宝物合成bug修改
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a925e4f461
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4af5d91b68
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@ -269,7 +269,7 @@ function this.AutoCompound(_position)
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--循环宝物的表消耗数据,得出对应的消耗数据
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for j = 1, #equipData.costCoin do
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--可以合成的宝物数量
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local config = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.JewelConfig,"Location",equipData.equipType,"Level",equipData.quantity-1,"Race",_position)
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local config = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.JewelConfig,"Location",equipData.equipType,"Level",equipData.quantity,"Race",_position)
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local curItmeCompoundNums = math.floor(bagNums[config.RankupResources[j][1]] / config.RankupResources[j][2])
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if materialEndNum == -1 then
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materialEndNum = curItmeCompoundNums
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