【修行】提交
parent
8df2338780
commit
4b20254ddd
File diff suppressed because it is too large
Load Diff
|
|
@ -1981,6 +1981,7 @@ GENERAL_POPUP_TYPE={
|
|||
YiJingBaoKuConfirm = 31,--易经宝库奖励确认
|
||||
LingShouBaoGe = 33,--灵兽宝阁选择神兽
|
||||
YunYouMan = 34,--云游商人选择装备
|
||||
XiuXingSelectHero = 36,--修行选择英雄弹窗
|
||||
|
||||
--大号通用弹窗
|
||||
YiJingBaoKu = 30,--易经宝库
|
||||
|
|
|
|||
|
|
@ -2202,6 +2202,19 @@ function this.GetHeroDataByProperty(_property, _lvLimit)
|
|||
return heros
|
||||
end
|
||||
|
||||
--通过职业,阵营筛选英雄
|
||||
function this.GetHeroDataByProperty(_property, _profession)
|
||||
local heros = {}
|
||||
local index = 1
|
||||
for i, v in pairs(heroDatas) do
|
||||
if (v.profession == _profession or _profession == 0) then --0 全职业
|
||||
heros[index] = v
|
||||
index = index + 1
|
||||
end
|
||||
end
|
||||
return heros
|
||||
end
|
||||
|
||||
--通过品阶筛选英雄
|
||||
function this.GetHeroDataByNatural(_natural)
|
||||
local heros = {}
|
||||
|
|
|
|||
|
|
@ -65,6 +65,8 @@ local contentScripts = {
|
|||
[31] = {view = require("Modules/Popup/View/GeneralPopup_LingShouBaoGe"), panelName = "GeneralPopup_LingShouBaoGe",type=GENERAL_POPUP_TYPE.LingShouBaoGe},
|
||||
--云游商人选择装备
|
||||
[32] = {view = require("Modules/Popup/View/GeneralPopup_YunYouMan"), panelName = "GeneralPopup_YunYouMan",type=GENERAL_POPUP_TYPE.YunYouMan},
|
||||
--修行选择附身英雄
|
||||
[33] = {view = require("Modules/Popup/View/GeneralPopup_XiuXingSelectHero"), panelName = "GeneralPopup_XiuXingSelectHero",type=GENERAL_POPUP_TYPE.XiuXingSelectHero},
|
||||
}
|
||||
--子模块预设
|
||||
local contentPrefabs={}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,130 @@
|
|||
----- 修行选择英雄弹窗 -----
|
||||
local this = {}
|
||||
--传入父脚本模块
|
||||
local parent
|
||||
--传入特效层级
|
||||
local sortingOrder=0
|
||||
local func
|
||||
local data
|
||||
|
||||
function this:InitComponent(gameObject)
|
||||
self.titleText=Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
|
||||
self.tip=Util.GetGameObject(gameObject,"tip"):GetComponent("Text")
|
||||
self.scroll = Util.GetGameObject(gameObject, "Scroll")
|
||||
self.confirm = Util.GetGameObject(gameObject, "ConfirmBtn")
|
||||
self.cancel = Util.GetGameObject(gameObject, "CancelBtn")
|
||||
self.itemPre = Util.GetGameObject(gameObject, "itemPre")
|
||||
self.mask = Util.GetGameObject(gameObject, "itemPre/item")
|
||||
|
||||
-- 设置循环滚动,万一内容不停地加
|
||||
local rootHight = self.scroll.transform.rect.height
|
||||
local width = self.scroll.transform.rect.width
|
||||
self.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.scroll.transform,
|
||||
self.itemPre, nil, Vector2.New(width, rootHight), 1, 5, Vector2.New(0, 35))
|
||||
self.scrollView.moveTween.MomentumAmount = 1
|
||||
self.scrollView.moveTween.Strength = 2
|
||||
self.heroList={}
|
||||
self.itemList = {}
|
||||
self.maskList = {}
|
||||
self.maskImageList = {}
|
||||
end
|
||||
|
||||
function this:BindEvent()
|
||||
Util.AddClick(this.confirm,function()
|
||||
data.otherData.selectId = self.selectId
|
||||
parent:ClosePanel()
|
||||
if func then
|
||||
func()
|
||||
end
|
||||
end)
|
||||
Util.AddClick(this.cancel,function()
|
||||
parent:ClosePanel()
|
||||
end)
|
||||
end
|
||||
|
||||
function this:AddListener()
|
||||
end
|
||||
|
||||
function this:RemoveListener()
|
||||
end
|
||||
|
||||
function this:OnShow(_parent,...)
