【本地化】魂灵宝处需要修改

dev_chengFeng
ZhangBiao 2021-03-12 15:07:17 +08:00
parent 8430af12af
commit 51c0b51a87
1 changed files with 2 additions and 1 deletions

View File

@ -362,6 +362,7 @@ function this.EquipInfo()
--宝器 --宝器
for m = 1, 2 do for m = 1, 2 do
Util.GetGameObject(this.babyGrid,"Pre"..m.."/Frame").gameObject:SetActive(false) Util.GetGameObject(this.babyGrid,"Pre"..m.."/Frame").gameObject:SetActive(false)
Util.GetGameObject(this.babyGrid,"Pre"..m.."/Text"):GetComponent("RectTransform").sizeDelta = GetCurLanguage() == 0 and Vector2.New(48, 95) or Vector2.New(95, 95)
end end
local b=#curHeroData.jewels>0 local b=#curHeroData.jewels>0
this.babyTitle.gameObject:SetActive(b) this.babyTitle.gameObject:SetActive(b)
@ -379,7 +380,7 @@ function this.EquipInfo()
local pos= jewelConfig[data.id].Location local pos= jewelConfig[data.id].Location
local o=Util.GetGameObject(this.babyGrid,"Pre"..pos) local o=Util.GetGameObject(this.babyGrid,"Pre"..pos)
Util.GetGameObject(o,"Text"):GetComponent("RectTransform").sizeDelta = GetCurLanguage() == 0 and Vector2.New(48, 95) or Vector2.New(95, 95) LogRed("!!!")
local btn=Util.GetGameObject(o,"Frame") local btn=Util.GetGameObject(o,"Frame")
btn.gameObject:SetActive(true) btn.gameObject:SetActive(true)
local frame=Util.GetGameObject(o,"Frame"):GetComponent("Image") local frame=Util.GetGameObject(o,"Frame"):GetComponent("Image")