【战斗】屏幕震动加入伤害延时时间
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@ -399,8 +399,15 @@ function SkillCaster:CheckFullSceenSkill(combat, skill)
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-- 取消高亮
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self.owner:DelayFunc(combat.KeyFrame/1000, function()
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self:CheckSkillHitEffect("skill", combat, skill)
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self:checkShake(combat)
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end)
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-- 判断是否震屏
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if combat.ShockScreen == 1 then
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self.owner:DelayFunc((combat.KeyFrame + combat.DamageDelay)/1000, function()
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self:checkShake(combat)
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end)
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end
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end
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function SkillCaster:CalRoleRotate(baseRole, targetRole)
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