|
||||
parent=_parent
|
||||
sortingOrder = _parent.sortingOrder
|
||||
--不定参中包含的不定参 _args[1]为面板类型 _args[2]之后(包括)为打开面板后传入的不定参
|
||||
local _args = {...}
|
||||
data = _args[1]
|
||||
func = _args[2]
|
||||
-- self.heroList
|
||||
this:Refresh(true,true)
|
||||
end
|
||||
function this:Refresh(isTop,isAni)
|
||||
this.titleText.text = "神印附身"
|
||||
|
||||
if not self.itemList then
|
||||
self.itemList = {}
|
||||
end
|
||||
for i = 1, #self.itemList do
|
||||
self.itemList[i].gameObject:SetActive(false)
|
||||
end
|
||||
self.scrollView:SetData(self.heroList, function (index, item)
|
||||
this:ShowSingleData(item, self.heroList[index],index)
|
||||
end,not isTop,not isAni)
|
||||
|
||||
if #self.heroList ~= 0 then
|
||||
this.tip.text = "请选择您要附身的神将"
|
||||
self.tip.gameObject:GetComponent("RectTransform").localPosition = Vector3.New(0,232,0)
|
||||
else
|
||||
self.tip.text = "暂无可附身的神将"
|
||||
self.tip.gameObject:GetComponent("RectTransform").localPosition = Vector3.zero
|
||||
end
|
||||
end
|
||||
|
||||
function this:ShowSingleData(item,sdata,index)
|
||||
local itemtrans = Util.GetGameObject(item,"item")
|
||||
local itemmask = Util.GetGameObject(item,"mask")
|
||||
local maskImage = Util.GetGameObject(item,"mask/Image")
|
||||
local equiped = Util.GetGameObject(item,"equiped")
|
||||
maskImage:SetActive(false)
|
||||
equiped:SetActive(sdata.Equiped)
|
||||
if not self.itemList[index] then
|
||||
self.itemList[index] = SubUIManager.Open(SubUIConfig.ItemView,itemtrans.transform)
|
||||
self.itemList[index].gameObject:SetActive(false)
|
||||
end
|
||||
LogGreen("index:"..tostring(index))
|
||||
self.itemList[index]:OnOpen(false, {sdata.Id,sdata.Num}, 1,true,false,false,sortingOrder)
|
||||
self.itemList[index].gameObject:SetActive(true)
|
||||
self.maskList[index] = itemmask
|
||||
self.maskImageList[index] = maskImage
|
||||
self.maskImageList[index]:SetActive(self.selectId == sdata.Id)
|
||||
|
||||
|
||||
Util.AddOnceClick(self.maskList[index],function ()
|
||||
for i = 1, #self.maskImageList do
|
||||
self.maskImageList[i]:SetActive(false)
|
||||
end
|
||||
if self.selectId == sdata.Id then
|
||||
self.maskImageList[index]:SetActive(false)
|
||||
self.selectId = 0
|
||||
else
|
||||
self.maskImageList[index]:SetActive(true)
|
||||
self.selectId = sdata.Id
|
||||
end
|
||||
end)
|
||||
Util.AddOnceClick(equiped,function ()
|
||||
PopupTipPanel.ShowTip("神印已附身此神将!")
