万象境入口修改
parent
60172f3089
commit
568d7c8ee2
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@ -1235,7 +1235,7 @@ function this.InitFuncShow(funcType)
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if funcType then
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if funcType then
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if this.operateIcon[funcType] then
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if this.operateIcon[funcType] then
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local isOpen = ActTimeCtrlManager.SingleFuncState(funcType)
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local isOpen = ActTimeCtrlManager.SingleFuncState(funcType)
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if funcType == FUNCTION_OPEN_TYPE.TRIAL then
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if funcType == FUNCTION_OPEN_TYPE.ENDLESS then
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isOpen = ActTimeCtrlManager.IsQualifiled(funcType)
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isOpen = ActTimeCtrlManager.IsQualifiled(funcType)
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end
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end
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Util.SetColor(this.operateIcon[funcType].lock, Color.New(1, 1, 1, 0.59))
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Util.SetColor(this.operateIcon[funcType].lock, Color.New(1, 1, 1, 0.59))
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@ -1246,7 +1246,7 @@ function this.InitFuncShow(funcType)
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else
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else
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for i, v in pairs(this.operateIcon) do
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for i, v in pairs(this.operateIcon) do
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local isOpen = ActTimeCtrlManager.SingleFuncState(i)
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local isOpen = ActTimeCtrlManager.SingleFuncState(i)
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if i == FUNCTION_OPEN_TYPE.TRIAL then
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if i == FUNCTION_OPEN_TYPE.ENDLESS then
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isOpen = ActTimeCtrlManager.IsQualifiled(i)
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isOpen = ActTimeCtrlManager.IsQualifiled(i)
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end
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end
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v.lock:SetActive(not isOpen)
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v.lock:SetActive(not isOpen)
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