头像框修改提交

dev_chengFeng
jiaoyangna 2020-07-25 20:28:41 +08:00
parent 0ec835f540
commit 46f091f09c
18 changed files with 21 additions and 21 deletions

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@ -636,7 +636,7 @@ function this.GetTableByBackDropData(drop)
itemdata.backData = drop.Hero[i] itemdata.backData = drop.Hero[i]
itemdata.configData = ConfigManager.GetConfigData(ConfigName.HeroConfig, drop.Hero[i].heroId) itemdata.configData = ConfigManager.GetConfigData(ConfigName.HeroConfig, drop.Hero[i].heroId)
itemdata.name = itemdata.configData.ReadingName itemdata.name = itemdata.configData.ReadingName
itemdata.frame = GetHeroQuantityImageByquality(itemdata.configData.Quality) itemdata.frame = GetHeroQuantityImageByquality(itemdata.configData.Quality,itemdata.configData.Star)
itemdata.icon = GetResourcePath(itemdata.configData.Icon) itemdata.icon = GetResourcePath(itemdata.configData.Icon)
itemdata.num = 1 itemdata.num = 1
table.insert(itemDataList, itemdata) table.insert(itemDataList, itemdata)
@ -747,7 +747,7 @@ function this.GetItemListFromTempBag(drop, isSave)
itemdata.backData = drop.Hero[i] itemdata.backData = drop.Hero[i]
itemdata.configData = ConfigManager.GetConfigData(ConfigName.HeroConfig, drop.Hero[i].heroId) itemdata.configData = ConfigManager.GetConfigData(ConfigName.HeroConfig, drop.Hero[i].heroId)
itemdata.name = itemdata.configData.ReadingName itemdata.name = itemdata.configData.ReadingName
itemdata.frame = GetHeroQuantityImageByquality(itemdata.configData.Quality) itemdata.frame = GetHeroQuantityImageByquality(itemdata.configData.Quality,itemdata.configData.Star)
itemdata.icon = GetResourcePath(itemdata.configData.Icon) itemdata.icon = GetResourcePath(itemdata.configData.Icon)
itemdata.num = 1 itemdata.num = 1
table.insert(itemDataList, itemdata) table.insert(itemDataList, itemdata)
@ -835,7 +835,7 @@ function this.GetAllTempBagData()
itemdata.backData = v itemdata.backData = v
itemdata.configData = ConfigManager.GetConfigData(ConfigName.HeroConfig, v.heroId) itemdata.configData = ConfigManager.GetConfigData(ConfigName.HeroConfig, v.heroId)
itemdata.name = itemdata.configData.Name itemdata.name = itemdata.configData.Name
itemdata.frame = GetHeroQuantityImageByquality(itemdata.configData.Quality) itemdata.frame = GetHeroQuantityImageByquality(itemdata.configData.Quality,itemdata.configData.Star)
itemdata.Quantity = itemdata.configData.Star itemdata.Quantity = itemdata.configData.Star
itemdata.icon = GetResourcePath(itemdata.configData.Icon) itemdata.icon = GetResourcePath(itemdata.configData.Icon)
itemdata.num = 1 itemdata.num = 1

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@ -101,7 +101,7 @@ function this.SingleHeroDataShow(_go, _heroData)
Util.GetGameObject(go, "choosed"):SetActive(false) Util.GetGameObject(go, "choosed"):SetActive(false)
local orderImage= Util.GetGameObject(go, "orderImage") local orderImage= Util.GetGameObject(go, "orderImage")
orderImage:SetActive(false) orderImage:SetActive(false)
Util.GetGameObject(go, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality)) Util.GetGameObject(go, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality, heroData.star))
Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.icon) Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.icon)
Util.GetGameObject(go, "lv/Text"):GetComponent("Text").text = heroData.lv Util.GetGameObject(go, "lv/Text"):GetComponent("Text").text = heroData.lv
Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon)) Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))

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@ -228,7 +228,7 @@ function FindTreasureDispatchPanel:ShowSelectHeroData()
end end
function FindTreasureDispatchPanel:OnShowCardData(go,heroData,type) function FindTreasureDispatchPanel:OnShowCardData(go,heroData,type)
Util.GetGameObject(go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality)) Util.GetGameObject(go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,heroData.star))
Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = heroData.lv Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = heroData.lv
Util.GetGameObject(go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon)) Util.GetGameObject(go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
-- Util.GetGameObject(go.transform, "posIcon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.professionIcon) -- Util.GetGameObject(go.transform, "posIcon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.professionIcon)

