心魔试炼快速挑战开启条件修改
parent
7f0038e9c4
commit
49d7c26a39
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@ -49,6 +49,9 @@ function MonsterCampNewPanel:InitComponent()
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this.btnRank = Util.GetGameObject(self.gameObject, "InfoRoot/btnRank")
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this.btnRank = Util.GetGameObject(self.gameObject, "InfoRoot/btnRank")
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this.btnFormation = Util.GetGameObject(self.gameObject, "InfoRoot/btnFormation")
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this.btnFormation = Util.GetGameObject(self.gameObject, "InfoRoot/btnFormation")
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this.btnHelpFight = Util.GetGameObject(self.gameObject, "InfoRoot/btnHelpFight")
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this.btnHelpFight = Util.GetGameObject(self.gameObject, "InfoRoot/btnHelpFight")
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this.hintTxt=Util.GetGameObject(self.gameObject, "InfoRoot/hintTxt"):GetComponent("Text")
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this.hintTxt.fontSize=40
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this.hintTxt.text="开通超级特权开启快速挑战"
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end
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end
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--绑定事件(用于子类重写)
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--绑定事件(用于子类重写)
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@ -187,11 +190,14 @@ function MonsterCampNewPanel:OnShow()
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this.OnShowPanel()
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this.OnShowPanel()
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end
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end
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function this.OnShowPanel()
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function this.OnShowPanel()
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local isBuy=OperatingManager.IsBuyGift(2202)
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--local isBuy=OperatingManager.IsBuyGift(2202)
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local isBuy=PrivilegeManager.GetPrivilegeRemainValue(4021)>0
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if isBuy then
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if isBuy then
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this.moppingUpBtn:SetActive(true)
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this.moppingUpBtn:SetActive(true)
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this.hintTxt.gameObject:SetActive(false)
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else
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else
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this.moppingUpBtn:SetActive(false)
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this.moppingUpBtn:SetActive(false)
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this.hintTxt.gameObject:SetActive(true)
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end
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end
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SoundManager.PlayMusic(SoundConfig.BGM_Carbon)
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SoundManager.PlayMusic(SoundConfig.BGM_Carbon)
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CheckRedPointStatus(RedPointType.EpicExplore_LevleReward)
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CheckRedPointStatus(RedPointType.EpicExplore_LevleReward)
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