[背包]====装备碎片显示修改
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@ -1201,7 +1201,7 @@ end
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--是否有可合成碎片
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function this.GetBagRedPointIsCanCompoundDebris()
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for i, v in pairs(this.bagDatas) do
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if v.itemType == ItemType.HeroDebris then
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if v.itemType == ItemType.HeroDebris or v.itemType == ItemType.EquipChip or v.itemType == ItemType.likeabilityItemChip then
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local curExpVal = BagManager.GetItemCountById(v.id) / v.itemConfig.UsePerCount
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if curExpVal >= 1 then
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return true
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@ -135,7 +135,8 @@ function BagResolveAnCompoundPanel:BindEvent()
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Util.AddClick(this.btnCompound, function()
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if itemData.itemConfig.ItemType==ItemType.HeroDebris
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or itemData.itemConfig.ItemType==ItemType.ZuoQiChip
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or itemData.itemConfig.ItemType==ItemType.likeabilityItemChip then--碎片
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or itemData.itemConfig.ItemType==ItemType.likeabilityItemChip
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or itemData.itemConfig.ItemType==ItemType.EquipChip then--碎片
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if compoundNum>0 then
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local item={}
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item.itemId=itemData.id
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@ -306,6 +307,7 @@ function this.OnShowLayout3Data()
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if itemData.itemConfig.ItemType==ItemType.HeroDebris
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or itemData.itemConfig.ItemType==ItemType.ZuoQiChip
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or itemData.itemConfig.ItemType==ItemType.likeabilityItemChip
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or itemData.itemConfig.ItemType==ItemType.EquipChip
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then--碎片
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this.chipFrame:SetActive(true)
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this.chipFrame:GetComponent("Image").sprite = this.spLoader:LoadSprite(GetHeroChipQuantityImageByquality(itemData.itemConfig.Quantity))
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@ -320,7 +322,7 @@ function this.OnShowLayout3Data()
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this.btnCompoundText.text=Language[10193]
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local maxCompoundValue = math.floor(itemData.num/itemData.itemConfig.UsePerCount)
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--
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if itemData.itemConfig.ItemType==ItemType.HeroDebris or itemData.itemConfig.ItemType==ItemType.likeabilityItemChip then -- 神将碎片
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if itemData.itemConfig.ItemType==ItemType.HeroDebris or itemData.itemConfig.ItemType==ItemType.likeabilityItemChip or itemData.itemConfig.ItemType==ItemType.EquipChip then -- 神将碎片
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compoundMaxNum = math.min(maxCompoundValue, gameSetting.HeroCompoundLimit, gameSetting.HeroNumlimit-LengthOfTable(HeroManager.GetAllHeroDatas()))
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elseif itemData.itemConfig.ItemType==ItemType.ZuoQiChip then -- 坐骑碎片
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compoundMaxNum = math.min(maxCompoundValue, gameSetting.HeroCompoundLimit)
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@ -470,7 +472,8 @@ function this.ShowCompoundNumData(value)
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this.numText1.text = value
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if itemData.itemConfig.ItemType==ItemType.HeroDebris
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or itemData.itemConfig.ItemType==ItemType.ZuoQiChip
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or itemData.itemConfig.ItemType==ItemType.likeabilityItemChip then--碎片
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or itemData.itemConfig.ItemType==ItemType.likeabilityItemChip
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or itemData.itemConfig.ItemType==ItemType.EquipChip then--碎片
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this.numText.text= Language[10198]..value*itemData.itemConfig.UsePerCount..Language[10199]..value..Language[10200].. string.gsub(GetLanguageStrById(itemData.itemConfig.Name),Language[10201],"")
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elseif itemData.itemConfig.ItemType==ItemType.Box then--宝箱
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this.numText.text= Language[10202]..value..Language[10200]..GetLanguageStrById(itemData.itemConfig.Name).."。"
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