头像框修改提交
parent
0ec835f540
commit
46f091f09c
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@ -636,7 +636,7 @@ function this.GetTableByBackDropData(drop)
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itemdata.backData = drop.Hero[i]
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itemdata.configData = ConfigManager.GetConfigData(ConfigName.HeroConfig, drop.Hero[i].heroId)
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itemdata.name = itemdata.configData.ReadingName
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itemdata.frame = GetHeroQuantityImageByquality(itemdata.configData.Quality)
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itemdata.frame = GetHeroQuantityImageByquality(itemdata.configData.Quality,itemdata.configData.Star)
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itemdata.icon = GetResourcePath(itemdata.configData.Icon)
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itemdata.num = 1
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table.insert(itemDataList, itemdata)
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@ -747,7 +747,7 @@ function this.GetItemListFromTempBag(drop, isSave)
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itemdata.backData = drop.Hero[i]
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itemdata.configData = ConfigManager.GetConfigData(ConfigName.HeroConfig, drop.Hero[i].heroId)
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itemdata.name = itemdata.configData.ReadingName
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itemdata.frame = GetHeroQuantityImageByquality(itemdata.configData.Quality)
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itemdata.frame = GetHeroQuantityImageByquality(itemdata.configData.Quality,itemdata.configData.Star)
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itemdata.icon = GetResourcePath(itemdata.configData.Icon)
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itemdata.num = 1
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table.insert(itemDataList, itemdata)
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@ -835,7 +835,7 @@ function this.GetAllTempBagData()
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itemdata.backData = v
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itemdata.configData = ConfigManager.GetConfigData(ConfigName.HeroConfig, v.heroId)
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itemdata.name = itemdata.configData.Name
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itemdata.frame = GetHeroQuantityImageByquality(itemdata.configData.Quality)
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itemdata.frame = GetHeroQuantityImageByquality(itemdata.configData.Quality,itemdata.configData.Star)
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itemdata.Quantity = itemdata.configData.Star
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itemdata.icon = GetResourcePath(itemdata.configData.Icon)
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itemdata.num = 1
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@ -101,7 +101,7 @@ function this.SingleHeroDataShow(_go, _heroData)
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Util.GetGameObject(go, "choosed"):SetActive(false)
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local orderImage= Util.GetGameObject(go, "orderImage")
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orderImage:SetActive(false)
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Util.GetGameObject(go, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality))
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Util.GetGameObject(go, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality, heroData.star))
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Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.icon)
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Util.GetGameObject(go, "lv/Text"):GetComponent("Text").text = heroData.lv
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Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
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@ -228,7 +228,7 @@ function FindTreasureDispatchPanel:ShowSelectHeroData()
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end
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function FindTreasureDispatchPanel:OnShowCardData(go,heroData,type)
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Util.GetGameObject(go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality))
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Util.GetGameObject(go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,heroData.star))
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Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = heroData.lv
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Util.GetGameObject(go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
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-- Util.GetGameObject(go.transform, "posIcon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.professionIcon)
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@ -234,7 +234,7 @@ function this.SingleHeroDataShow(_go, _heroData)
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end
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end
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Util.GetGameObject(go, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality))
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Util.GetGameObject(go, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,heroData.star))
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Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.icon)
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Util.GetGameObject(go, "lv/Text"):GetComponent("Text").text = heroData.lv
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Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
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@ -98,7 +98,7 @@ function this.SetShow(root,data,index)
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local heroId=data.HeroList[i]
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Util.GetGameObject(o,"Mask"):SetActive(not HeroManager.GetCurHeroIsHaveBySid(heroId))
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if HeroManager.GetCurHeroIsHaveBySid(heroId)==false then table.insert(nh,i) end --未拥有Hero的位置 存储位置信息
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Util.GetGameObject(o,"Frame"):GetComponent("Image").sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroConfig[heroId].Quality))
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Util.GetGameObject(o,"Frame"):GetComponent("Image").sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroConfig[heroId].Quality,heroConfig[heroId].Star))
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Util.GetGameObject(o,"Icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(heroConfig[heroId].Icon))
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Util.GetGameObject(o,"ProIcon"):GetComponent("Image").sprite=Util.LoadSprite(GetProStrImageByProNum(heroConfig[heroId].PropertyName))
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Util.GetGameObject(o,"Lv/Text"):GetComponent("Text").text=1
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@ -84,7 +84,7 @@ function MapAwardPanel:OnOpen(...)
