【抽卡】=======自选箱描述修改
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acf9c48281
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46f9a08c22
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@ -1585,7 +1585,7 @@ Language = {
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[11584] = GetLanguageStrById("升至%s级,可立即解锁%s件奖励"),
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[11585] = GetLanguageStrById("仙缘积分不足!"),
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[11586] = GetLanguageStrById("当前积分:%s"),
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[11587] = GetLanguageStrById("传说任选箱"),
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[11587] = GetLanguageStrById("传说自选箱"),
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[11588] = GetLanguageStrById("消耗%s点仙缘积分可以打开一次仙缘汇聚箱,必定获得5星神将,积分获取规则如下:"),
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[11589] = GetLanguageStrById("每次普通召唤获得1点仙缘积分\n每次友情召唤获得2点仙缘积分\n每次神将召唤获得20点仙缘积分"),
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[11590] = GetLanguageStrById("需要充值"),
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@ -250,6 +250,11 @@ function FirstRechargePanel:OnTabChanged(index)
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for i, select in ipairs(self.selectTabs) do
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select:SetActive(i == index)
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end
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if index==4 then
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self.heroPreviewBtn:SetActive(false)
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else
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self.heroPreviewBtn:SetActive(true)
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end
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for i, title in ipairs(self.tabTitles) do
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title.color = i == index and TextColorDef[2] or TextColorDef[1]
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local money = FirstRechargeManager.GetFirstRechargeMoneyByIndex(i)
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@ -68,7 +68,7 @@ function this:ShowInfo()
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_Con_Recharge = tonumber(con[1])
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_Con_Star = tonumber(con[2])
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this.titleText.text=Language[11587]
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this.text1.text=string.format("<color=#00FF66>消耗%s点仙缘积分\n</color>可领取一个<color=#00FF66>传说任选箱</color>!",_CostItem)
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this.text1.text=string.format("<color=#00FF66>消耗%s点仙缘积分\n</color>可领取一个<color=#00FF66>传说自选箱</color>!",_CostItem)
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this.text2.text=""--Language[11589] --后续改成读表
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this.text3.text= string.format("充值%s或山河社稷图累计星数到达%s开启", string.format(MoneyUtil.GetMoneyUnitName(), _Con_Recharge), _Con_Star)
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--Language[11590]..string.format(MoneyUtil.GetMoneyUnitName(),_Con_Recharge)..Language[11591]
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@ -29,7 +29,7 @@ function RecruitPanelNew:InitComponent()
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self.slider = Util.GetGameObject(self.rewardBox,"Bg/Slider"):GetComponent("Image")
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self.sliderText = Util.GetGameObject(self.rewardBox, "progress/Text"):GetComponent("Text")
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self.boxNameText = Util.GetGameObject(self.rewardBox, "di/Text"):GetComponent("Text")
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self.boxNameText.text="传说任选箱"
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self.boxNameText.text="传说自选箱"
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self.boxBtn=Util.GetGameObject(self.rewardBox,"Btn")
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self.UI_effect_RecruitPanel_box_normal = Util.GetGameObject(self.rewardBox,"UI_effect_RecruitPanel_box_normal")
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effectAdapte(Util.GetGameObject(self.UI_effect_RecruitPanel_box_normal, "quan01"))
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