【战斗】屏幕震动加入伤害延时时间
parent
b316f54e50
commit
4923314bbb
|
@ -399,8 +399,15 @@ function SkillCaster:CheckFullSceenSkill(combat, skill)
|
||||||
-- 取消高亮
|
-- 取消高亮
|
||||||
self.owner:DelayFunc(combat.KeyFrame/1000, function()
|
self.owner:DelayFunc(combat.KeyFrame/1000, function()
|
||||||
self:CheckSkillHitEffect("skill", combat, skill)
|
self:CheckSkillHitEffect("skill", combat, skill)
|
||||||
self:checkShake(combat)
|
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
-- 判断是否震屏
|
||||||
|
if combat.ShockScreen == 1 then
|
||||||
|
self.owner:DelayFunc((combat.KeyFrame + combat.DamageDelay)/1000, function()
|
||||||
|
self:checkShake(combat)
|
||||||
|
end)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function SkillCaster:CalRoleRotate(baseRole, targetRole)
|
function SkillCaster:CalRoleRotate(baseRole, targetRole)
|
||||||
|
|
Loading…
Reference in New Issue