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@ -234,7 +234,7 @@ function this.SingleHeroDataShow(_go, _heroData)
end end
end end
Util.GetGameObject(go, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality)) Util.GetGameObject(go, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,heroData.star))
Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.icon) Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.icon)
Util.GetGameObject(go, "lv/Text"):GetComponent("Text").text = heroData.lv Util.GetGameObject(go, "lv/Text"):GetComponent("Text").text = heroData.lv
Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon)) Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))

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@ -98,7 +98,7 @@ function this.SetShow(root,data,index)
local heroId=data.HeroList[i] local heroId=data.HeroList[i]
Util.GetGameObject(o,"Mask"):SetActive(not HeroManager.GetCurHeroIsHaveBySid(heroId)) Util.GetGameObject(o,"Mask"):SetActive(not HeroManager.GetCurHeroIsHaveBySid(heroId))
if HeroManager.GetCurHeroIsHaveBySid(heroId)==false then table.insert(nh,i) end --未拥有Hero的位置 存储位置信息 if HeroManager.GetCurHeroIsHaveBySid(heroId)==false then table.insert(nh,i) end --未拥有Hero的位置 存储位置信息
Util.GetGameObject(o,"Frame"):GetComponent("Image").sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroConfig[heroId].Quality)) Util.GetGameObject(o,"Frame"):GetComponent("Image").sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroConfig[heroId].Quality,heroConfig[heroId].Star))
Util.GetGameObject(o,"Icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(heroConfig[heroId].Icon)) Util.GetGameObject(o,"Icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(heroConfig[heroId].Icon))
Util.GetGameObject(o,"ProIcon"):GetComponent("Image").sprite=Util.LoadSprite(GetProStrImageByProNum(heroConfig[heroId].PropertyName)) Util.GetGameObject(o,"ProIcon"):GetComponent("Image").sprite=Util.LoadSprite(GetProStrImageByProNum(heroConfig[heroId].PropertyName))
Util.GetGameObject(o,"Lv/Text"):GetComponent("Text").text=1 Util.GetGameObject(o,"Lv/Text"):GetComponent("Text").text=1

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@ -84,7 +84,7 @@ function MapAwardPanel:OnOpen(...)
go.transform.localPosition = Vector3.zero go.transform.localPosition = Vector3.zero
go:SetActive(true) go:SetActive(true)
Util.GetGameObject(go,"frame"):GetComponent("Image").sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality)) Util.GetGameObject(go,"frame"):GetComponent("Image").sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,heroData.star))
Util.GetGameObject(go,"icon"):GetComponent("Image").sprite=Util.LoadSprite(heroData.icon) Util.GetGameObject(go,"icon"):GetComponent("Image").sprite=Util.LoadSprite(heroData.icon)
Util.GetGameObject(go, "lv/Text"):GetComponent("Text").text = heroData.lv Util.GetGameObject(go, "lv/Text"):GetComponent("Text").text = heroData.lv
Util.GetGameObject(go,"icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon)) Util.GetGameObject(go,"icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))

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@ -139,7 +139,7 @@ function this.SetSelectHero()
local star=Util.GetGameObject(item,"star") local star=Util.GetGameObject(item,"star")
local choosed=Util.GetGameObject(item,"choosed") local choosed=Util.GetGameObject(item,"choosed")
local hpExp=Util.GetGameObject(item,"hpExp"):GetComponent("Slider") local hpExp=Util.GetGameObject(item,"hpExp"):GetComponent("Slider")
frame.sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroConfig[value.tmpId].Quality)) frame.sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroConfig[value.tmpId].Quality,value.star))
icon.sprite= Util.LoadSprite(GetResourcePath(heroConfig[value.tmpId].Icon)) icon.sprite= Util.LoadSprite(GetResourcePath(heroConfig[value.tmpId].Icon))
pro.sprite=Util.LoadSprite(GetProStrImageByProNum(heroConfig[value.tmpId].PropertyName)) pro.sprite=Util.LoadSprite(GetProStrImageByProNum(heroConfig[value.tmpId].PropertyName))
lv.text=value.level lv.text=value.level

