【牛气冲天】特效层级修改
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d99899d37f
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53308beca2
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@ -7580,7 +7580,7 @@ ParticleSystemRenderer:
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 200
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m_SortingOrder: 1
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m_RenderMode: 0
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m_SortMode: 0
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m_MinParticleSize: 0
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@ -44,6 +44,10 @@ function NiuQiChongTian:InitComponent()
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self.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.scrollItem.transform,self.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0,0))
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self.ScrollView.moveTween.MomentumAmount = 1
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self.ScrollView.moveTween.Strength = 2
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self.effect5 = Util.GetGameObject(self.reward, "icon (5)/UI_Effect_jinkuang_Yuan")
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Util.SetParticleSortLayer(self.effect5, 1)
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sortingOrder = 0
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end
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--绑定事件(用于子类重写)
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function NiuQiChongTian:BindEvent()
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@ -61,6 +65,7 @@ function NiuQiChongTian:RemoveListener()
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end
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function NiuQiChongTian:OnSortingOrderChange()
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Util.AddParticleSortLayer(self.effect5, self.sortingOrder - sortingOrder)
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sortingOrder = self.sortingOrder
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end
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@ -117,10 +122,6 @@ function NiuQiChongTian:SetProgress()
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Util.GetGameObject(item, "Text"):GetComponent("Text").text = progressData[i].value[2][1]
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Util.GetGameObject(item, "icon"):GetComponent("Image").sprite = Util.LoadSprite(artConfig[itemConfig[progressData[i].reward[1][1]].ResourceID].Name)
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Util.GetGameObject(item, "red"):SetActive(progressData[i].state == 1)
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if i == 5 and progressData[i].state ~= 2 then
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-- Util.GetGameObject(item, "UI_Effect_jinkuang_Yuan"):SetEffectLayer(self.sortingOrder)
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Util.AddParticleSortLayer(Util.GetGameObject(item, "UI_Effect_jinkuang_Yuan"), self.sortingOrder)
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end
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local btn = Util.GetGameObject(item, "icon")
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Util.AddOnceClick(btn,function ()
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if progressData[i].state == 1 then
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