【坐骑】界面文字适应修改
parent
3ccf1e6c44
commit
4977de55ba
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@ -4921,8 +4921,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: -1.2}
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m_SizeDelta: {x: 160, y: 30}
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m_AnchoredPosition: {x: -0, y: 0.83}
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m_SizeDelta: {x: 142.76, y: 34.06}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2302017344002181125
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CanvasRenderer:
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@ -4956,14 +4956,14 @@ MonoBehaviour:
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m_Font: {fileID: 12800000, guid: 6fa15837529b0e640af6620b07d3207d, type: 3}
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m_FontSize: 30
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m_FontStyle: 0
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m_BestFit: 0
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m_BestFit: 1
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m_MinSize: 3
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m_MaxSize: 40
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m_Alignment: 4
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 1
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m_VerticalOverflow: 1
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: "\u6682\u672A\u89E3\u9501"
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LanguageIndex: 0
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@ -18,7 +18,7 @@ function SettingPlayerRide:InitComponent(gameObject)
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this.live2dRootParent = Util.GetGameObject(gameObject, "live2dRootParent")
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this.live2dRootParent2 = Util.GetGameObject(gameObject, "live2dRootParent2")
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this.name = Util.GetGameObject(gameObject, "name/Text"):GetComponent("Text")
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SetTextVerTial(this.name,Vector3.New(120,0,0),nil,nil,5)
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SetTextVerTial(this.name,Vector3.New(120,10,0),nil,nil,5)
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Util.GetGameObject(gameObject, "skinProInfo/getInfoImage/Text"):GetComponent("Text").text = Language[11829]
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this.getInfo = Util.GetGameObject(gameObject, "skinProInfo/getInfo"):GetComponent("Text")
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Util.GetGameObject(gameObject, "skinProInfo/proImage/Text"):GetComponent("Text").text = Language[11965]
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