身外化身界面调整

dev_chengFeng
yuanshuai 2022-04-25 14:42:17 +08:00
parent e0263ea164
commit 4e5ccff820
8 changed files with 997 additions and 385 deletions

View File

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GameObject: GameObject:
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@ -4425,6 +4931,7 @@ RectTransform:
m_Children: m_Children:
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m_Father: {fileID: 2745314713354444472} m_Father: {fileID: 2745314713354444472}
@ -4432,7 +4939,7 @@ RectTransform:
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--- !u!222 &7744938814033924867 --- !u!222 &7744938814033924867

View File

@ -1037,6 +1037,7 @@ RedPointType = {
incarnation_demon = 43804, incarnation_demon = 43804,
incarnation_taoist = 43805, incarnation_taoist = 43805,
tiandihonglu = 43806, tiandihonglu = 43806,
incarnation_force = 43807,--化身之力红点
recruitTreasure = 7010, recruitTreasure = 7010,
recruitTreasure_one = 7011, recruitTreasure_one = 7011,

View File

@ -49,6 +49,7 @@ function IncarnationForcePanel:BindEvent()
end end
NetManager.SendTransformationForceUpRequest(IncarnationManager.incarnationForceLv,function () NetManager.SendTransformationForceUpRequest(IncarnationManager.incarnationForceLv,function ()
self:OnShow() self:OnShow()
CheckRedPointStatus(RedPointType.incarnation_force)
end) end)
end) end)
BindRedPointObject(RedPointType.Practice_Cultivation,self.btnRed) BindRedPointObject(RedPointType.Practice_Cultivation,self.btnRed)

View File

@ -294,6 +294,16 @@ function this.CheckRedData(red)
return false return false
end end
---检测化身之力红点
function this.CheckPowerBtnRedData(red)
this.configData = ConfigManager.GetConfigData(ConfigName.ChangingForce,this.incarnationForceLv)
local curHaveItemNum=BagManager.GetItemCountById(this.configData.ExpCost[1])
local curCostItemNum=this.configData.ExpCost[2]
if curHaveItemNum >=curCostItemNum then
return true
end
return false
end
function this.GetChangeCardProperty(cardId,isNextLv,isNextStar) function this.GetChangeCardProperty(cardId,isNextLv,isNextStar)
local changeCardInfo=this.itemDataList[cardId] local changeCardInfo=this.itemDataList[cardId]

