十绝阵UI
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f25e213b73
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4c382362a7
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@ -18,8 +18,8 @@ local guildName--公会名称
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local guildServer--公会服
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local TabBox = require("Modules/Common/TabBox")
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local _TabImgData = {select = "r_tongyong_xiaanniu_01", default = "r_tongyong_xiaanniu_02",}
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local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),
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select = Color.New(243 / 255, 235 / 255, 202 / 255, 1) }
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local _TabFontColor = { default = Color.New(255 / 255, 255 / 255, 255 / 255, 1),
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select = Color.New(255 / 255, 255 / 255, 255 / 255, 1) }
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local _TabData = {
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[1]= {txt = Language[11006]},
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[2]= {txt = Language[11007]},
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@ -144,7 +144,9 @@ end
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function this.TabAdapter(tab, index, status)
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local img = Util.GetGameObject(tab, "Image")
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local txt = Util.GetGameObject(tab, "Text")
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img:GetComponent("Image").sprite = this.spLoader:LoadSprite(_TabImgData[status])
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local select=Util.GetGameObject(tab, "select")
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--img:GetComponent("Image").sprite = this.spLoader:LoadSprite(_TabImgData[status])
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select:SetActive(status=="select")
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txt:GetComponent("Text").text = _TabData[index].txt
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txt:GetComponent("Text").color = _TabFontColor[status]
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end
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@ -210,7 +212,7 @@ function this.SetFormation()
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for i, v in pairs(monsterGroup[monsterGroupId].Contents[1]) do
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local o=this.heroPreList[i]
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o.transform.parent:GetComponent("Image").sprite=this.spLoader:LoadSprite("t_chengyuankuang_kuang")
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-- o.transform.parent:GetComponent("Image").sprite=this.spLoader:LoadSprite("t_chengyuankuang_kuang")
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if v ~= 0 then
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local id=monsterConfig[v].MonsterId
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this.SetCardSingleData(o, id, i, monsterConfig[v])
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@ -254,7 +256,7 @@ function this.SetCardSingleData(o, heroId, _pos, heroData)
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if zsName == "" then
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zs:SetActive(false)
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else
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zs:SetActive(true)
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-- zs:SetActive(true)
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zs:GetComponent("Image").sprite = this.spLoader:LoadSprite(zsName)
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end
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@ -400,7 +402,7 @@ function this.SetReward()
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if not rewardList[index] then
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rewardList[index]=SubUIManager.Open(SubUIConfig.ItemView,this.rewardGrid.transform)
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end
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rewardList[index]:OnOpen(false,value,1.1,false,false,false)
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rewardList[index]:OnOpen(false,value,0.9,false,false,false)
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rewardList[index].gameObject:GetComponent("RectTransform").pivot=Vector2.New(0.5,0.5)
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end
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end
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