[音效]====================战中音效修改 战斗胜利音效屏蔽
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@ -0,0 +1,22 @@
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fileFormatVersion: 2
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guid: f1255e8b1698bfa409b56e04666c5147
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -5,7 +5,7 @@ SoundConfig = {
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BGM_MainMenu = "BGM_004",
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BGM_MainMenu = "BGM_004",
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BGM_WorkShop = "BGM_002",
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BGM_WorkShop = "BGM_002",
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BGM_Login = "BGM_024",
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BGM_Login = "BGM_024",
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BGM_Battle_2 = "BGM_019",
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BGM_Battle_2 = "BGM-Battle06",
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BGM_DiffMonster = "BGM_023",
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BGM_DiffMonster = "BGM_023",
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BGM_Recruit = "BGM_024",
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BGM_Recruit = "BGM_024",
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BGM_Rank = "BGM_025",
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BGM_Rank = "BGM_025",
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@ -576,7 +576,7 @@ function this.ShowBattleResult(result, msg)
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if result == 0 then
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if result == 0 then
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this.resultSoundAudio = SoundManager.PlaySound(SoundConfig.Sound_BattleLose)
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this.resultSoundAudio = SoundManager.PlaySound(SoundConfig.Sound_BattleLose)
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else
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else
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this.resultSoundAudio = SoundManager.PlaySound(SoundConfig.Sound_BattleWin)
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--this.resultSoundAudio = SoundManager.PlaySound(SoundConfig.Sound_BattleWin)
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end
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end
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-- 公会boss结算界面
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-- 公会boss结算界面
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if fightType == BATTLE_TYPE.GUILD_BOSS then
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if fightType == BATTLE_TYPE.GUILD_BOSS then
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