红点修改提交,挂机界面预览修改提交
parent
d4e3a3294c
commit
4e17b829ba
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@ -109,7 +109,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 0, y: 0.00003435052}
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m_AnchoredPosition: {x: 0, y: -0.00006020476}
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m_SizeDelta: {x: 925.1, y: 0}
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m_Pivot: {x: 0, y: 1}
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--- !u!114 &2443668873975028990
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@ -333,7 +333,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 0.000004479818, y: 0.000034399924}
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m_AnchoredPosition: {x: 0.000004479818, y: -0.000024262075}
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m_SizeDelta: {x: 924.2, y: 0}
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m_Pivot: {x: 0, y: 1}
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--- !u!114 &2775142083553738788
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@ -2795,7 +2795,7 @@ MonoBehaviour:
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m_Padding:
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m_Left: 80
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m_Right: 0
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m_Top: 20
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m_Top: 50
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m_Bottom: 60
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m_ChildAlignment: 0
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m_Spacing: 10
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@ -141,10 +141,12 @@ function FightAreaRewardPopup:OnShow()
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value = config.Condition[i][2]
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end
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end
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data.content = string.format(config.Name,GetPropertyFormatStrOne(config.IfFloat, value))
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data.type = 2
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this.PriAdapter(num,data)
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num = num + 1
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if value - 1 > 0 then
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data.content = string.format(config.Name,GetPropertyFormatStrOne(config.IfFloat, value))
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data.type = 2
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this.PriAdapter(num,data)
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num = num + 1
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end
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end
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end
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@ -5887,6 +5887,7 @@ function NetManager.HeroUpLikableRequest(heroId,itemId,itemNum,func)
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HeroPropManager.SetDirtyByType(v.dynamicId, Hero_Prop_Type.LikeAbility)
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end
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end
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CheckRedPointStatus(RedPointType.LikeabilityRed)
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if func then
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func()
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end
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@ -42,7 +42,7 @@ function RoleListPanel:InitComponent()
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this.haogandu = Util.GetGameObject(self.gameObject, "haogandu")
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this.haoganduLv = Util.GetGameObject(this.haogandu, "lv"):GetComponent("Text")
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--this.haogandu.gameObject:SetActive(false)
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this.haoganduRed = Util.GetGameObject(this.treeBtn, "redPoint")
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this.haoganduRed = Util.GetGameObject(this.haogandu, "redPoint")
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if not this.playerInfoView then
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this.playerInfoView = SubUIManager.Open(SubUIConfig.PlayerInfoView, this.transform)
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@ -120,6 +120,7 @@ function RoleListPanel:BindEvent()
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PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.LikeAbility))
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end
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end)
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CheckRedPointStatus(RedPointType.LikeabilityRed)
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BindRedPointObject(RedPointType.LikeabilityRed,this.haoganduRed)
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end
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