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@ -487,7 +487,7 @@ function this.SetSelectHero(isFirstIn,isFirstData,isMainIn)
local star=Util.GetGameObject(o,"star") local star=Util.GetGameObject(o,"star")
local choosed=Util.GetGameObject(o,"choosed") local choosed=Util.GetGameObject(o,"choosed")
local hpExp=Util.GetGameObject(o,"hpExp"):GetComponent("Slider") local hpExp=Util.GetGameObject(o,"hpExp"):GetComponent("Slider")
frame.sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroConfig[v.tmpId].Quality)) frame.sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroConfig[v.tmpId].Quality, v.star))
icon.sprite= Util.LoadSprite(GetResourcePath(heroConfig[v.tmpId].Icon)) icon.sprite= Util.LoadSprite(GetResourcePath(heroConfig[v.tmpId].Icon))
pro.sprite=Util.LoadSprite(GetProStrImageByProNum(heroConfig[v.tmpId].PropertyName)) pro.sprite=Util.LoadSprite(GetProStrImageByProNum(heroConfig[v.tmpId].PropertyName))
lv.text=v.level lv.text=v.level

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@ -197,7 +197,7 @@ end
--RoleInfo0 --RoleInfo0
function this.RoleInfo0() function this.RoleInfo0()
LogBlue(curHeroData.id.." "..curHeroData.dynamicId) LogBlue(curHeroData.id.." "..curHeroData.dynamicId)
this.head_Frame.sprite = Util.LoadSprite(GetHeroQuantityImageByquality(curHeroData.heroConfig.Quality)) this.head_Frame.sprite = Util.LoadSprite(GetHeroQuantityImageByquality(curHeroData.heroConfig.Quality, curHeroData.star))
this.head_Icon.sprite = Util.LoadSprite(curHeroData.icon) this.head_Icon.sprite = Util.LoadSprite(curHeroData.icon)
this.head_Pro.sprite = Util.LoadSprite(GetProStrImageByProNum(curHeroData.heroConfig.PropertyName)) this.head_Pro.sprite = Util.LoadSprite(GetProStrImageByProNum(curHeroData.heroConfig.PropertyName))
this.head_Lv.text = curHeroData.lv this.head_Lv.text = curHeroData.lv

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@ -133,7 +133,7 @@ function this.RefreshPanel()
local star=Util.GetGameObject(o,"star") local star=Util.GetGameObject(o,"star")
local choosed=Util.GetGameObject(o,"choosed") local choosed=Util.GetGameObject(o,"choosed")
local hpExp=Util.GetGameObject(o,"hpExp"):GetComponent("Slider") local hpExp=Util.GetGameObject(o,"hpExp"):GetComponent("Slider")
frame.sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroConfig[v.tmpId].Quality)) frame.sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroConfig[v.tmpId].Quality,v.star))
icon.sprite= Util.LoadSprite(GetResourcePath(heroConfig[v.tmpId].Icon)) icon.sprite= Util.LoadSprite(GetResourcePath(heroConfig[v.tmpId].Icon))
pro.sprite=Util.LoadSprite(GetProStrImageByProNum(heroConfig[v.tmpId].PropertyName)) pro.sprite=Util.LoadSprite(GetProStrImageByProNum(heroConfig[v.tmpId].PropertyName))
lv.text=v.level lv.text=v.level

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@ -266,7 +266,7 @@ end
-- 节点数据匹配 -- 节点数据匹配
function this.SingleHeroDataShow(go, heroData, index) function this.SingleHeroDataShow(go, heroData, index)
Util.GetGameObject(go, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality)) Util.GetGameObject(go, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality, heroData.star))
Util.GetGameObject(go, "lv/Text"):GetComponent("Text").text = heroData.lv Util.GetGameObject(go, "lv/Text"):GetComponent("Text").text = heroData.lv
Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon)) Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
Util.GetGameObject(go, "posIcon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.professionIcon) Util.GetGameObject(go, "posIcon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.professionIcon)

