parent
b31036ccc5
commit
52ad37eee0
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@ -30,6 +30,7 @@ function this.UpdateMonthCardData(msg)
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for i = 1, #msg.monthinfos do
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for i = 1, #msg.monthinfos do
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if monthCardData[i].endingTime <= 0 then
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if monthCardData[i].endingTime <= 0 then
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this.showStr = string.format("恭喜您成功激活%s功能,是否立即前往月卡界面领取奖励。", MonthCardText[i])--Language[11384]
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this.showStr = string.format("恭喜您成功激活%s功能,是否立即前往月卡界面领取奖励。", MonthCardText[i])--Language[11384]
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break
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end
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end
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end
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end
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monthCardData = {}
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monthCardData = {}
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@ -150,12 +150,9 @@ function this:RechargeSuccessFunc()
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Game.GlobalEvent:DispatchEvent(GameEvent.EndLess.RechargeQinglongSerectSuccess,false,false)
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Game.GlobalEvent:DispatchEvent(GameEvent.EndLess.RechargeQinglongSerectSuccess,false,false)
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elseif curType == 4 then
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elseif curType == 4 then
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Game.GlobalEvent:DispatchEvent(GameEvent.SerectTreasure.RechargeSuccess,false,false)
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Game.GlobalEvent:DispatchEvent(GameEvent.SerectTreasure.RechargeSuccess,false,false)
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elseif curType == 5 then
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elseif curType == 5 or curType == 6 or curType == 7 then
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Game.GlobalEvent:DispatchEvent(GameEvent.TreasureOfHeaven.RechargeSuccess,false,false)
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elseif curType == 6 then
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Game.GlobalEvent:DispatchEvent(GameEvent.TreasureOfHeaven.RechargeSuccess,false,false)
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elseif curType == 7 then
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Game.GlobalEvent:DispatchEvent(GameEvent.TreasureOfHeaven.RechargeSuccess,false,false)
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Game.GlobalEvent:DispatchEvent(GameEvent.TreasureOfHeaven.RechargeSuccess,false,false)
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MonthCardManager.CheckMonthCardPatFace()
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end
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end
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parent:ClosePanel()
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parent:ClosePanel()
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end
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end
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