【降妖夺宝】特效补提
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@ -61,6 +61,11 @@ function XiangYaoDuoBao:InitComponent(gameObject)
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this.reward = Util.GetGameObject(this.gameObject, "mid/reward")
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this.reward = Util.GetGameObject(this.gameObject, "mid/reward")
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this.value = Util.GetGameObject(this.gameObject, "mid/value")
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this.value = Util.GetGameObject(this.gameObject, "mid/value")
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this.effect1 = Util.GetGameObject(this.gameObject, "Effect_xiaozhuanfeng_hit01")
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this.effect2 = Util.GetGameObject(this.gameObject, "Effect_xiaozhuanfeng_hit02")
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this.effect1:SetActive(false)
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this.effect2:SetActive(false)
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end
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end
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function XiangYaoDuoBao:BindEvent()
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function XiangYaoDuoBao:BindEvent()
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@ -86,7 +91,9 @@ function XiangYaoDuoBao:OnShow(_sortingOrder,_parent)
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local actId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.XiangYaoDuoBao)
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local actId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.XiangYaoDuoBao)
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if not actId or actId <= 0 then return end
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if not actId or actId <= 0 then return end
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parent = _parent
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parent = _parent
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sortingOrder = _sortingOrder
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Util.AddParticleSortLayer(this.effect1, _sortingOrder - sortingOrder)
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Util.AddParticleSortLayer(this.effect2, _sortingOrder - sortingOrder)
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sortingOrder = sortingOrder
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this.gameObject:SetActive(true)
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this.gameObject:SetActive(true)
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this:Refresh()
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this:Refresh()
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@ -215,9 +222,11 @@ function XiangYaoDuoBao:refreshBtnShow()
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end
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end
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local recruitOne = function()
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local recruitOne = function()
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RoleLiveGOGraphic.AnimationState:SetAnimation(0, "hit1", true)
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RoleLiveGOGraphic.AnimationState:SetAnimation(0, "hit1", true)
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this.effect1:SetActive(true)
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this.mainPanel.mask:SetActive(true)
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this.mainPanel.mask:SetActive(true)
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Timer.New(function ()
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Timer.New(function ()
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RoleLiveGOGraphic.AnimationState:SetAnimation(0, "idle", true)
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RoleLiveGOGraphic.AnimationState:SetAnimation(0, "idle", true)
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this.effect1:SetActive(false)
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this.mainPanel.mask:SetActive(false)
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this.mainPanel.mask:SetActive(false)
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RecruitManager.RecruitRequest(singleRecruit.Id, function(msg)
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RecruitManager.RecruitRequest(singleRecruit.Id, function(msg)
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PrivilegeManager.RefreshPrivilegeUsedTimes(maxtimesId,1)--记录抽卡次数
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PrivilegeManager.RefreshPrivilegeUsedTimes(maxtimesId,1)--记录抽卡次数
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@ -246,9 +255,11 @@ function XiangYaoDuoBao:refreshBtnShow()
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end
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end
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local recruitTen = function()
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local recruitTen = function()
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RoleLiveGOGraphic.AnimationState:SetAnimation(0, "hit3", true)
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RoleLiveGOGraphic.AnimationState:SetAnimation(0, "hit3", true)
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this.effect2:SetActive(true)
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this.mainPanel.mask:SetActive(true)
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this.mainPanel.mask:SetActive(true)
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Timer.New(function ()
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Timer.New(function ()
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RoleLiveGOGraphic.AnimationState:SetAnimation(0, "idle", true)
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RoleLiveGOGraphic.AnimationState:SetAnimation(0, "idle", true)
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this.effect2:SetActive(false)
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this.mainPanel.mask:SetActive(false)
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this.mainPanel.mask:SetActive(false)
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RecruitManager.RecruitRequest(tenRecruit.Id, function(msg)
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RecruitManager.RecruitRequest(tenRecruit.Id, function(msg)
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PrivilegeManager.RefreshPrivilegeUsedTimes(maxtimesId,10)--记录抽卡次数
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PrivilegeManager.RefreshPrivilegeUsedTimes(maxtimesId,10)--记录抽卡次数
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@ -258,7 +269,7 @@ function XiangYaoDuoBao:refreshBtnShow()
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UIManager.OpenPanel(UIName.SingleRecruitPanel, msg.drop.Hero,tenRecruit.Id,bType.Btn10,{RecruitType.XiangYaoTen,RecruitType.XiangYaoTen})
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UIManager.OpenPanel(UIName.SingleRecruitPanel, msg.drop.Hero,tenRecruit.Id,bType.Btn10,{RecruitType.XiangYaoTen,RecruitType.XiangYaoTen})
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CheckRedPointStatus(RedPointType.XiangYaoDuoBao)
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CheckRedPointStatus(RedPointType.XiangYaoDuoBao)
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end,freeTimesId)
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end,freeTimesId)
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end,1.2):Start()
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end,2.5):Start()
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end
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end
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if state==0 and d[1] ==16 and not isFree then
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if state==0 and d[1] ==16 and not isFree then
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UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.RecruitConfirm,tenRecruit.Id,recruitTen)
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UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.RecruitConfirm,tenRecruit.Id,recruitTen)
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