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@ -89,7 +89,7 @@ end
function this.SingleHeroDataShow(go,_heroData) function this.SingleHeroDataShow(go,_heroData)
local heroData = _heroData local heroData = _heroData
local _go = go local _go = go
Util.GetGameObject(_go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality)) Util.GetGameObject(_go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,heroData.star))
Util.GetGameObject(_go.transform, "lv/Text"):GetComponent("Text").text = heroData.lv Util.GetGameObject(_go.transform, "lv/Text"):GetComponent("Text").text = heroData.lv
Util.GetGameObject(_go.transform, "Text"):GetComponent("Text").text = heroData.heroConfig.ReadingName Util.GetGameObject(_go.transform, "Text"):GetComponent("Text").text = heroData.heroConfig.ReadingName
Util.GetGameObject(_go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon)) Util.GetGameObject(_go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))

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@ -126,7 +126,7 @@ end
function this.SingleHeroDataShow(go,_heroData) function this.SingleHeroDataShow(go,_heroData)
local heroData = _heroData local heroData = _heroData
local _go = go local _go = go
Util.GetGameObject(_go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality)) Util.GetGameObject(_go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,heroData.star))
Util.GetGameObject(_go.transform, "lv/Text"):GetComponent("Text").text = heroData.lv Util.GetGameObject(_go.transform, "lv/Text"):GetComponent("Text").text = heroData.lv
Util.GetGameObject(_go.transform, "Text"):GetComponent("Text").text = heroData.heroConfig.ReadingName Util.GetGameObject(_go.transform, "Text"):GetComponent("Text").text = heroData.heroConfig.ReadingName
Util.GetGameObject(_go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon)) Util.GetGameObject(_go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))

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@ -698,12 +698,12 @@ function this:UpdateHeroUpStarData()
Util.GetGameObject(go.transform, "iconbg/proImage"):GetComponent("Image").sprite=Util.LoadSprite(GetProStrImageByProNum(curHeroData.heroConfig.PropertyName)) Util.GetGameObject(go.transform, "iconbg/proImage"):GetComponent("Image").sprite=Util.LoadSprite(GetProStrImageByProNum(curHeroData.heroConfig.PropertyName))
if curUpStarData[i].upStarMaterialsData.Issame==1 then if curUpStarData[i].upStarMaterialsData.Issame==1 then
Util.GetGameObject(go.transform,"icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(curHeroData.heroConfig.Icon)) Util.GetGameObject(go.transform,"icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(curHeroData.heroConfig.Icon))
Util.GetGameObject(go.transform,"frame"):GetComponent("Image").sprite=Util.LoadSprite(GetHeroQuantityImageByquality(curHeroData.heroConfig.Quality)) Util.GetGameObject(go.transform,"frame"):GetComponent("Image").sprite=Util.LoadSprite(GetHeroQuantityImageByquality(curHeroData.heroConfig.Quality, curUpStarData[i].upStarMaterialsData.StarLimit))
Util.GetGameObject(go.transform, "iconbg/proImage"):GetComponent("Image").sprite=Util.LoadSprite(GetProStrImageByProNum(curHeroData.heroConfig.PropertyName)) Util.GetGameObject(go.transform, "iconbg/proImage"):GetComponent("Image").sprite=Util.LoadSprite(GetProStrImageByProNum(curHeroData.heroConfig.PropertyName))
elseif curUpStarData[i].upStarMaterialsData.IsId>0 then elseif curUpStarData[i].upStarMaterialsData.IsId>0 then
local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, curUpStarData[i].upStarMaterialsData.IsId) local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, curUpStarData[i].upStarMaterialsData.IsId)
Util.GetGameObject(go.transform,"icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(heroConfig.Icon)) Util.GetGameObject(go.transform,"icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(heroConfig.Icon))
Util.GetGameObject(go.transform,"frame"):GetComponent("Image").sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroConfig.Quality)) Util.GetGameObject(go.transform,"frame"):GetComponent("Image").sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroConfig.Quality, curUpStarData[i].upStarMaterialsData.StarLimit))
Util.GetGameObject(go.transform, "iconbg/proImage"):GetComponent("Image").sprite=Util.LoadSprite(GetProStrImageByProNum(heroConfig.PropertyName)) Util.GetGameObject(go.transform, "iconbg/proImage"):GetComponent("Image").sprite=Util.LoadSprite(GetProStrImageByProNum(heroConfig.PropertyName))
end end
else else

