【主界面】提交

dev_chengFeng
ZhangBiao 2021-05-26 11:53:45 +08:00
parent 172f98c207
commit 5155b4aeb3
4 changed files with 8 additions and 0 deletions

View File

@ -362,6 +362,7 @@ GameEvent = {
PatFaceSendFinish="PatFace.PatFaceSendFinish",
PatFaceHaveGrowGift="PatFace.PatFaceHaveGrowGift",
PatFaceClear="PatFace.PatFaceClear",
RefreshRightUp = "PatFace.RefreshRightUp"
},
ATM_RankView={
OnRankChange="ATM_RankView.OnRankChange",

View File

@ -645,6 +645,7 @@ function this:AddListener()
Game.GlobalEvent:AddEvent(GameEvent.FindFairy.RefreshBuyOpenState, this.RefreshGiftBtnShow)
Game.GlobalEvent:AddEvent(GameEvent.Player.OnShowBattleUpLvTip, this.RefreshBattleUpLvTip)
Game.GlobalEvent:AddEvent(GameEvent.Player.OnPlayerGetSuperManReward, this.GetSuperManReward)
Game.GlobalEvent:AddEvent(GameEvent.PatFace.RefreshRightUp, this.SetRightBarSize)--刷新右上伸缩条
end
--移除事件监听(用于子类重写)
@ -660,6 +661,7 @@ function this:RemoveListener()
Game.GlobalEvent:RemoveEvent(GameEvent.EightDay.FifteenDayGift, this.RefreshEightGiftPreview)
Game.GlobalEvent:RemoveEvent(GameEvent.FindFairy.RefreshBuyOpenState, this.RefreshGiftBtnShow)
Game.GlobalEvent:RemoveEvent(GameEvent.Player.OnPlayerGetSuperManReward, this.GetSuperManReward)
Game.GlobalEvent:RemoveEvent(GameEvent.PatFace.RefreshRightUp, this.SetRightBarSize)--刷新右上伸缩条
end
function this.GetSuperManReward()
@ -766,6 +768,7 @@ end
--设置右侧条
function this.SetRightBarSize()
LogWarn("SetRightBarSize刷新")
this.RightUp2:SetActive(PlayerManager.level >= 5)
local bgSize = Util.GetGameObject(this.RightUp2,"BG"):GetComponent("RectTransform")
local btn = Util.GetGameObject(this.RightUp2,"BG/Button")

View File

@ -349,6 +349,7 @@ function this.FormationAdapter(teamInfo)
end
item.gameObject:SetActive(true)
local icon = Util.GetGameObject(item,"icon"):GetComponent("Image")
icon.sprite = this.spLoader:LoadSprite(GetResourcePath(XiuXianSkillConfig[value.id].Icon))
Util.AddOnceClick(item.gameObject,function ()
UIManager.OpenPanel(UIName.GeneralInfoPopup,GENERALINFO_TYPE.Imprint,value.id,value.heroTId)
end)

View File

@ -256,6 +256,9 @@ function this:OnClose()
fun()
fun = nil
end
Timer.New(function ()
Game.GlobalEvent:DispatchEvent(GameEvent.PatFace.RefreshRightUp)
end,1):Start()
end
--界面销毁时调用(用于子类重写)