至尊降世兼容提交
parent
6abf049eb7
commit
57198fce39
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@ -121,7 +121,7 @@ function SupremeHeroPopupNew:InitComponent()
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this.lingxiaobaojian = Util.GetGameObject(this.btnLayer.transform, "threeTab")
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this.lingxiaobaojian = Util.GetGameObject(this.btnLayer.transform, "threeTab")
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this.lingxiaobaojianRed = Util.GetGameObject(this.lingxiaobaojian, "red")
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this.lingxiaobaojianRed = Util.GetGameObject(this.lingxiaobaojian, "red")
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this.fourTab = Util.GetGameObject(this.btnLayer.transform, "fourTab")
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this.fourTab = Util.GetGameObject(this.btnLayer.transform, "fourTab")
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this.fourTabRed = Util.GetGameObject(this.lingxiaobaojian, "red")
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this.fourTabRed = Util.GetGameObject(this.fourTab, "red")
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this.select = Util.GetGameObject(this.btnLayer.transform, "select")
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this.select = Util.GetGameObject(this.btnLayer.transform, "select")
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--1玉帝 2御剑
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--1玉帝 2御剑
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this.panelist = {}
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this.panelist = {}
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@ -292,10 +292,10 @@ function SupremeHeroPopupNew:OnShow()
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end
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end
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self:SetSelect()
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self:SetSelect()
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local actData = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.SupremeHero)
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local actData = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.SupremeHero)
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this.oneTab.gameObject:SetActive(true)
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this.oneTab.gameObject:SetActive(this.RefreshActive(1))
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this.tianjingzunzhe.gameObject:SetActive(true)
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this.tianjingzunzhe.gameObject:SetActive(this.RefreshActive(2))
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this.lingxiaobaojian.gameObject:SetActive(true)
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this.lingxiaobaojian.gameObject:SetActive(this.RefreshActive(3))
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this.fourTab.gameObject:SetActive(true)
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this.fourTab.gameObject:SetActive(this.RefreshActive(4))
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--curPage = 2
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--curPage = 2
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this.InitShowPanel()
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this.InitShowPanel()
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this.tianjingzunzheRed.gameObject:SetActive(this.RefreshRedPoint(2))
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this.tianjingzunzheRed.gameObject:SetActive(this.RefreshRedPoint(2))
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@ -434,6 +434,10 @@ function this.SetMissionData()
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DynamicActivityManager.Index = 6
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DynamicActivityManager.Index = 6
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JumpManager.GoJump(1300)
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JumpManager.GoJump(1300)
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Game.GlobalEvent:DispatchEvent(GameEvent.PatFace.PatFaceClear)
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Game.GlobalEvent:DispatchEvent(GameEvent.PatFace.PatFaceClear)
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elseif curPage == 4 and j == 3 then
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DynamicActivityManager.Index = 7
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JumpManager.GoJump(1300)
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Game.GlobalEvent:DispatchEvent(GameEvent.PatFace.PatFaceClear)
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else
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else
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NetManager.GetActivityRewardRequest(idList[curPage][j].id, actData.activityId,function(drop)
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NetManager.GetActivityRewardRequest(idList[curPage][j].id, actData.activityId,function(drop)
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UIManager.OpenPanel(UIName.RewardItemPopup,drop,1,function()
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UIManager.OpenPanel(UIName.RewardItemPopup,drop,1,function()
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@ -496,6 +500,17 @@ function this.RefreshRedPoint(indexType)
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return isShow
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return isShow
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end
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end
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function this.RefreshActive(indexType)
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local isShow = false
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local actData = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.SupremeHero)
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for k,v in ipairs(actData.mission) do
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if activityConfig[v.missionId].Sort == indexType then
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isShow = true
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end
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end
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return isShow
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end
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--界面关闭时调用(用于子类重写)
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--界面关闭时调用(用于子类重写)
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function SupremeHeroPopupNew:OnClose()
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function SupremeHeroPopupNew:OnClose()
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if this.timer then
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if this.timer then
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