【牛气冲天】特效层级修改

dev_chengFeng
ZhangBiao 2021-04-02 19:27:35 +08:00
parent d99899d37f
commit 53308beca2
2 changed files with 6 additions and 5 deletions

View File

@ -7580,7 +7580,7 @@ ParticleSystemRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 200
m_SortingOrder: 1
m_RenderMode: 0
m_SortMode: 0
m_MinParticleSize: 0

View File

@ -44,6 +44,10 @@ function NiuQiChongTian:InitComponent()
self.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.scrollItem.transform,self.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0,0))
self.ScrollView.moveTween.MomentumAmount = 1
self.ScrollView.moveTween.Strength = 2
self.effect5 = Util.GetGameObject(self.reward, "icon (5)/UI_Effect_jinkuang_Yuan")
Util.SetParticleSortLayer(self.effect5, 1)
sortingOrder = 0
end
--绑定事件(用于子类重写)
function NiuQiChongTian:BindEvent()
@ -61,6 +65,7 @@ function NiuQiChongTian:RemoveListener()
end
function NiuQiChongTian:OnSortingOrderChange()
Util.AddParticleSortLayer(self.effect5, self.sortingOrder - sortingOrder)
sortingOrder = self.sortingOrder
end
@ -117,10 +122,6 @@ function NiuQiChongTian:SetProgress()
Util.GetGameObject(item, "Text"):GetComponent("Text").text = progressData[i].value[2][1]
Util.GetGameObject(item, "icon"):GetComponent("Image").sprite = Util.LoadSprite(artConfig[itemConfig[progressData[i].reward[1][1]].ResourceID].Name)
Util.GetGameObject(item, "red"):SetActive(progressData[i].state == 1)
if i == 5 and progressData[i].state ~= 2 then
-- Util.GetGameObject(item, "UI_Effect_jinkuang_Yuan"):SetEffectLayer(self.sortingOrder)
Util.AddParticleSortLayer(Util.GetGameObject(item, "UI_Effect_jinkuang_Yuan"), self.sortingOrder)
end
local btn = Util.GetGameObject(item, "icon")
Util.AddOnceClick(btn,function ()
if progressData[i].state == 1 then