[音效]====================战中音效修改 战斗胜利音效屏蔽

onepiece_demo_arena
wangzhenxing 2023-12-29 21:22:27 +08:00
parent d5557a1f75
commit 4a9024e587
4 changed files with 24 additions and 2 deletions

View File

@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: f1255e8b1698bfa409b56e04666c5147
AudioImporter:
externalObjects: {}
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:

View File

@ -5,7 +5,7 @@ SoundConfig = {
BGM_MainMenu = "BGM_004",
BGM_WorkShop = "BGM_002",
BGM_Login = "BGM_024",
BGM_Battle_2 = "BGM_019",
BGM_Battle_2 = "BGM-Battle06",
BGM_DiffMonster = "BGM_023",
BGM_Recruit = "BGM_024",
BGM_Rank = "BGM_025",

View File

@ -576,7 +576,7 @@ function this.ShowBattleResult(result, msg)
if result == 0 then
this.resultSoundAudio = SoundManager.PlaySound(SoundConfig.Sound_BattleLose)
else
this.resultSoundAudio = SoundManager.PlaySound(SoundConfig.Sound_BattleWin)
--this.resultSoundAudio = SoundManager.PlaySound(SoundConfig.Sound_BattleWin)
end
-- 公会boss结算界面
if fightType == BATTLE_TYPE.GUILD_BOSS then