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go.transform.localPosition = Vector3.zero
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go:SetActive(true)
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Util.GetGameObject(go,"frame"):GetComponent("Image").sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality))
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Util.GetGameObject(go,"frame"):GetComponent("Image").sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,heroData.star))
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Util.GetGameObject(go,"icon"):GetComponent("Image").sprite=Util.LoadSprite(heroData.icon)
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Util.GetGameObject(go, "lv/Text"):GetComponent("Text").text = heroData.lv
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Util.GetGameObject(go,"icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
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@ -139,7 +139,7 @@ function this.SetSelectHero()
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local star=Util.GetGameObject(item,"star")
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local choosed=Util.GetGameObject(item,"choosed")
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local hpExp=Util.GetGameObject(item,"hpExp"):GetComponent("Slider")
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frame.sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroConfig[value.tmpId].Quality))
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frame.sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroConfig[value.tmpId].Quality,value.star))
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icon.sprite= Util.LoadSprite(GetResourcePath(heroConfig[value.tmpId].Icon))
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pro.sprite=Util.LoadSprite(GetProStrImageByProNum(heroConfig[value.tmpId].PropertyName))
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lv.text=value.level
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@ -487,7 +487,7 @@ function this.SetSelectHero(isFirstIn,isFirstData,isMainIn)
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local star=Util.GetGameObject(o,"star")
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local choosed=Util.GetGameObject(o,"choosed")
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local hpExp=Util.GetGameObject(o,"hpExp"):GetComponent("Slider")
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frame.sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroConfig[v.tmpId].Quality))
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frame.sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroConfig[v.tmpId].Quality, v.star))
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icon.sprite= Util.LoadSprite(GetResourcePath(heroConfig[v.tmpId].Icon))
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pro.sprite=Util.LoadSprite(GetProStrImageByProNum(heroConfig[v.tmpId].PropertyName))
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lv.text=v.level
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@ -197,7 +197,7 @@ end
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--RoleInfo0
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function this.RoleInfo0()
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LogBlue(curHeroData.id.." "..curHeroData.dynamicId)
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this.head_Frame.sprite = Util.LoadSprite(GetHeroQuantityImageByquality(curHeroData.heroConfig.Quality))
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this.head_Frame.sprite = Util.LoadSprite(GetHeroQuantityImageByquality(curHeroData.heroConfig.Quality, curHeroData.star))
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this.head_Icon.sprite = Util.LoadSprite(curHeroData.icon)
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this.head_Pro.sprite = Util.LoadSprite(GetProStrImageByProNum(curHeroData.heroConfig.PropertyName))
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this.head_Lv.text = curHeroData.lv
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@ -133,7 +133,7 @@ function this.RefreshPanel()
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local star=Util.GetGameObject(o,"star")
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local choosed=Util.GetGameObject(o,"choosed")
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local hpExp=Util.GetGameObject(o,"hpExp"):GetComponent("Slider")
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frame.sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroConfig[v.tmpId].Quality))
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frame.sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroConfig[v.tmpId].Quality,v.star))
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icon.sprite= Util.LoadSprite(GetResourcePath(heroConfig[v.tmpId].Icon))
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pro.sprite=Util.LoadSprite(GetProStrImageByProNum(heroConfig[v.tmpId].PropertyName))
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lv.text=v.level
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@ -266,7 +266,7 @@ end
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-- 节点数据匹配
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function this.SingleHeroDataShow(go, heroData, index)
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Util.GetGameObject(go, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality))
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Util.GetGameObject(go, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality, heroData.star))
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Util.GetGameObject(go, "lv/Text"):GetComponent("Text").text = heroData.lv
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Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
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Util.GetGameObject(go, "posIcon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.professionIcon)
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@ -89,7 +89,7 @@ end
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function this.SingleHeroDataShow(go,_heroData)
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local heroData = _heroData
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local _go = go
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Util.GetGameObject(_go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality))
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Util.GetGameObject(_go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,heroData.star))
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Util.GetGameObject(_go.transform, "lv/Text"):GetComponent("Text").text = heroData.lv
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Util.GetGameObject(_go.transform, "Text"):GetComponent("Text").text = heroData.heroConfig.ReadingName
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Util.GetGameObject(_go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
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@ -126,7 +126,7 @@ end
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function this.SingleHeroDataShow(go,_heroData)
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local heroData = _heroData
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local _go = go
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Util.GetGameObject(_go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality))
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Util.GetGameObject(_go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,heroData.star))
