【工具】打包工具优化
parent
081ff4c0d8
commit
595df075ed
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@ -253,8 +253,11 @@ public class AutoPack : EditorWindow
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Debug.Log(PackConfig[index][0] + ":母包工程资源替换完成");
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// 替换build-id
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EditorUtility.DisplayProgressBar("重写AndroidManifest", "", 1f);
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RewriteManifest(fromPath + "/src/main/AndroidManifest.xml", toPath + "/src/main/AndroidManifest.xml");
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Debug.Log(PackConfig[index][0] + ":母包Manifest修改完成");
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EditorUtility.ClearProgressBar();
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}
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private static void RewriteManifest(string f, string t)
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{
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@ -310,18 +313,39 @@ public class AutoPack : EditorWindow
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// 替换配置文件
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private static void ReplaceConfigAndVersion(int index)
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{
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EditorUtility.DisplayProgressBar("替换配置文件", "", 1f);
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string toPath = _MomPackPath + PackConfig[index][2] + "/src/main/assets/Android/";
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string fromPath = _MomPackPath + PackConfig[index][2] + "/Config/";
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File.Copy(fromPath + ConfigFileName, toPath + ConfigFileName, true);
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File.Copy(fromPath + VersionFileName, toPath + VersionFileName, true);
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Debug.Log(PackConfig[index][0]+":配置文件替换完成");
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EditorUtility.ClearProgressBar();
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}
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// 开始生成apk
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private static void StartGradleBuild(int index)
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{
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GameEditor.Util.ProcessUtil.ProcessCommand(_MomPackPath + PackConfig[index][2], "gradlew assembleDebug");
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EditorUtility.DisplayProgressBar("正在生成APK", "", 1f);
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string apkPath = _MomPackPath + PackConfig[index][2] + "/APK/";
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if (!Directory.Exists(apkPath))
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{
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Directory.CreateDirectory(apkPath);
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}
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string time = DateTime.Now.ToString("yyyy_MM_dd_hh_mm_ss");
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if (!Directory.Exists(apkPath + time))
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{
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Directory.CreateDirectory(apkPath + time);
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}
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GameEditor.Util.ProcessUtil.ProcessCommand(_MomPackPath + PackConfig[index][2], "gradlew assembleRelease>" + apkPath + time +"/_log.txt");
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EditorUtility.DisplayProgressBar("正在导出APK", "", 1f);
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string apkFilePath = _MomPackPath + PackConfig[index][2] + "/build/outputs/apk/release/" + PackConfig[index][2] + "-release.apk";
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if (File.Exists(apkFilePath))
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{
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File.Copy(apkFilePath, apkPath + time + "/" + PackConfig[index][2] + ".apk");
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}
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Debug.Log(PackConfig[index][0] + ":打包完成");
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EditorUtility.ClearProgressBar();
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}
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//private static void ExportXcode(string _sceneName)
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