共鸣中去掉一键装备红点
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2f47e10caf
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548e43b486
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@ -1092,7 +1092,10 @@ function this.UpdateEquipPosHeroData(_equipOrTreasure, _type, _selectEquipDataLi
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--刷新界面
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--刷新界面
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this.ShowHeroEquip()
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this.ShowHeroEquip()
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--上阵刷新红点
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--上阵刷新红点
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this.allEquipUpRedPoint:SetActive((#HeroManager.GetHeroIsUpEquip(curHeroData.dynamicId) > 0 or (isCanUpEquipTreasure and #HeroManager.GetHeroIsUpTreasure(curHeroData.dynamicId,0) > 0)) and isUpZhen)
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this.allEquipUpRedPoint:SetActive(isUpZhen and
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((#HeroManager.GetHeroIsUpEquip(curHeroData.dynamicId) > 0 and not (HarmonyManager.IsInfo(curHeroData.dynamicId) and HarmonyManager.GetSingleAdditions(HarmonyAddType.AddEquip) ~= -1)) or
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(isCanUpEquipTreasure and #HeroManager.GetHeroIsUpTreasure(curHeroData.dynamicId,0) > 0)
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))
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this:OnClickTabBtn(indexBtnNum)
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this:OnClickTabBtn(indexBtnNum)
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-- --刷新当前英雄可穿装备
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-- --刷新当前英雄可穿装备
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-- if indexBtnNum == PosIdConst.All then
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-- if indexBtnNum == PosIdConst.All then
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@ -1191,7 +1194,11 @@ end
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function this:SortEquipDatas(_equipDatas)
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function this:SortEquipDatas(_equipDatas)
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if teamHero[curHeroData.dynamicId] then
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if teamHero[curHeroData.dynamicId] then
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isUpZhen = true
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isUpZhen = true
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this.allEquipUpRedPoint:SetActive((#HeroManager.GetHeroIsUpEquip(curHeroData.dynamicId) > 0 or (isCanUpEquipTreasure and #HeroManager.GetHeroIsUpTreasure(curHeroData.dynamicId,0) > 0)) and isUpZhen)
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--上阵刷新红点
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this.allEquipUpRedPoint:SetActive(isUpZhen and
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((#HeroManager.GetHeroIsUpEquip(curHeroData.dynamicId) > 0 and not (HarmonyManager.IsInfo(curHeroData.dynamicId) and HarmonyManager.GetSingleAdditions(HarmonyAddType.AddEquip) ~= -1)) or
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(isCanUpEquipTreasure and #HeroManager.GetHeroIsUpTreasure(curHeroData.dynamicId,0) > 0)
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))
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curHeroCanUpEquipTabs = HeroManager.GetHeroIsUpEquip(curHeroData.dynamicId)
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curHeroCanUpEquipTabs = HeroManager.GetHeroIsUpEquip(curHeroData.dynamicId)
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else
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else
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isUpZhen = false
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isUpZhen = false
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