View File

@ -18,6 +18,7 @@ function IncarnationPanel:InitComponent()
self.selectBtn = Util.GetGameObject(self.gameObject,"bg/Tabs/selectBtn") self.selectBtn = Util.GetGameObject(self.gameObject,"bg/Tabs/selectBtn")
self.btnBack = Util.GetGameObject(self.gameObject,"bg/btnBack") self.btnBack = Util.GetGameObject(self.gameObject,"bg/btnBack")
self.incarnationPowerBtn = Util.GetGameObject(self.gameObject,"bg/incarnationPowerBtn") self.incarnationPowerBtn = Util.GetGameObject(self.gameObject,"bg/incarnationPowerBtn")
self.powerBtnRedPoint = Util.GetGameObject(self.gameObject,"bg/incarnationPowerBtn/redPoint")
self.addBtn = Util.GetGameObject(self.gameObject,"bg/addBtn") self.addBtn = Util.GetGameObject(self.gameObject,"bg/addBtn")
self.helpBtn = Util.GetGameObject(self.gameObject,"bg/helpBtn") self.helpBtn = Util.GetGameObject(self.gameObject,"bg/helpBtn")
self.helpPos = self.helpBtn:GetComponent("RectTransform").localPosition self.helpPos = self.helpBtn:GetComponent("RectTransform").localPosition
@ -108,6 +109,7 @@ function IncarnationPanel:BindEvent()
BindRedPointObject(RedPointType.incarnation_buddish,tabsRedpoints[2].gameObject) BindRedPointObject(RedPointType.incarnation_buddish,tabsRedpoints[2].gameObject)
BindRedPointObject(RedPointType.incarnation_demon,tabsRedpoints[3].gameObject) BindRedPointObject(RedPointType.incarnation_demon,tabsRedpoints[3].gameObject)
BindRedPointObject(RedPointType.incarnation_taoist,tabsRedpoints[4].gameObject) BindRedPointObject(RedPointType.incarnation_taoist,tabsRedpoints[4].gameObject)
BindRedPointObject(RedPointType.incarnation_force,self.powerBtnRedPoint.gameObject)
end end
function IncarnationPanel:FindDatasIndexById(id) function IncarnationPanel:FindDatasIndexById(id)
@ -352,7 +354,7 @@ function IncarnationPanel:SetSingleData(go,data,index)
self.itemPreList[go].upLvBtn.gameObject:SetActive(true) self.itemPreList[go].upLvBtn.gameObject:SetActive(true)
self.itemPreList[go].upStarBtn.gameObject:SetActive(true) self.itemPreList[go].upStarBtn.gameObject:SetActive(true)
elseif data.state == 2 then elseif data.state == 2 then
self.itemPreList[go].incarnationningBtn.gameObject:SetActive(true) -- self.itemPreList[go].incarnationningBtn.gameObject:SetActive(true)
self.itemPreList[go].upLvBtn.gameObject:SetActive(true) self.itemPreList[go].upLvBtn.gameObject:SetActive(true)
self.itemPreList[go].upStarBtn.gameObject:SetActive(true) self.itemPreList[go].upStarBtn.gameObject:SetActive(true)
end end
@ -390,6 +392,7 @@ function IncarnationPanel:OnDestroy()
ClearRedPointObject(RedPointType.incarnation_buddish,tabsRedpoints[2].gameObject) ClearRedPointObject(RedPointType.incarnation_buddish,tabsRedpoints[2].gameObject)
ClearRedPointObject(RedPointType.incarnation_demon,tabsRedpoints[3].gameObject) ClearRedPointObject(RedPointType.incarnation_demon,tabsRedpoints[3].gameObject)
ClearRedPointObject(RedPointType.incarnation_taoist,tabsRedpoints[4].gameObject) ClearRedPointObject(RedPointType.incarnation_taoist,tabsRedpoints[4].gameObject)
ClearRedPointObject(RedPointType.incarnation_force,self.powerBtnRedPoint.gameObject)
SubUIManager.Close(self.UpView) SubUIManager.Close(self.UpView)
end end

