[全民福利]=====提交
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m_Layer: 5
|
||||||
|
m_Name: btn_qmfl
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!224 &5948297063629251227
|
||||||
|
RectTransform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2503245927126316477}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 794766830}
|
||||||
|
m_RootOrder: 3
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
|
m_AnchoredPosition: {x: -331, y: -81}
|
||||||
|
m_SizeDelta: {x: 127, y: 126}
|
||||||
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
--- !u!222 &3525429416355557277
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2503245927126316477}
|
||||||
|
m_CullTransparentMesh: 0
|
||||||
|
--- !u!114 &2047576208588099738
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2503245927126316477}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_RaycastTarget: 1
|
||||||
|
m_OnCullStateChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
||||||
|
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||||
|
m_Sprite: {fileID: 0}
|
||||||
|
m_Type: 0
|
||||||
|
m_PreserveAspect: 0
|
||||||
|
m_FillCenter: 1
|
||||||
|
m_FillMethod: 4
|
||||||
|
m_FillAmount: 1
|
||||||
|
m_FillClockwise: 1
|
||||||
|
m_FillOrigin: 0
|
||||||
|
m_UseSpriteMesh: 0
|
||||||
|
--- !u!114 &5003149817262781559
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2503245927126316477}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 1392445389, guid: f70555f144d8491a825f0804e09c671c, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Navigation:
|
||||||
|
m_Mode: 3
|
||||||
|
m_SelectOnUp: {fileID: 0}
|
||||||
|
m_SelectOnDown: {fileID: 0}
|
||||||
|
m_SelectOnLeft: {fileID: 0}
|
||||||
|
m_SelectOnRight: {fileID: 0}
|
||||||
|
m_Transition: 1
|
||||||
|
m_Colors:
|
||||||
|
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||||
|
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
|
||||||
|
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
|
||||||
|
m_ColorMultiplier: 1
|
||||||
|
m_FadeDuration: 0.1
|
||||||
|
m_SpriteState:
|
||||||
|
m_HighlightedSprite: {fileID: 0}
|
||||||
|
m_PressedSprite: {fileID: 0}
|
||||||
|
m_DisabledSprite: {fileID: 0}
|
||||||
|
m_AnimationTriggers:
|
||||||
|
m_NormalTrigger: Normal
|
||||||
|
m_HighlightedTrigger: Highlighted
|
||||||
|
m_PressedTrigger: Pressed
|
||||||
|
m_DisabledTrigger: Disabled
|
||||||
|
m_Interactable: 1
|
||||||
|
m_TargetGraphic: {fileID: 2047576208588099738}
|
||||||
|
m_OnClick:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
|
||||||
|
Culture=neutral, PublicKeyToken=null
|
||||||
--- !u!1 &4621959944646165924
|
--- !u!1 &4621959944646165924
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
@ -264,6 +264,7 @@ ConfigName = {
|
||||||
CompareNumItem="CompareNumItem",
|
CompareNumItem="CompareNumItem",
|
||||||
CompareNumSetting="CompareNumSetting",
|
CompareNumSetting="CompareNumSetting",
|
||||||
PrestigeConfig="PrestigeConfig",
|
PrestigeConfig="PrestigeConfig",
|
||||||
|
UniversalWelfareConfig="UniversalWelfareConfig",
|
||||||
}
|
}
|
||||||
|
|
||||||
require "Framework/GameDataBase"
|
require "Framework/GameDataBase"
|
||||||
|
|
|
@ -470,6 +470,7 @@ UIName = {
|
||||||
HomeLandEquipPopup=478, --摘星阁弹窗
|
HomeLandEquipPopup=478, --摘星阁弹窗
|
||||||
NewShenZunPanel=479, --新神尊特权界面
|
NewShenZunPanel=479, --新神尊特权界面
|
||||||
NewShenZunExpExchangePopup=480, --新神尊特权兑换弹窗
|
NewShenZunExpExchangePopup=480, --新神尊特权兑换弹窗
|
||||||
|
QuanMinFLPanel=481, --gm全民福利
