修改层级BUG
parent
d7c12e434a
commit
491f26461d
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@ -100,6 +100,7 @@ function SkillCaster:OnSkillCast(skill)
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LogError(tostring(postion))
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LogError(tostring(postion))
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LogError(tostring(Vector3.New(postion.x-(self.owner.camp==0 and posx or(-posx)),postion.y+posy,postion.z)))
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LogError(tostring(Vector3.New(postion.x-(self.owner.camp==0 and posx or(-posx)),postion.y+posy,postion.z)))
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self.owner.RoleLiveGO.transform:DOMove(Vector3.New(postion.x-(self.owner.camp==0 and posx or(-posx)),postion.y+posy,startPos.z), combat.AttackDisplaceTime/1000, false):OnComplete(function ()
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self.owner.RoleLiveGO.transform:DOMove(Vector3.New(postion.x-(self.owner.camp==0 and posx or(-posx)),postion.y+posy,startPos.z), combat.AttackDisplaceTime/1000, false):OnComplete(function ()
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self.owner.RoleLiveGO.transform.parent.gameObject:GetComponent("Canvas").sortingOrder= self.owner.RoleLiveGO.transform.parent.gameObject:GetComponent("Canvas").sortingOrder+50
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if self.owner.OnSkillPlay then
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if self.owner.OnSkillPlay then
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self.owner:OnSkillPlay(localtype,combat)
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self.owner:OnSkillPlay(localtype,combat)
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end
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end
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@ -120,6 +121,8 @@ function SkillCaster:OnSkillCast(skill)
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--LogError("技能位移Id"..combat.Id.."开始时间"..os.date())
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--LogError("技能位移Id"..combat.Id.."开始时间"..os.date())
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self.owner.RoleLiveGO.transform:DOMove(Vector3.New(t.GameObject.transform.position.x-(self.owner.camp==0 and displaceoffset[1] or(-displaceoffset[1])),t.GameObject.transform.position.y+displaceoffset[2],t.GameObject.transform.position.z), combat.AttackDisplaceTime/1000, false):OnComplete(function ()
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self.owner.RoleLiveGO.transform:DOMove(Vector3.New(t.GameObject.transform.position.x-(self.owner.camp==0 and displaceoffset[1] or(-displaceoffset[1])),t.GameObject.transform.position.y+displaceoffset[2],t.GameObject.transform.position.z), combat.AttackDisplaceTime/1000, false):OnComplete(function ()
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self.owner.RoleLiveGO.transform.parent.gameObject:GetComponent("Canvas").sortingOrder= self.owner.RoleLiveGO.transform.parent.gameObject:GetComponent("Canvas").sortingOrder+50
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if self.owner.OnSkillPlay then
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if self.owner.OnSkillPlay then
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self.owner:OnSkillPlay(localtype,combat)
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self.owner:OnSkillPlay(localtype,combat)
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--LogError("技能位移Id"..combat.Id.."结束时间"..os.date())
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--LogError("技能位移Id"..combat.Id.."结束时间"..os.date())
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@ -206,6 +209,7 @@ function SkillCaster:OnSkillCast(skill)
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LogError("技能返回位移Id"..combat.Id.."开始时间"..os.date())
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LogError("技能返回位移Id"..combat.Id.."开始时间"..os.date())
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self.owner:DelayFunc(combat.AttackDisplaceBackTime/1000+((type(combat.SkillNumbetTime[1][1]) == "userdata" or combat.SkillNumbetTime[1][1]==0) and 0 or combat.SkillNumbetTime[#combat.SkillNumbetTime][2])/1000, function()
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self.owner:DelayFunc(combat.AttackDisplaceBackTime/1000+((type(combat.SkillNumbetTime[1][1]) == "userdata" or combat.SkillNumbetTime[1][1]==0) and 0 or combat.SkillNumbetTime[#combat.SkillNumbetTime][2])/1000, function()
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self.owner.RoleLiveGO.transform:DOMove(startPos, combat.AttackDisplaceTime/1000, false):OnComplete(function ()
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self.owner.RoleLiveGO.transform:DOMove(startPos, combat.AttackDisplaceTime/1000, false):OnComplete(function ()
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self.owner.RoleLiveGO.transform.parent.gameObject:GetComponent("Canvas").sortingOrder= self.owner.RoleLiveGO.transform.parent.gameObject:GetComponent("Canvas").sortingOrder-50
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self.owner.GameObject:SetActive(true)
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self.owner.GameObject:SetActive(true)
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LogError("技能返回位移Id"..combat.Id.."结束时间"..os.date())
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LogError("技能返回位移Id"..combat.Id.."结束时间"..os.date())
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--self.owner.RoleLiveGO.transform.parent.gameObject:GetComponent("Canvas").sortingOrder= self.owner.RoleLiveGO.transform.parent.gameObject:GetComponent("Canvas").sortingOrder-50
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--self.owner.RoleLiveGO.transform.parent.gameObject:GetComponent("Canvas").sortingOrder= self.owner.RoleLiveGO.transform.parent.gameObject:GetComponent("Canvas").sortingOrder-50
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