身外化身界面调整
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e0263ea164
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GameObject:
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m_Father: {fileID: 2745314713354444472}
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@ -4432,7 +4939,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: -62.5}
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m_AnchoredPosition: {x: 0, y: 36}
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m_SizeDelta: {x: 900, y: 1211}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7744938814033924867
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|
|
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|||
|
|
@ -1037,6 +1037,7 @@ RedPointType = {
|
|||
incarnation_demon = 43804,
|
||||
incarnation_taoist = 43805,
|
||||
tiandihonglu = 43806,
|
||||
incarnation_force = 43807,--化身之力红点
|
||||
|
||||
recruitTreasure = 7010,
|
||||
recruitTreasure_one = 7011,
|
||||
|
|
|
|||
|
|
@ -49,6 +49,7 @@ function IncarnationForcePanel:BindEvent()
|
|||
end
|
||||
NetManager.SendTransformationForceUpRequest(IncarnationManager.incarnationForceLv,function ()
|
||||
self:OnShow()
|
||||
CheckRedPointStatus(RedPointType.incarnation_force)
|
||||
end)
|
||||
end)
|
||||
BindRedPointObject(RedPointType.Practice_Cultivation,self.btnRed)
|
||||
|
|
|
|||
|
|
@ -294,6 +294,16 @@ function this.CheckRedData(red)
|
|||
return false
|
||||
end
|
||||
|
||||
---检测化身之力红点
|
||||
function this.CheckPowerBtnRedData(red)
|
||||
this.configData = ConfigManager.GetConfigData(ConfigName.ChangingForce,this.incarnationForceLv)
|
||||
local curHaveItemNum=BagManager.GetItemCountById(this.configData.ExpCost[1])
|
||||
local curCostItemNum=this.configData.ExpCost[2]
|
||||
if curHaveItemNum >=curCostItemNum then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function this.GetChangeCardProperty(cardId,isNextLv,isNextStar)
|
||||
local changeCardInfo=this.itemDataList[cardId]
|
||||
|
|
|
|||
|
|
@ -18,6 +18,7 @@ function IncarnationPanel:InitComponent()
|
|||
self.selectBtn = Util.GetGameObject(self.gameObject,"bg/Tabs/selectBtn")
|
||||
self.btnBack = Util.GetGameObject(self.gameObject,"bg/btnBack")
|
||||
self.incarnationPowerBtn = Util.GetGameObject(self.gameObject,"bg/incarnationPowerBtn")
|
||||
self.powerBtnRedPoint = Util.GetGameObject(self.gameObject,"bg/incarnationPowerBtn/redPoint")
|
||||
self.addBtn = Util.GetGameObject(self.gameObject,"bg/addBtn")
|
||||
self.helpBtn = Util.GetGameObject(self.gameObject,"bg/helpBtn")
|
||||
self.helpPos = self.helpBtn:GetComponent("RectTransform").localPosition
|
||||
|
|
@ -108,6 +109,7 @@ function IncarnationPanel:BindEvent()
|
|||
BindRedPointObject(RedPointType.incarnation_buddish,tabsRedpoints[2].gameObject)
|
||||
BindRedPointObject(RedPointType.incarnation_demon,tabsRedpoints[3].gameObject)
|
||||
BindRedPointObject(RedPointType.incarnation_taoist,tabsRedpoints[4].gameObject)
|
||||
BindRedPointObject(RedPointType.incarnation_force,self.powerBtnRedPoint.gameObject)
|
||||
end
|
||||
|
||||
function IncarnationPanel:FindDatasIndexById(id)
|
||||
|
|
@ -352,7 +354,7 @@ function IncarnationPanel:SetSingleData(go,data,index)