View File

@ -17,6 +17,7 @@ function this:InitComponent()
this.prefab=Util.GetGameObject(self.gameObject, "root/prefab") this.prefab=Util.GetGameObject(self.gameObject, "root/prefab")
this.itemView= SubUIManager.Open(SubUIConfig.ItemView, this.prefab.transform) this.itemView= SubUIManager.Open(SubUIConfig.ItemView, this.prefab.transform)
this.lvLayout=Util.GetGameObject(self.gameObject, "root/verLayout/lvLayout") this.lvLayout=Util.GetGameObject(self.gameObject, "root/verLayout/lvLayout")
this.curLvText=Util.GetGameObject(this.lvLayout, "grid/curLv"):GetComponent("Text") this.curLvText=Util.GetGameObject(this.lvLayout, "grid/curLv"):GetComponent("Text")
this.nextLvText=Util.GetGameObject(this.lvLayout, "grid/nextLv"):GetComponent("Text") this.nextLvText=Util.GetGameObject(this.lvLayout, "grid/nextLv"):GetComponent("Text")
@ -25,6 +26,10 @@ function this:InitComponent()
this.curProp=Util.GetGameObject(this.proyLayout, "grid/curProp") this.curProp=Util.GetGameObject(this.proyLayout, "grid/curProp")
this.nextProp=Util.GetGameObject(this.proyLayout, "grid/nextProp") this.nextProp=Util.GetGameObject(this.proyLayout, "grid/nextProp")
this.forceLayout=Util.GetGameObject(self.gameObject, "root/verLayout/forceLayout")
this.curDrop=Util.GetGameObject(this.forceLayout, "grid/curDrop"):GetComponent("Text")
this.nextDrop=Util.GetGameObject(this.forceLayout, "grid/nextDrop"):GetComponent("Text")
this.skillLayout=Util.GetGameObject(self.gameObject, "root/verLayout/skillLayout") this.skillLayout=Util.GetGameObject(self.gameObject, "root/verLayout/skillLayout")
this.curSkillDes=Util.GetGameObject(this.skillLayout, "grid/curSkillDes/text"):GetComponent("Text") this.curSkillDes=Util.GetGameObject(this.skillLayout, "grid/curSkillDes/text"):GetComponent("Text")
this.nextSkillDes=Util.GetGameObject(this.skillLayout, "grid/nextSkillDes/text"):GetComponent("Text") this.nextSkillDes=Util.GetGameObject(this.skillLayout, "grid/nextSkillDes/text"):GetComponent("Text")
@ -120,17 +125,22 @@ function this.UpdateWin()
this.upLvBtn.gameObject:SetActive(true) this.upLvBtn.gameObject:SetActive(true)
this.upStarBtn.gameObject:SetActive(false) this.upStarBtn.gameObject:SetActive(false)
this.skillLayout.gameObject:SetActive(false) this.skillLayout.gameObject:SetActive(false)
local cardLvConfig=ConfigManager.GetConfigDataByDoubleKey(ConfigName.ChangingCardLevel,"Level",curLevel,"PoolId",this.cardConfig.LevelUpPool)
this.SetCostItem(cardLvConfig.Exp)
this.curDrop.text=cardLvConfig.ChangingForceExp[2]
this.SetPropInfo(this.curProp,propData) this.SetPropInfo(this.curProp,propData)
if this.CheckLevelLimit() then if this.CheckLevelLimit() then
this.nextProp.gameObject:SetActive(false) this.nextProp.gameObject:SetActive(false)
this.costGrid.gameObject:SetActive(false) this.costGrid.gameObject:SetActive(false)
this.nextDrop.gameObject:SetActive(false)
else else
this.nextProp.gameObject:SetActive(true) this.nextProp.gameObject:SetActive(true)
this.costGrid.gameObject:SetActive(true) this.costGrid.gameObject:SetActive(true)
this.nextDrop.gameObject:SetActive(true)
local nextPropData=IncarnationManager.GetChangeCardProperty(curCardId,true,false) local nextPropData=IncarnationManager.GetChangeCardProperty(curCardId,true,false)
this.SetPropInfo(this.nextProp,nextPropData) this.SetPropInfo(this.nextProp,nextPropData)
local cardLvConfig=ConfigManager.GetConfigDataByDoubleKey(ConfigName.ChangingCardLevel,"Level",curLevel,"PoolId",this.cardConfig.LevelUpPool) local nextCardLvConfig=ConfigManager.GetConfigDataByDoubleKey(ConfigName.ChangingCardLevel,"Level",curLevel+1,"PoolId",this.cardConfig.LevelUpPool)
this.SetCostItem(cardLvConfig.Exp) this.nextDrop.text="+"..nextCardLvConfig.ChangingForceExp[2]
end end
else else
@ -138,8 +148,7 @@ function this.UpdateWin()
Util.GetGameObject(this.curLvText.gameObject, "starImg"):SetActive(true) Util.GetGameObject(this.curLvText.gameObject, "starImg"):SetActive(true)
Util.GetGameObject(this.nextLvText.gameObject, "starImg"):SetActive(true) Util.GetGameObject(this.nextLvText.gameObject, "starImg"):SetActive(true)
this.curLvText.text=curStar this.curLvText.text=curStar
this.nextLvText.text=curStar+1 this.curDrop.text=curStar>0 and this.cardConfig.StarUpExp[curStar][2] or 0
this.upLvBtn.gameObject:SetActive(false) this.upLvBtn.gameObject:SetActive(false)
this.upStarBtn.gameObject:SetActive(true) this.upStarBtn.gameObject:SetActive(true)
this.skillLayout.gameObject:SetActive(true) this.skillLayout.gameObject:SetActive(true)
@ -151,14 +160,18 @@ function this.UpdateWin()
this.nextProp.gameObject:SetActive(false) this.nextProp.gameObject:SetActive(false)
this.costGrid.gameObject:SetActive(false) this.costGrid.gameObject:SetActive(false)
this.nextSkillDes.transform.parent.gameObject:SetActive(false) this.nextSkillDes.transform.parent.gameObject:SetActive(false)
this.nextDrop.gameObject:SetActive(false)
else else
this.nextSkillDes.gameObject:SetActive(true) this.nextSkillDes.gameObject:SetActive(true)
this.nextSkillDes.text=IncarnationManager.GetSkillDesStr(curCardId,curStar+1) this.nextSkillDes.text=IncarnationManager.GetSkillDesStr(curCardId,curStar+1)
this.nextProp.gameObject:SetActive(true) this.nextProp.gameObject:SetActive(true)
this.costGrid.gameObject:SetActive(true) this.costGrid.gameObject:SetActive(true)
this.nextDrop.gameObject:SetActive(true)
local nextPropData=IncarnationManager.GetChangeCardProperty(curCardId,false,true) local nextPropData=IncarnationManager.GetChangeCardProperty(curCardId,false,true)
this.nextLvText.text=curStar+1
this.SetPropInfo(this.nextProp,nextPropData) this.SetPropInfo(this.nextProp,nextPropData)
this.SetCostItem(this.cardConfig.StarUpCost[curStar+1]) this.SetCostItem(this.cardConfig.StarUpCost[curStar+1])
this.nextDrop.text="+"..this.cardConfig.StarUpExp[curStar+1][2]
end end
end end

