新英雄上阵修改提交
parent
2f17b7af58
commit
5999c18900
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@ -125,6 +125,7 @@ function this:InitComponent()
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--筛选按钮
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--筛选按钮
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for i = 0, 5 do
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for i = 0, 5 do
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tabs[i] = Util.GetGameObject(this.gameObject, "Tabs/Grid/Btn" .. i)
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tabs[i] = Util.GetGameObject(this.gameObject, "Tabs/Grid/Btn" .. i)
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tabs[i]:SetActive(true)
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if tabsImg[i + 1] then
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if tabsImg[i + 1] then
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Util.GetGameObject(tabs[i], "Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite(tabsImg[i + 1])
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Util.GetGameObject(tabs[i], "Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite(tabsImg[i + 1])
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end
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end
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@ -853,13 +854,13 @@ function this.SingleHeroDataShow(_go, _heroData)
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else
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else
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redPot.gameObject:SetActive(false)
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redPot.gameObject:SetActive(false)
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end
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end
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if _heroData.property then
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-- if _heroData.property then
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changeProBtn:SetActive(_heroData.property>=5)
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-- changeProBtn:SetActive(_heroData.property>=5)
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pro.sprite= this.spLoader:LoadSprite(GetProStrImageByProNum(heroData.property))
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-- pro.sprite= this.spLoader:LoadSprite(GetProStrImageByProNum(heroData.property))
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else
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-- else
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changeProBtn:SetActive(false)
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changeProBtn:SetActive(false)
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pro.sprite= this.spLoader:LoadSprite(GetProStrImageByProNum(heroData.heroConfig.PropertyName))
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pro.sprite= this.spLoader:LoadSprite(GetProStrImageByProNum(heroData.heroConfig.PropertyName))
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end
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--end
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icon.sprite=this.spLoader:LoadSprite(heroData.icon)
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icon.sprite=this.spLoader:LoadSprite(heroData.icon)
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local level=heroData.lv
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local level=heroData.lv
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pos.sprite = this.spLoader:LoadSprite(heroData.professionIcon)
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pos.sprite = this.spLoader:LoadSprite(heroData.professionIcon)
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@ -1001,13 +1002,13 @@ function this.SingleHeroDataShow(_go, _heroData)
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end
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end
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-- 点击事件
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-- 点击事件
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Util.AddOnceClick(go, function()
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Util.AddOnceClick(go, function()
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if heroData.property and heroData.property>=5 then
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-- if heroData.property and heroData.property>=5 then
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UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.ChangeHeroPro,heroData,function()
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-- UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.ChangeHeroPro,heroData,function()
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LogError("刷新界面数据")
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-- LogError("刷新界面数据")
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this.RefreshShow(false,false)
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-- this.RefreshShow(false,false)
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end)
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-- end)
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return
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-- return
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end
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-- end
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-- 判断是上阵还是下阵
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-- 判断是上阵还是下阵
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local formationAction = FORMATION_ACTION.UP
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local formationAction = FORMATION_ACTION.UP
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for k, v in ipairs(this.choosedList) do
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for k, v in ipairs(this.choosedList) do
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@ -32,7 +32,7 @@ function this:InitComponent(gameObject)
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this.selectBtn=Util.GetGameObject(gameObject, "Tabs/selectBtn")
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this.selectBtn=Util.GetGameObject(gameObject, "Tabs/selectBtn")
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this.hintTxt=Util.GetGameObject(gameObject, "tipTxt")
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this.hintTxt=Util.GetGameObject(gameObject, "tipTxt")
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this.btns={}
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this.btns={}
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for i = 1, 4 do
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for i = 1, 5 do
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this.btns[i]=Util.GetGameObject(gameObject, "Tabs/grid/Btn"..i)
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this.btns[i]=Util.GetGameObject(gameObject, "Tabs/grid/Btn"..i)
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end
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end
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@ -48,7 +48,7 @@ function this:BindEvent()
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Util.AddClick(this.cancelBtn,function()
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Util.AddClick(this.cancelBtn,function()
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parent:ClosePanel()
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parent:ClosePanel()
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end)
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end)
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for i = 1, 4 do
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for i = 1, 5 do
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Util.AddClick(this.btns[i], function()
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Util.AddClick(this.btns[i], function()
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if i == curProId then
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if i == curProId then
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return
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return
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