【大闹天宫】已通关试炼节点,小人没往前走,或者挑战贪婪节点失败
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027bf0acde
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54c44d2983
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@ -143,7 +143,10 @@ function this.ShowBattleResultByExpedition()
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if not isBackBattle then
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local GetCurNodeInfo = ExpeditionManager.curAttackNodeInfo
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if GetCurNodeInfo.type == ExpeditionNodeType.Greed then--贪婪节点
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Game.GlobalEvent:DispatchEvent(GameEvent.Expedition.RefreshMainPanel)--刷新界面
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Timer.New(function ()
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Game.GlobalEvent:DispatchEvent(GameEvent.Expedition.RefreshPlayAniMainPanel)
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-- Game.GlobalEvent:DispatchEvent(GameEvent.Expedition.RefreshMainPanel)--刷新界面
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end,0.3):Start()
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PopupTipPanel.ShowTip( Language[12194])
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else
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MsgPanel.ShowTwo(Language[11540], function()
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@ -220,6 +220,7 @@ function this.ShowBattleResultByExpedition(drop)
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m_battlePanel:ClosePanel()
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end
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PopupTipPanel.ShowTip(Language[12192])
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Game.GlobalEvent:DispatchEvent(GameEvent.Expedition.RefreshPlayAniMainPanel)
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else
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UIManager.OpenPanel(UIName.RewardItemPopup,drop, 1,function(isBackBattle)--isBackBattle true时 为回放不走回调
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LogPink("isBackBattle "..tostring(isBackBattle))
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