【易经宝库】抽取灵兽报错修复

ZhangBiao 2020-11-10 16:25:42 +08:00 committed by zhangqiang
parent 961f2a6955
commit 5a075c4fb5
1 changed files with 9 additions and 1 deletions

View File

@ -191,7 +191,8 @@ function YiJingBaoKu:AddBackToFrontClick()
trigger = false trigger = false
-- LogYellow("请求的MissionId"..ActData.finalCardDatas[index].Id) -- LogYellow("请求的MissionId"..ActData.finalCardDatas[index].Id)
NetManager.GetActivityRewardRequest(ActData.finalCardDatas[index].Id,ActData.activityId,function (drop) NetManager.GetActivityRewardRequest(ActData.finalCardDatas[index].Id,ActData.activityId,function (drop)
YiJingBaoKu:SetSingleCardData(index,value,{drop.itemlist[1].itemId,drop.itemlist[1].itemNum}) local tempData = YiJingBaoKu:RebuildDrop(drop)
YiJingBaoKu:SetSingleCardData(index,value,tempData)
local thread=coroutine.start(function() local thread=coroutine.start(function()
this.effect.transform:SetParent(value.transform) this.effect.transform:SetParent(value.transform)
this.effect:GetComponent("RectTransform").localPosition = Vector3.zero this.effect:GetComponent("RectTransform").localPosition = Vector3.zero
@ -215,6 +216,13 @@ function YiJingBaoKu:AddBackToFrontClick()
end) end)
end end
end end
function YiJingBaoKu:RebuildDrop(drop)
local tempTable = BagManager.GetTableByBackDropData(drop)
local reward = {tempTable[1].sId,tempTable[1].num}
return reward
end
--单个翻卡赋值 --单个翻卡赋值
function YiJingBaoKu:SetSingleCardData(index,item,reward) function YiJingBaoKu:SetSingleCardData(index,item,reward)
local root = Util.GetGameObject(item,"front") local root = Util.GetGameObject(item,"front")