【锻器阁】调整魂印和宝物的顺序

gaoxin 2022-03-11 16:57:04 +08:00
parent d48d420dd2
commit 52bdc56af4
1 changed files with 8 additions and 8 deletions

View File

@ -4,8 +4,8 @@ local this = CompoundPanel
local TabBox = require("Modules/Common/TabBox")
local _TabData={ [1] = { default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002",select = "r_hero_xuanze_001", name = Language[10385] , funcType = FUNCTION_OPEN_TYPE.COMPOUND},
--[2] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "宝器锻造" },
[2] = { default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002",select = "r_hero_xuanze_001", name = Language[10386], funcType = FUNCTION_OPEN_TYPE.Treasure },
[3] = { default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002",select = "r_hero_xuanze_001", name = Language[10387] , funcType = FUNCTION_OPEN_TYPE.hunyin},
[2] = { default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002",select = "r_hero_xuanze_001", name = Language[10387] , funcType = FUNCTION_OPEN_TYPE.hunyin},
[3] = { default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002",select = "r_hero_xuanze_001", name = Language[10386], funcType = FUNCTION_OPEN_TYPE.Treasure },
}
local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),
select = Color.New(243 / 255, 235 / 255, 202 / 255, 1),
@ -16,8 +16,8 @@ local curIndex = 1
this.contents = {
[1] = {view = require("Modules/Compound/view/CompoundPanel_Equip"), panelName = "CompoundPanel_Equip"},
--[2] = {view = require("Modules/Compound/view/CompoundPanel_Talisman"), panelName = "CompoundPanel_Talisman"},
[2] = {view = require("Modules/Compound/view/CompoundPanel_Treasure"), panelName = "CompoundPanel_Treasure"},
[3] = {view = require("Modules/Compound/view/CompoundPanel_SoulPrint"), panelName = "CompoundPanel_SoulPrint"},
[2] = {view = require("Modules/Compound/view/CompoundPanel_SoulPrint"), panelName = "CompoundPanel_SoulPrint"},
[3] = {view = require("Modules/Compound/view/CompoundPanel_Treasure"), panelName = "CompoundPanel_Treasure"},
}
--初始化组件(用于子类重写)
function CompoundPanel:InitComponent()
@ -132,14 +132,14 @@ function this.SetBottomBarIsActive(tab, index)
local ConfigData = ConfigManager.GetConfig(ConfigName.SpecialConfig)
if index == 2 then
local string = ConfigData[89].Value
tab:SetActive(PlayerManager.level >= tonumber(string))
end
if index == 3 then
local string = ConfigData[40].Value
local num = string.split(string.split(string,"|")[1],"#")[2]
tab:SetActive(PlayerManager.level >= tonumber(num))
end
if index == 3 then
local string = ConfigData[89].Value
tab:SetActive(PlayerManager.level >= tonumber(string))
end
end
--切换视图