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Util.GetGameObject(_go.transform, "lv/Text"):GetComponent("Text").text = heroData.lv
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Util.GetGameObject(_go.transform, "Text"):GetComponent("Text").text = heroData.heroConfig.ReadingName
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Util.GetGameObject(_go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
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@ -698,12 +698,12 @@ function this:UpdateHeroUpStarData()
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Util.GetGameObject(go.transform, "iconbg/proImage"):GetComponent("Image").sprite=Util.LoadSprite(GetProStrImageByProNum(curHeroData.heroConfig.PropertyName))
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if curUpStarData[i].upStarMaterialsData.Issame==1 then
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Util.GetGameObject(go.transform,"icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(curHeroData.heroConfig.Icon))
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Util.GetGameObject(go.transform,"frame"):GetComponent("Image").sprite=Util.LoadSprite(GetHeroQuantityImageByquality(curHeroData.heroConfig.Quality))
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Util.GetGameObject(go.transform,"frame"):GetComponent("Image").sprite=Util.LoadSprite(GetHeroQuantityImageByquality(curHeroData.heroConfig.Quality, curUpStarData[i].upStarMaterialsData.StarLimit))
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Util.GetGameObject(go.transform, "iconbg/proImage"):GetComponent("Image").sprite=Util.LoadSprite(GetProStrImageByProNum(curHeroData.heroConfig.PropertyName))
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elseif curUpStarData[i].upStarMaterialsData.IsId>0 then
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local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, curUpStarData[i].upStarMaterialsData.IsId)
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Util.GetGameObject(go.transform,"icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(heroConfig.Icon))
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Util.GetGameObject(go.transform,"frame"):GetComponent("Image").sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroConfig.Quality))
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Util.GetGameObject(go.transform,"frame"):GetComponent("Image").sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroConfig.Quality, curUpStarData[i].upStarMaterialsData.StarLimit))
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Util.GetGameObject(go.transform, "iconbg/proImage"):GetComponent("Image").sprite=Util.LoadSprite(GetProStrImageByProNum(heroConfig.PropertyName))
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end
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else
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@ -97,7 +97,7 @@ function this.RefreshPanel()
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local heroId=_curData[i].HeroList[j]
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Util.GetGameObject(o,"Mask"):SetActive(not HeroManager.GetCurHeroIsHaveBySid(heroId))
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if HeroManager.GetCurHeroIsHaveBySid(heroId)==false then table.insert(nh,j) end --未拥有Hero的位置 存储位置信息
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Util.GetGameObject(o,"Frame"):GetComponent("Image").sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroConfig[heroId].Quality))
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Util.GetGameObject(o,"Frame"):GetComponent("Image").sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroConfig[heroId].Quality,heroConfig[heroId].Star))
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Util.GetGameObject(o,"Icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(heroConfig[heroId].Icon))
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Util.GetGameObject(o,"ProIcon"):GetComponent("Image").sprite=Util.LoadSprite(GetProStrImageByProNum(heroConfig[heroId].PropertyName))
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Util.GetGameObject(o,"Lv/Text"):GetComponent("Text").text=1
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@ -71,7 +71,7 @@ function this.OnShowSingleCardData(go,heroData)
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celectCardGo = go
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choosed:SetActive(true)
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end
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Util.GetGameObject(go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality))
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Util.GetGameObject(go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality, heroData.star))
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Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = heroData.lv
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Util.GetGameObject(go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
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Util.GetGameObject(go.transform, "posIcon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.professionIcon)
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@ -131,7 +131,7 @@ end
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function RoleReturnPanel:OnShowHeroData()
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--curHeroData
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--self.heroGo
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Util.GetGameObject(self.heroGo, "hero/frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(curHeroData.heroConfig.Quality))
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Util.GetGameObject(self.heroGo, "hero/frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(curHeroData.heroConfig.Quality,curHeroData.star))
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Util.GetGameObject(self.heroGo, "hero/icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(curHeroData.heroConfig.Icon))
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Util.GetGameObject(self.heroGo, "hero/proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(curHeroData.heroConfig.PropertyName))
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Util.GetGameObject(self.heroGo, "hero/lv/Text"):GetComponent("Text").text = curHeroData.lv
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@ -128,7 +128,7 @@ function this.OnShowSingleCardData(go,heroData)--isSelect 1选择 2 没选择
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curSelectHeroList[heroData.dynamicId]=heroData
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choosed:SetActive(true)
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end
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Util.GetGameObject(go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality))
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Util.GetGameObject(go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,heroData.star))
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Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = heroData.lv
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Util.GetGameObject(go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
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Util.GetGameObject(go.transform, "posIcon"):SetActive(false)--:GetComponent("Image").sprite = Util.LoadSprite(heroData.professionIcon)
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