View File

@ -339,6 +339,7 @@ function this.InitRedPointAllRelate()
RPData:SetParent(RedPointType.incarnation_buddish,RedPointType.incarnation) RPData:SetParent(RedPointType.incarnation_buddish,RedPointType.incarnation)
RPData:SetParent(RedPointType.incarnation_demon,RedPointType.incarnation) RPData:SetParent(RedPointType.incarnation_demon,RedPointType.incarnation)
RPData:SetParent(RedPointType.incarnation_taoist,RedPointType.incarnation) RPData:SetParent(RedPointType.incarnation_taoist,RedPointType.incarnation)
RPData:SetParent(RedPointType.incarnation_force,RedPointType.incarnation)
RPData:SetParent(RedPointType.incarnation,RedPointType.Practice) RPData:SetParent(RedPointType.incarnation,RedPointType.Practice)
--命格 --命格
@ -651,6 +652,7 @@ function this.RegisterRedCheckFunc()
RPData:AddCheckFunc(RedPointType.incarnation_buddish,IncarnationManager.CheckRedData) RPData:AddCheckFunc(RedPointType.incarnation_buddish,IncarnationManager.CheckRedData)
RPData:AddCheckFunc(RedPointType.incarnation_demon,IncarnationManager.CheckRedData) RPData:AddCheckFunc(RedPointType.incarnation_demon,IncarnationManager.CheckRedData)
RPData:AddCheckFunc(RedPointType.incarnation_taoist,IncarnationManager.CheckRedData) RPData:AddCheckFunc(RedPointType.incarnation_taoist,IncarnationManager.CheckRedData)
RPData:AddCheckFunc(RedPointType.incarnation_force,IncarnationManager.CheckPowerBtnRedData)
RPData:AddCheckFunc(RedPointType.tiandihonglu,OperatingManager.GetTianDiHongLuRedPointStatus) RPData:AddCheckFunc(RedPointType.tiandihonglu,OperatingManager.GetTianDiHongLuRedPointStatus)
RPData:AddCheckFunc(RedPointType.recruitTreasure_one,RecruitTreasureManager.GetRedPointStatus) RPData:AddCheckFunc(RedPointType.recruitTreasure_one,RecruitTreasureManager.GetRedPointStatus)