|
|||
self.itemPreList[go].upLvBtn.gameObject:SetActive(true)
|
||||
self.itemPreList[go].upStarBtn.gameObject:SetActive(true)
|
||||
elseif data.state == 2 then
|
||||
self.itemPreList[go].incarnationningBtn.gameObject:SetActive(true)
|
||||
-- self.itemPreList[go].incarnationningBtn.gameObject:SetActive(true)
|
||||
self.itemPreList[go].upLvBtn.gameObject:SetActive(true)
|
||||
self.itemPreList[go].upStarBtn.gameObject:SetActive(true)
|
||||
end
|
||||
|
|
@ -390,6 +392,7 @@ function IncarnationPanel:OnDestroy()
|
|||
ClearRedPointObject(RedPointType.incarnation_buddish,tabsRedpoints[2].gameObject)
|
||||
ClearRedPointObject(RedPointType.incarnation_demon,tabsRedpoints[3].gameObject)
|
||||
ClearRedPointObject(RedPointType.incarnation_taoist,tabsRedpoints[4].gameObject)
|
||||
ClearRedPointObject(RedPointType.incarnation_force,self.powerBtnRedPoint.gameObject)
|
||||
SubUIManager.Close(self.UpView)
|
||||
end
|
||||
|
||||
|
|
|
|||
|
|
@ -17,6 +17,7 @@ function this:InitComponent()
|
|||
this.prefab=Util.GetGameObject(self.gameObject, "root/prefab")
|
||||
this.itemView= SubUIManager.Open(SubUIConfig.ItemView, this.prefab.transform)
|
||||
|
||||
|
||||
this.lvLayout=Util.GetGameObject(self.gameObject, "root/verLayout/lvLayout")
|
||||
this.curLvText=Util.GetGameObject(this.lvLayout, "grid/curLv"):GetComponent("Text")
|
||||
this.nextLvText=Util.GetGameObject(this.lvLayout, "grid/nextLv"):GetComponent("Text")
|
||||
|
|
@ -25,6 +26,10 @@ function this:InitComponent()
|
|||
this.curProp=Util.GetGameObject(this.proyLayout, "grid/curProp")
|
||||
this.nextProp=Util.GetGameObject(this.proyLayout, "grid/nextProp")
|
||||
|
||||
this.forceLayout=Util.GetGameObject(self.gameObject, "root/verLayout/forceLayout")
|
||||
this.curDrop=Util.GetGameObject(this.forceLayout, "grid/curDrop"):GetComponent("Text")
|
||||
this.nextDrop=Util.GetGameObject(this.forceLayout, "grid/nextDrop"):GetComponent("Text")
|
||||
|
||||
this.skillLayout=Util.GetGameObject(self.gameObject, "root/verLayout/skillLayout")
|
||||
this.curSkillDes=Util.GetGameObject(this.skillLayout, "grid/curSkillDes/text"):GetComponent("Text")
|
||||
this.nextSkillDes=Util.GetGameObject(this.skillLayout, "grid/nextSkillDes/text"):GetComponent("Text")
|
||||
|
|
@ -120,17 +125,22 @@ function this.UpdateWin()
|
|||
this.upLvBtn.gameObject:SetActive(true)
|
||||
this.upStarBtn.gameObject:SetActive(false)
|
||||
this.skillLayout.gameObject:SetActive(false)
|
||||
local cardLvConfig=ConfigManager.GetConfigDataByDoubleKey(ConfigName.ChangingCardLevel,"Level",curLevel,"PoolId",this.cardConfig.LevelUpPool)
|
||||
this.SetCostItem(cardLvConfig.Exp)
|
||||
this.curDrop.text=cardLvConfig.ChangingForceExp[2]
|
||||
this.SetPropInfo(this.curProp,propData)
|
||||
if this.CheckLevelLimit() then
|
||||
this.nextProp.gameObject:SetActive(false)
|
||||
this.costGrid.gameObject:SetActive(false)
|
||||
this.nextDrop.gameObject:SetActive(false)
|
||||
else
|
||||
this.nextProp.gameObject:SetActive(true)
|
||||
this.costGrid.gameObject:SetActive(true)
|
||||
this.nextDrop.gameObject:SetActive(true)
|
||||
local nextPropData=IncarnationManager.GetChangeCardProperty(curCardId,true,false)
