角色获取信息修改
parent
395139e630
commit
50bd2c87c5
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@ -1185,7 +1185,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 1.2099915, y: 123}
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m_AnchoredPosition: {x: 1.2099915, y: -140}
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m_SizeDelta: {x: 900, y: 900}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1452358353796855532
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@ -279,7 +279,7 @@ function this.ShowHeroLive(_heroSConfigData)
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--position[2]=_heroSConfigData.Position[2]-250
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local pos1={}
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pos1[1]=_heroSConfigData.Position[1]
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pos1[2]=_heroSConfigData.Position[2]-250
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pos1[2]=_heroSConfigData.Position[2]---250
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SetHEeroLiveToward(this.testLiveGO,_heroSConfigData.Toward,pos1)
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local idle = function() SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true) end
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SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete + idle
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