宝物合成bug修改

dev_chengFeng
yuanshuai 2023-04-25 18:13:49 +08:00
parent a925e4f461
commit 4af5d91b68
1 changed files with 1 additions and 1 deletions

View File

@ -269,7 +269,7 @@ function this.AutoCompound(_position)
--循环宝物的表消耗数据,得出对应的消耗数据
for j = 1, #equipData.costCoin do
--可以合成的宝物数量
local config = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.JewelConfig,"Location",equipData.equipType,"Level",equipData.quantity-1,"Race",_position)
local config = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.JewelConfig,"Location",equipData.equipType,"Level",equipData.quantity,"Race",_position)
local curItmeCompoundNums = math.floor(bagNums[config.RankupResources[j][1]] / config.RankupResources[j][2])
if materialEndNum == -1 then
materialEndNum = curItmeCompoundNums