|
||||
end)
|
||||
end
|
||||
|
||||
function this:OnClose()
|
||||
self.selectId = nil
|
||||
self.heroList={}
|
||||
self.maskList = {}
|
||||
self.maskImageList = {}
|
||||
end
|
||||
|
||||
function this:OnDestroy()
|
||||
self.itemList = {}
|
||||
end
|
||||
|
||||
return this
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1b3251df7138e924e916826fffb7feae
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -15,6 +15,11 @@ function PracticeImprint:InitComponent()
|
|||
|
||||
self.rightInfo = Util.GetGameObject(self.ImprintInfo, "Content/Layout/Right")
|
||||
self.tightTitle = Util.GetGameObject(self.rightInfo, "Title/Text"):GetComponent("Text")
|
||||
self.Add = Util.GetGameObject(self.rightInfo, "AddBtn")
|
||||
self.Hero = Util.GetGameObject(self.rightInfo, "Hero")
|
||||
self.itemView = Util.GetGameObject(self.Hero, "itemview")
|
||||
self.MaskBtn = Util.GetGameObject(self.rightInfo, "mask")
|
||||
|
||||
self.doBtn = Util.GetGameObject(self.ImprintInfo, "Content/Btn")
|
||||
self.doBtnText = Util.GetGameObject(self.doBtn, "Text"):GetComponent("Text")
|
||||
|
||||
|
|
@ -33,9 +38,6 @@ function PracticeImprint:BindEvent()
|
|||
Util.AddClick(self.ImprintInfoBack, function()
|
||||
self.ImprintInfo:SetActive(false)
|
||||
end)
|
||||
Util.AddClick(self.doBtn, function()
|
||||
LogGreen("按钮")
|
||||
end)
|
||||
end
|
||||
|
||||
function PracticeImprint:AddListener()
|
||||
|
|
@ -82,6 +84,7 @@ function PracticeImprint:SetSingleImprint(_go,_imprintId)
|
|||
stateImg.sprite = Util.LoadSprite("r_Dungeon_lockon")
|
||||
heroImg.gameObject:SetActive(false)
|
||||
else--已解锁
|
||||
LogGreen(" _imprintId:"..tostring(_imprintId).." serverData.state:"..tostring(serverData.state))
|
||||
if serverData.state == 0 then--未使用
|
||||
stateImg.gameObject:SetActive(false)
|
||||
heroImg.gameObject:SetActive(false)
|
||||
|
|
@ -103,22 +106,33 @@ end
|
|||
--设置下方神印信息界面
|
||||
function PracticeImprint:ShowSingleImprintInfoLayout(_serverData,_configData)
|
||||
local curHero = ""
|
||||
--title显示
|
||||
if _configData.Type == 0 then
|
||||
self.leftTitle.text = string.format("通用神印·%s",_configData.Name)
|
||||
elseif _configData.Type == 1 then
|
||||
self.leftTitle.text = string.format("附身神印·%s",_configData.Name)
|
||||
end
|
||||
--右侧部分状态和按钮显示
|
||||
if not _serverData then
|
||||
self.rightInfo:SetActive(false)
|
||||
self.doBtnText.text = string.format("%s期解锁",_configData.Name)
|
||||
self.doBtnText.text = string.format("%s解锁",_configData.Unlock)
|
||||
else
|
||||
if _configData.Type == 0 then
|
||||
self.rightInfo:SetActive(false)
|
||||
self.doBtnText.text = "选择神印"
|
||||
elseif _configData.Type == 1 then
|
||||
self.rightInfo:SetActive(true)
|
||||
end
|
||||
if _serverData.state == 0 then
|
||||
self.doBtnText.text = "选择神印"
|
||||
elseif _serverData.state == 1 then
|
||||
self.doBtnText.text = "取消神印"
|
||||
end
|
||||
end
|
||||
self.leftTitle.text = string.format("通用神印·%s",_configData.Name)
|
||||
--详情
|
||||
self.leftDetail.text = _configData.Desc
|
||||
if _serverData then
|
||||
