【ID1009372】

点将台10连跳过保留橙将动画
dev_chengFeng
jiaoyangna 2021-06-08 20:27:00 +08:00
parent 4dfe018e82
commit 4d9d970907
1 changed files with 24 additions and 5 deletions

View File

@ -31,6 +31,7 @@ this.time3 = Timer.New()
local Sound_Recruit2
local Sound_Recruit3
local Sound_Recruit4
local isJump = 0
--初始化组件(用于子类重写)
function SingleRecruitPanel:InitComponent()
@ -133,6 +134,7 @@ function SingleRecruitPanel:BindEvent()
end)
--十连跳过按钮 直接打开十连抽展示界面
Util.AddClick(this.jumpBtn, function()
isJump = 1
Game.GlobalEvent:DispatchEvent(GameEvent.UI.OnBtnClicked, self.uiConfig.id,this.jumpBtn.name)
isFirst=true
this.CloseAllTimer()
@ -147,11 +149,27 @@ function SingleRecruitPanel:BindEvent()
this.info:SetActive(false)
end
else
if lotterySetting[type].LotteryType == 11 then
isFirst=false
-- if lotterySetting[type].LotteryType == 11 then
-- isFirst=false
-- end
isFirst=false
local tempHeroTable = {}
for i = index,#_heroTable do
if heroConfigData[_heroTable[i].heroId].Star == 5 then
table.insert(tempHeroTable,_heroTable[i])
end
end
self:ClosePanel()
UIManager.OpenPanel(UIName.TenRecruitPanel,heroData,type,recruitType)
_heroTable = tempHeroTable
index = 0
if LengthOfTable(_heroTable)>0 then
this.CloseAllTimer()
self:TenOpenPanel()
else
self:ClosePanel()
UIManager.OpenPanel(UIName.TenRecruitPanel,heroData,type,recruitType)
end
-- self:ClosePanel()
-- UIManager.OpenPanel(UIName.TenRecruitPanel,heroData,type,recruitType)
end
this.jumpBtnGo:SetActive(false)
this.StopPanelSound()
@ -204,6 +222,7 @@ end
--界面打开时调用(用于子类重写)
function SingleRecruitPanel:OnOpen(...)
isJump = 0
this.UI_Effect_open:SetActive(true)
Sound_Recruit4 = SoundManager.PlaySound(SoundConfig.Sound_Recruit4)
this.UI_Effect_choukaSSR:SetActive(false)
@ -303,7 +322,7 @@ function SingleRecruitPanel:TenOpenPanel()
end, 4)
this.time3:Start()
elseif state==2 then-- 十连抽
-- timeNum2=0
timeNum2=0
--this.UI_Effect_choukaSSR:SetActive(false)
--this.UI_Effect_choukaSR:SetActive(false)
--this.UI_Effect_choukaR:SetActive(false)