[背包]====装备碎片显示修改

dev_chengFeng
wangzhenxing 2022-08-16 16:36:09 +08:00
parent f6315ac326
commit 4d59e2b852
4 changed files with 117 additions and 4 deletions

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@ -1201,7 +1201,7 @@ end
--是否有可合成碎片
function this.GetBagRedPointIsCanCompoundDebris()
for i, v in pairs(this.bagDatas) do
if v.itemType == ItemType.HeroDebris then
if v.itemType == ItemType.HeroDebris or v.itemType == ItemType.EquipChip or v.itemType == ItemType.likeabilityItemChip then
local curExpVal = BagManager.GetItemCountById(v.id) / v.itemConfig.UsePerCount
if curExpVal >= 1 then
return true

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@ -135,7 +135,8 @@ function BagResolveAnCompoundPanel:BindEvent()
Util.AddClick(this.btnCompound, function()
if itemData.itemConfig.ItemType==ItemType.HeroDebris
or itemData.itemConfig.ItemType==ItemType.ZuoQiChip
or itemData.itemConfig.ItemType==ItemType.likeabilityItemChip then--碎片
or itemData.itemConfig.ItemType==ItemType.likeabilityItemChip
or itemData.itemConfig.ItemType==ItemType.EquipChip then--碎片
if compoundNum>0 then
local item={}
item.itemId=itemData.id
@ -306,6 +307,7 @@ function this.OnShowLayout3Data()
if itemData.itemConfig.ItemType==ItemType.HeroDebris
or itemData.itemConfig.ItemType==ItemType.ZuoQiChip
or itemData.itemConfig.ItemType==ItemType.likeabilityItemChip
or itemData.itemConfig.ItemType==ItemType.EquipChip
then--碎片
this.chipFrame:SetActive(true)
this.chipFrame:GetComponent("Image").sprite = this.spLoader:LoadSprite(GetHeroChipQuantityImageByquality(itemData.itemConfig.Quantity))
@ -320,7 +322,7 @@ function this.OnShowLayout3Data()
this.btnCompoundText.text=Language[10193]
local maxCompoundValue = math.floor(itemData.num/itemData.itemConfig.UsePerCount)
--
if itemData.itemConfig.ItemType==ItemType.HeroDebris or itemData.itemConfig.ItemType==ItemType.likeabilityItemChip then -- 神将碎片
if itemData.itemConfig.ItemType==ItemType.HeroDebris or itemData.itemConfig.ItemType==ItemType.likeabilityItemChip or itemData.itemConfig.ItemType==ItemType.EquipChip then -- 神将碎片
compoundMaxNum = math.min(maxCompoundValue, gameSetting.HeroCompoundLimit, gameSetting.HeroNumlimit-LengthOfTable(HeroManager.GetAllHeroDatas()))
elseif itemData.itemConfig.ItemType==ItemType.ZuoQiChip then -- 坐骑碎片
compoundMaxNum = math.min(maxCompoundValue, gameSetting.HeroCompoundLimit)
@ -470,7 +472,8 @@ function this.ShowCompoundNumData(value)
this.numText1.text = value
if itemData.itemConfig.ItemType==ItemType.HeroDebris
or itemData.itemConfig.ItemType==ItemType.ZuoQiChip
or itemData.itemConfig.ItemType==ItemType.likeabilityItemChip then--碎片
or itemData.itemConfig.ItemType==ItemType.likeabilityItemChip
or itemData.itemConfig.ItemType==ItemType.EquipChip then--碎片
this.numText.text= Language[10198]..value*itemData.itemConfig.UsePerCount..Language[10199]..value..Language[10200].. string.gsub(GetLanguageStrById(itemData.itemConfig.Name),Language[10201],"")
elseif itemData.itemConfig.ItemType==ItemType.Box then--宝箱
this.numText.text= Language[10202]..value..Language[10200]..GetLanguageStrById(itemData.itemConfig.Name)..""