|
||||
this.SetPropInfo(this.nextProp,nextPropData)
|
||||
local cardLvConfig=ConfigManager.GetConfigDataByDoubleKey(ConfigName.ChangingCardLevel,"Level",curLevel,"PoolId",this.cardConfig.LevelUpPool)
|
||||
this.SetCostItem(cardLvConfig.Exp)
|
||||
local nextCardLvConfig=ConfigManager.GetConfigDataByDoubleKey(ConfigName.ChangingCardLevel,"Level",curLevel+1,"PoolId",this.cardConfig.LevelUpPool)
|
||||
this.nextDrop.text="+"..nextCardLvConfig.ChangingForceExp[2]
|
||||
end
|
||||
|
||||
else
|
||||
|
|
@ -138,8 +148,7 @@ function this.UpdateWin()
|
|||
Util.GetGameObject(this.curLvText.gameObject, "starImg"):SetActive(true)
|
||||
Util.GetGameObject(this.nextLvText.gameObject, "starImg"):SetActive(true)
|
||||
this.curLvText.text=curStar
|
||||
this.nextLvText.text=curStar+1
|
||||
|
||||
this.curDrop.text=curStar>0 and this.cardConfig.StarUpExp[curStar][2] or 0
|
||||
this.upLvBtn.gameObject:SetActive(false)
|
||||
this.upStarBtn.gameObject:SetActive(true)
|
||||
this.skillLayout.gameObject:SetActive(true)
|
||||
|
|
@ -151,14 +160,18 @@ function this.UpdateWin()
|
|||
this.nextProp.gameObject:SetActive(false)
|
||||
this.costGrid.gameObject:SetActive(false)
|
||||
this.nextSkillDes.transform.parent.gameObject:SetActive(false)
|
||||
this.nextDrop.gameObject:SetActive(false)
|
||||
else
|
||||
this.nextSkillDes.gameObject:SetActive(true)
|
||||
this.nextSkillDes.text=IncarnationManager.GetSkillDesStr(curCardId,curStar+1)
|
||||
this.nextProp.gameObject:SetActive(true)
|
||||
this.costGrid.gameObject:SetActive(true)
|
||||
this.nextDrop.gameObject:SetActive(true)
|
||||
local nextPropData=IncarnationManager.GetChangeCardProperty(curCardId,false,true)
|
||||
this.nextLvText.text=curStar+1
|
||||
this.SetPropInfo(this.nextProp,nextPropData)
|
||||
this.SetCostItem(this.cardConfig.StarUpCost[curStar+1])
|
||||
this.nextDrop.text="+"..this.cardConfig.StarUpExp[curStar+1][2]
|
||||
end
|
||||
|
||||
end
|
||||
|
|
|
|||
|
|
@ -339,6 +339,7 @@ function this.InitRedPointAllRelate()
|
|||
RPData:SetParent(RedPointType.incarnation_buddish,RedPointType.incarnation)
|
||||
RPData:SetParent(RedPointType.incarnation_demon,RedPointType.incarnation)
|
||||
RPData:SetParent(RedPointType.incarnation_taoist,RedPointType.incarnation)
|
||||
RPData:SetParent(RedPointType.incarnation_force,RedPointType.incarnation)
|
||||
RPData:SetParent(RedPointType.incarnation,RedPointType.Practice)
|
||||
|
||||
--命格
|
||||
|
|
@ -651,6 +652,7 @@ function this.RegisterRedCheckFunc()
|
|||
RPData:AddCheckFunc(RedPointType.incarnation_buddish,IncarnationManager.CheckRedData)
|
||||
RPData:AddCheckFunc(RedPointType.incarnation_demon,IncarnationManager.CheckRedData)
|
||||
RPData:AddCheckFunc(RedPointType.incarnation_taoist,IncarnationManager.CheckRedData)
|
||||
RPData:AddCheckFunc(RedPointType.incarnation_force,IncarnationManager.CheckPowerBtnRedData)
|
||||
|
||||
RPData:AddCheckFunc(RedPointType.tiandihonglu,OperatingManager.GetTianDiHongLuRedPointStatus)
|
||||
RPData:AddCheckFunc(RedPointType.recruitTreasure_one,RecruitTreasureManager.GetRedPointStatus)
|
||||
|
|
|
|||
Loading…
Reference in New Issue