Util.AddOnceClick(self.doBtn,function ()
|
||||
--神印确认/取消按钮
|
||||
Util.AddOnceClick(self.doBtn,function ()
|
||||
if _serverData ~= nil then
|
||||
local old,new,sub = 0,0,""
|
||||
old = PracticeManager.BigLevelImprintList[_configData.UnlockId]
|
||||
new = _configData.Id
|
||||
|
|
@ -126,8 +140,26 @@ function PracticeImprint:ShowSingleImprintInfoLayout(_serverData,_configData)
|
|||
NetManager.PracticeImprintRequest(old,new,sub,function ()
|
||||
self:OnShow()
|
||||
end)
|
||||
end
|
||||
end)
|
||||
--如果神印已开启且是附身神印
|
||||
if _serverData and _configData.Type == 1 then
|
||||
self.Add:SetActive(true)
|
||||
self.Hero:SetActive(false)
|
||||
if _serverData.subId ~= "" then
|
||||
self.Add:SetActive(false)
|
||||
self.Hero:SetActive(true)
|
||||
local view = SubUIManager.Open(SubUIConfig.ItemView, self.itemView.transform)
|
||||
view:OnOpen(false, {tonumber(_serverData.subId),0}, 1.3,false,false,false,self.sortingOrder)
|
||||
end
|
||||
Util.AddOnceClick(self.MaskBtn,function()
|
||||
UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.XiuXingSelectHero,_configData,function ()
|
||||
self:Refresh()
|
||||
end)
|
||||
-- LogRed("OpenPanel")
|
||||
end)
|
||||
end
|
||||
--神将选择
|
||||
end
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@ local this = PracticeManager
|
|||
local XiuXianConfig = ConfigManager.GetConfig(ConfigName.XiuXianConfig)
|
||||
local PropertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
|
||||
local XiuXianSkillConfig = ConfigManager.GetConfig(ConfigName.XiuXianSkillConfig)
|
||||
local PropertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
|
||||
|
||||
function this.Initialize()
|
||||
this.PracticeLevel = 1--小境界id
|
||||
|
|
@ -58,7 +59,11 @@ function this.GetCurAllGetAdd()
|
|||
-- LogGreen("#Pros:"..tostring(#Pros))
|
||||
for i = 1, #Pros do
|
||||
-- LogBlue("ProsId:"..tostring(Pros[i][1]).." ProsNum:"..tostring(Pros[i][2]))
|
||||
PropertyList[Pros[i][1]] = PropertyList[Pros[i][1]] + Pros[i][2]
|
||||
if PropertyConfig[Pros[i][1]].Style == 1 then
|
||||
PropertyList[Pros[i][1]] = PropertyList[Pros[i][1]] + Pros[i][2]
|
||||
elseif PropertyConfig[Pros[i][1]].Style == 2 then
|
||||
PropertyList[Pros[i][1]] = PropertyList[Pros[i][1]] + Pros[i][2]/100
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
@ -73,7 +78,11 @@ function this.GetAddsListWithTemplate()
|
|||
if v.TotalPros then
|
||||
local Pros = v.TotalPros
|
||||
for i = 1, #Pros do
|
||||
PropertyList[Pros[i][1]] = PropertyList[Pros[i][1]] + Pros[i][2]
|
||||
if PropertyConfig[Pros[i][1]].Style == 1 then
|
||||
PropertyList[Pros[i][1]] = PropertyList[Pros[i][1]] + Pros[i][2]
|
||||
elseif PropertyConfig[Pros[i][1]].Style == 2 then
|
||||
PropertyList[Pros[i][1]] = PropertyList[Pros[i][1]] + Pros[i][2]/100
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
@ -93,7 +102,11 @@ function this.GetAddsListWithOutTemplate()
|
|||
if not addsList[v.RealmId][Pros[i][1]] then
|
||||
addsList[v.RealmId][Pros[i][1]] = 0
|
||||
end
|
||||
addsList[v.RealmId][Pros[i][1]] = addsList[v.RealmId][Pros[i][1]] + Pros[i][2]
