parent
47edf3b630
commit
595487091b
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@ -350,7 +350,8 @@ function BattleLogic.CheckBattleLogic()
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if insertSkillRoleList and #insertSkillRoleList>0 then
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if insertSkillRoleList and #insertSkillRoleList>0 then
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insertSkillRole=insertSkillRoleList[1]
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insertSkillRole=insertSkillRoleList[1]
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SkillRole =insertSkillRole
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SkillRole =insertSkillRole
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table.removebyvalue(insertSkillRoleList,insertSkillRole)
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table_removebyvalue(insertSkillRoleList,insertSkillRole)
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--table.removebyvalue(insertSkillRoleList,insertSkillRole)
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insertSkillRole=nil
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insertSkillRole=nil
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--记录下正常执行行动的英雄的位置,插入英雄行动完,再按照正常顺序执行
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--记录下正常执行行动的英雄的位置,插入英雄行动完,再按照正常顺序执行
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lastPos=CurSkillPos[CurCamp]
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lastPos=CurSkillPos[CurCamp]
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@ -437,7 +438,8 @@ function BattleLogic.CheckHaveInsertRole()
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if insertSkillRoleList and #insertSkillRoleList>0 then
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if insertSkillRoleList and #insertSkillRoleList>0 then
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insertSkillRole=insertSkillRoleList[1]
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insertSkillRole=insertSkillRoleList[1]
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local SkillRole=insertSkillRole
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local SkillRole=insertSkillRole
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table.removebyvalue(insertSkillRoleList,insertSkillRole)
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--table.removebyvalue(insertSkillRoleList,insertSkillRole)
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table_removebyvalue(insertSkillRoleList,insertSkillRole)
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insertSkillRole=nil
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insertSkillRole=nil
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-- 如果找不到下一个人,直接交换阵营
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-- 如果找不到下一个人,直接交换阵营
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if not SkillRole then
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if not SkillRole then
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