【抽卡】=======自选箱描述修改

dev_chengFeng
wangzhenxing 2022-07-12 19:04:18 +08:00
parent acf9c48281
commit 46f9a08c22
4 changed files with 8 additions and 3 deletions

View File

@ -1585,7 +1585,7 @@ Language = {
[11584] = GetLanguageStrById("升至%s级可立即解锁%s件奖励"),
[11585] = GetLanguageStrById("仙缘积分不足!"),
[11586] = GetLanguageStrById("当前积分:%s"),
[11587] = GetLanguageStrById("传说选箱"),
[11587] = GetLanguageStrById("传说选箱"),
[11588] = GetLanguageStrById("消耗%s点仙缘积分可以打开一次仙缘汇聚箱必定获得5星神将积分获取规则如下"),
[11589] = GetLanguageStrById("每次普通召唤获得1点仙缘积分\n每次友情召唤获得2点仙缘积分\n每次神将召唤获得20点仙缘积分"),
[11590] = GetLanguageStrById("需要充值"),

View File

@ -250,6 +250,11 @@ function FirstRechargePanel:OnTabChanged(index)
for i, select in ipairs(self.selectTabs) do
select:SetActive(i == index)
end
if index==4 then
self.heroPreviewBtn:SetActive(false)
else
self.heroPreviewBtn:SetActive(true)
end
for i, title in ipairs(self.tabTitles) do
title.color = i == index and TextColorDef[2] or TextColorDef[1]
local money = FirstRechargeManager.GetFirstRechargeMoneyByIndex(i)

View File

@ -68,7 +68,7 @@ function this:ShowInfo()
_Con_Recharge = tonumber(con[1])
_Con_Star = tonumber(con[2])
this.titleText.text=Language[11587]
this.text1.text=string.format("<color=#00FF66>消耗%s点仙缘积分\n</color>可领取一个<color=#00FF66>传说选箱</color>",_CostItem)
this.text1.text=string.format("<color=#00FF66>消耗%s点仙缘积分\n</color>可领取一个<color=#00FF66>传说选箱</color>",_CostItem)
this.text2.text=""--Language[11589] --后续改成读表
this.text3.text= string.format("充值%s或山河社稷图累计星数到达%s开启", string.format(MoneyUtil.GetMoneyUnitName(), _Con_Recharge), _Con_Star)
--Language[11590]..string.format(MoneyUtil.GetMoneyUnitName(),_Con_Recharge)..Language[11591]

View File

@ -29,7 +29,7 @@ function RecruitPanelNew:InitComponent()
self.slider = Util.GetGameObject(self.rewardBox,"Bg/Slider"):GetComponent("Image")
self.sliderText = Util.GetGameObject(self.rewardBox, "progress/Text"):GetComponent("Text")
self.boxNameText = Util.GetGameObject(self.rewardBox, "di/Text"):GetComponent("Text")
self.boxNameText.text="传说选箱"
self.boxNameText.text="传说选箱"
self.boxBtn=Util.GetGameObject(self.rewardBox,"Btn")
self.UI_effect_RecruitPanel_box_normal = Util.GetGameObject(self.rewardBox,"UI_effect_RecruitPanel_box_normal")
effectAdapte(Util.GetGameObject(self.UI_effect_RecruitPanel_box_normal, "quan01"))