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@ -97,7 +97,7 @@ function this.RefreshPanel()
local heroId=_curData[i].HeroList[j] local heroId=_curData[i].HeroList[j]
Util.GetGameObject(o,"Mask"):SetActive(not HeroManager.GetCurHeroIsHaveBySid(heroId)) Util.GetGameObject(o,"Mask"):SetActive(not HeroManager.GetCurHeroIsHaveBySid(heroId))
if HeroManager.GetCurHeroIsHaveBySid(heroId)==false then table.insert(nh,j) end --未拥有Hero的位置 存储位置信息 if HeroManager.GetCurHeroIsHaveBySid(heroId)==false then table.insert(nh,j) end --未拥有Hero的位置 存储位置信息
Util.GetGameObject(o,"Frame"):GetComponent("Image").sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroConfig[heroId].Quality)) Util.GetGameObject(o,"Frame"):GetComponent("Image").sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroConfig[heroId].Quality,heroConfig[heroId].Star))
Util.GetGameObject(o,"Icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(heroConfig[heroId].Icon)) Util.GetGameObject(o,"Icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(heroConfig[heroId].Icon))
Util.GetGameObject(o,"ProIcon"):GetComponent("Image").sprite=Util.LoadSprite(GetProStrImageByProNum(heroConfig[heroId].PropertyName)) Util.GetGameObject(o,"ProIcon"):GetComponent("Image").sprite=Util.LoadSprite(GetProStrImageByProNum(heroConfig[heroId].PropertyName))
Util.GetGameObject(o,"Lv/Text"):GetComponent("Text").text=1 Util.GetGameObject(o,"Lv/Text"):GetComponent("Text").text=1

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@ -71,7 +71,7 @@ function this.OnShowSingleCardData(go,heroData)
celectCardGo = go celectCardGo = go
choosed:SetActive(true) choosed:SetActive(true)
end end
Util.GetGameObject(go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality)) Util.GetGameObject(go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality, heroData.star))
Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = heroData.lv Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = heroData.lv
Util.GetGameObject(go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon)) Util.GetGameObject(go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
Util.GetGameObject(go.transform, "posIcon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.professionIcon) Util.GetGameObject(go.transform, "posIcon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.professionIcon)

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@ -131,7 +131,7 @@ end
function RoleReturnPanel:OnShowHeroData() function RoleReturnPanel:OnShowHeroData()
--curHeroData --curHeroData
--self.heroGo --self.heroGo
Util.GetGameObject(self.heroGo, "hero/frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(curHeroData.heroConfig.Quality)) Util.GetGameObject(self.heroGo, "hero/frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(curHeroData.heroConfig.Quality,curHeroData.star))
Util.GetGameObject(self.heroGo, "hero/icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(curHeroData.heroConfig.Icon)) Util.GetGameObject(self.heroGo, "hero/icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(curHeroData.heroConfig.Icon))
Util.GetGameObject(self.heroGo, "hero/proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(curHeroData.heroConfig.PropertyName)) Util.GetGameObject(self.heroGo, "hero/proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(curHeroData.heroConfig.PropertyName))
Util.GetGameObject(self.heroGo, "hero/lv/Text"):GetComponent("Text").text = curHeroData.lv Util.GetGameObject(self.heroGo, "hero/lv/Text"):GetComponent("Text").text = curHeroData.lv

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@ -128,7 +128,7 @@ function this.OnShowSingleCardData(go,heroData)--isSelect 1选择 2 没选择
curSelectHeroList[heroData.dynamicId]=heroData curSelectHeroList[heroData.dynamicId]=heroData
choosed:SetActive(true) choosed:SetActive(true)
end end
Util.GetGameObject(go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality)) Util.GetGameObject(go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,heroData.star))
Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = heroData.lv Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = heroData.lv
Util.GetGameObject(go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon)) Util.GetGameObject(go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
Util.GetGameObject(go.transform, "posIcon"):SetActive(false)--:GetComponent("Image").sprite = Util.LoadSprite(heroData.professionIcon) Util.GetGameObject(go.transform, "posIcon"):SetActive(false)--:GetComponent("Image").sprite = Util.LoadSprite(heroData.professionIcon)