|
||||
if PropertyConfig[Pros[i][1]].Style == 1 then
|
||||
addsList[v.RealmId][Pros[i][1]] = addsList[v.RealmId][Pros[i][1]] + Pros[i][2]
|
||||
elseif PropertyConfig[Pros[i][1]].Style == 2 then
|
||||
addsList[v.RealmId][Pros[i][1]] = addsList[v.RealmId][Pros[i][1]] + Pros[i][2]/100
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
@ -118,7 +131,11 @@ end
|
|||
|
||||
--返回预览界面文字
|
||||
function this.GetPreviewSingleText(id,value)
|
||||
return string.format("全体神将%s+%s",PropertyConfig[id].Info,value)
|
||||
if PropertyConfig[id].Style == 1 then
|
||||
return string.format("全体神将%s+%s",PropertyConfig[id].Info,value)
|
||||
elseif PropertyConfig[id].Style == 2 then
|
||||
return string.format("全体神将%s+%s",PropertyConfig[id].Info,value).."%"
|
||||
end
|
||||
end
|
||||
|
||||
--获取所有神印信息
|
||||
|
|
@ -143,7 +160,6 @@ function this.UpdataImprintDataFromServer(_imprintList)
|
|||
this.ImprintServerData[value.id].type = value.type
|
||||
this.ImprintServerData[value.id].subId = value.subId
|
||||
this.ImprintServerData[value.id].state = value.state
|
||||
LogPurple("id:"..tostring(value.id).." state:"..tostring(value.state))
|
||||
if value.state == 1 then
|
||||
this.BigLevelImprintList[XiuXianSkillConfig[value.id].UnlockId] = value.id
|
||||
end
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
local Practice = quick_class("Practice", BasePanel)
|
||||
local orginLayer
|
||||
local XinXianConfig = ConfigManager.GetConfig(ConfigName.XiuXianConfig)
|
||||
local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
|
||||
|
||||
function Practice:InitComponent()
|
||||
orginLayer = 0
|
||||
|
|
@ -60,13 +61,31 @@ function Practice:BindEvent()
|
|||
LogGreen("打开山河社稷图")
|
||||
end)
|
||||
Util.AddClick(self.button, function()
|
||||
-- self:UpgradeCheck()
|
||||
if self:UpgradeCheck() then return end
|
||||
NetManager.UpPracticeLevelRequest(function ()
|
||||
self:OnShow()
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
--Check
|
||||
function Practice:UpgradeCheck()
|
||||
if PracticeManager.StarNum < self.curLevelConfig.NeedStarNum then
|
||||
PopupTipPanel.ShowTip("无法破境,请前往山河社稷图获取更多星星!")
|
||||
return true
|
||||
end
|
||||
if self.curLevelConfig.LevelUpCost then
|
||||
for i = 1, #self.curLevelConfig.LevelUpCost do
|
||||
local data = self.curLevelConfig.LevelUpCost[i]
|
||||
if BagManager.GetTotalItemNum(data[1]) < data[2] then
|
||||
PopupTipPanel.ShowTip(string.format("%s不足!",ItemConfig[data[1]].Name))
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function Practice:AddListener()
|
||||
Game.GlobalEvent:AddEvent(GameEvent.Bag.BagGold, self.OnShow,self)
|
||||
end
|
||||
|
|
|
|||
|
|
@ -108,7 +108,6 @@ function PlayerInfoView:OnShow()
|
|||
end
|
||||
|
||||
function PlayerInfoView:RefreshPower(force)
|
||||
LogGreen("force:"..tostring(force))
|
||||
self.heroTeamPower.text = force
|
||||
-- self.heroTeamPower.text = FormationManager.GetFormationPower(FormationManager.curFormationIndex)
|
||||
end
|
||||
|
|
|
|||
Loading…
Reference in New Issue