|
||||||
}
|
}
|
||||||
|
|
||||||
SubUIConfig = {
|
SubUIConfig = {
|
||||||
|
|
|
@ -72,6 +72,17 @@ function this.TimeCountDown()
|
||||||
Game.GlobalEvent:DispatchEvent(GameEvent.Activity.OnlineState, this.haveOnlineTime, this.onlineData,this.onlineTime)
|
Game.GlobalEvent:DispatchEvent(GameEvent.Activity.OnlineState, this.haveOnlineTime, this.onlineData,this.onlineTime)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--检测是否有全民福利
|
||||||
|
function this.CheckIsHaveHaveQMFL(type, id)
|
||||||
|
local list=ConfigManager.TryGetAllConfigsDataByDoubleKey(ConfigName.UniversalWelfareConfig,"GlobalActivityType",type,"GlobalActivity",id)
|
||||||
|
if list and #list>0 then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
function this.InitActivityData()
|
function this.InitActivityData()
|
||||||
for i, v in ConfigPairs(ActivityRewardConfig) do
|
for i, v in ConfigPairs(ActivityRewardConfig) do
|
||||||
--获取在线礼包数据
|
--获取在线礼包数据
|
||||||
|
@ -138,12 +149,12 @@ function this.InitActivityServerData(msg, isUpdate)
|
||||||
if GlobalActivity[v.activityId] then
|
if GlobalActivity[v.activityId] then
|
||||||
this.CheckMoneyProgress(v)
|
this.CheckMoneyProgress(v)
|
||||||
this.mission[v.activityId] = v
|
this.mission[v.activityId] = v
|
||||||
-- LogYellow("刷新活动数据activityId:" .. v.activityId .. " value:" .. v.value)
|
LogYellow("刷新活动数据activityId:" .. v.activityId .. " value:" .. v.value)
|
||||||
-- if v.endTime and v.endTime > 0 then
|
-- if v.endTime and v.endTime > 0 then
|
||||||
-- LogYellow(" 结束日期:"..TimeStampToDateStr4(v.endTime))
|
-- LogYellow(" 结束日期:"..TimeStampToDateStr4(v.endTime))
|
||||||
-- end
|
-- end
|
||||||
for n, m in ipairs(v.mission) do
|
for n, m in ipairs(v.mission) do
|
||||||
-- LogGreen(" 刷新活动数据missionId:" .. m.missionId .. " state:" .. m.state .. " progress:" .. m.progress)
|
LogGreen(" 刷新活动数据missionId:" .. m.missionId .. " state:" .. m.state .. " progress:" .. m.progress)
|
||||||
if (v.activityId == ActivityTypeDef.OnlineGift) then
|
if (v.activityId == ActivityTypeDef.OnlineGift) then
|
||||||
this.onlineOpen = true
|
this.onlineOpen = true
|
||||||
this.onlineGetRewardState[m.missionId] = m.state
|
this.onlineGetRewardState[m.missionId] = m.state
|
||||||
|
|
|
@ -4,6 +4,7 @@ local itemnum = 0
|
||||||
local LocalData = {
|
local LocalData = {
|
||||||
[ActivityTypeDef.QiJieTreasure] = {itemId = 1242,hp = HELP_TYPE.QiJieTreasure,imgName = "q_qjsl_qjmb2",imgBg = "q_qjsl_qjmb",unLockType = 4,Tips = "挑战七界试炼,提升秘宝等级,激活秘宝后还可领取额外奖励"},--七界秘宝
|
[ActivityTypeDef.QiJieTreasure] = {itemId = 1242,hp = HELP_TYPE.QiJieTreasure,imgName = "q_qjsl_qjmb2",imgBg = "q_qjsl_qjmb",unLockType = 4,Tips = "挑战七界试炼,提升秘宝等级,激活秘宝后还可领取额外奖励"},--七界秘宝
|
||||||
}
|
}
|
||||||
|
local id=0
|
||||||
--初始化组件(用于子类重写)
|
--初始化组件(用于子类重写)
|
||||||
function GeneralTreasurePanel:InitComponent()
|
function GeneralTreasurePanel:InitComponent()
|
||||||
self.spLoader = SpriteLoader.New()
|
self.spLoader = SpriteLoader.New()
|
||||||
|
@ -23,7 +24,8 @@ function GeneralTreasurePanel:InitComponent()
|
||||||
self.itemPos = Util.GetGameObject(self.transform, "bg/pageContent/itemPos")
|
self.itemPos = Util.GetGameObject(self.transform, "bg/pageContent/itemPos")
|
||||||
--img
|
--img
|
||||||
self.titleName = Util.GetGameObject(self.transform, "bg/titleName"):GetComponent("Image")
|
self.titleName = Util.GetGameObject(self.transform, "bg/titleName"):GetComponent("Image")
|
||||||
|
self.btn_qmfl=Util.GetGameObject(self.transform, "bg/topBar/btn_qmfl")
|
||||||
