.GetGameObject(self.heroGo, "hero/proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(curHeroData.heroConfig.PropertyName))
|
Util.GetGameObject(self.heroGo, "hero/proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(curHeroData.heroConfig.PropertyName))
|
||||||
Util.GetGameObject(self.heroGo, "hero/lv/Text"):GetComponent("Text").text = curHeroData.lv
|
Util.GetGameObject(self.heroGo, "hero/lv/Text"):GetComponent("Text").text = curHeroData.lv
|
||||||
|
|
|
@ -128,7 +128,7 @@ function this.OnShowSingleCardData(go,heroData)--isSelect 1选择 2 没选择
|
||||||
curSelectHeroList[heroData.dynamicId]=heroData
|
curSelectHeroList[heroData.dynamicId]=heroData
|
||||||
choosed:SetActive(true)
|
choosed:SetActive(true)
|
||||||
end
|
end
|
||||||
Util.GetGameObject(go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality))
|
Util.GetGameObject(go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,heroData.star))
|
||||||
Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = heroData.lv
|
Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = heroData.lv
|
||||||
Util.GetGameObject(go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
|
Util.GetGameObject(go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
|
||||||
Util.GetGameObject(go.transform, "posIcon"):SetActive(false)--:GetComponent("Image").sprite = Util.LoadSprite(heroData.professionIcon)
|
Util.GetGameObject(go.transform, "posIcon"):SetActive(false)--:GetComponent("Image").sprite = Util.LoadSprite(heroData.professionIcon)
|
||||||
|
|
Loading…
Reference in New Issue