|
self.btn_qmfl:GetComponent("Image").sprite=self.spLoader:LoadSprite("GM_qmfl_botton_zh")
|
||||||
--设置滚动条
|
--设置滚动条
|
||||||
self.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView,self.treasureList.transform,self.itemPre,nil,Vector2.New(950, 1000),1,1,Vector2.New(100, 25))
|
self.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView,self.treasureList.transform,self.itemPre,nil,Vector2.New(950, 1000),1,1,Vector2.New(100, 25))
|
||||||
self.ScrollView.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(0, 0)
|
self.ScrollView.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(0, 0)
|
||||||
|
@ -42,6 +44,10 @@ function GeneralTreasurePanel:BindEvent()
|
||||||
Util.AddClick(self.quesBtn,function()
|
Util.AddClick(self.quesBtn,function()
|
||||||
UIManager.OpenPanel(UIName.HelpPopup,LocalData[self.curType].hp,self.helpPosition.x,self.helpPosition.y)
|
UIManager.OpenPanel(UIName.HelpPopup,LocalData[self.curType].hp,self.helpPosition.x,self.helpPosition.y)
|
||||||
end)
|
end)
|
||||||
|
Util.AddClick(self.btn_qmfl,function()
|
||||||
|
--LogGreen(this.helpPosition.x.."+"..this.helpPosition.y)
|
||||||
|
UIManager.OpenPanel(UIName.QuanMinFLPanel,id)
|
||||||
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
function GeneralTreasurePanel:OnSortingOrderChange()
|
function GeneralTreasurePanel:OnSortingOrderChange()
|
||||||
|
@ -66,6 +72,14 @@ end
|
||||||
-- 打开,重新打开时回调
|
-- 打开,重新打开时回调
|
||||||
function GeneralTreasurePanel:OnShow()
|
function GeneralTreasurePanel:OnShow()
|
||||||
--暂时注释
|
--暂时注释
|
||||||
|
LogError("curtype========"..self.curType)
|
||||||
|
if self.curType==83 then
|
||||||
|
id=ActivityGiftManager.GetActivityIdByType(self.curType)
|
||||||
|
self.btn_qmfl:SetActive(ActivityGiftManager.GetActivityInfoByType(10502)~=nil and ActivityGiftManager.CheckIsHaveHaveQMFL(self.curType,id) )
|
||||||
|
LogError("id=============="..id)
|
||||||
|
else
|
||||||
|
self.btn_qmfl:SetActive(false)
|
||||||
|
end
|
||||||
self.treasureData = GeneralTreasureMangaer.GetTreasureData(self.curType)
|
self.treasureData = GeneralTreasureMangaer.GetTreasureData(self.curType)
|
||||||
self:ShowTime()
|
self:ShowTime()
|
||||||
self:topBar()
|
self:topBar()
|
||||||
|
|
|
@ -10,6 +10,7 @@ local treasureState = 0
|
||||||
local itemsList={}
|
local itemsList={}
|
||||||
local maskList={}
|
local maskList={}
|
||||||
local isPlayAnim = true
|
local isPlayAnim = true
|
||||||
|
local curId=0
|
||||||
function this:InitComponent(gameObject)
|
function this:InitComponent(gameObject)
|
||||||
this.spLoader = SpriteLoader.New()
|
this.spLoader = SpriteLoader.New()
|
||||||
--topBar/btnBack
|
--topBar/btnBack
|
||||||
|
@ -36,7 +37,8 @@ function this:InitComponent(gameObject)
|
||||||
this.canOpenExtra.gameObject:SetActive(false)
|
this.canOpenExtra.gameObject:SetActive(false)
|
||||||
this.openExtra = Util.GetGameObject(this.gameObject, "topBar/UI_Effect_BaoXiang_KaiQi")
|
this.openExtra = Util.GetGameObject(this.gameObject, "topBar/UI_Effect_BaoXiang_KaiQi")
|
||||||
this.openExtra.gameObject:SetActive(false)
|
this.openExtra.gameObject:SetActive(false)
|
||||||
|
this.btn_qmfl=Util.GetGameObject(this.gameObject, "topBar/btn_qmfl")
|
||||||
|
this.btn_qmfl:GetComponent("Image").sprite=this.spLoader:LoadSprite("GM_qmfl_botton_zh")
|
||||||
this.treasureList = Util.GetGameObject(this.gameObject, "bg/pageContent/treasureList")
|
this.treasureList = Util.GetGameObject(this.gameObject, "bg/pageContent/treasureList")
|
||||||
local v2 = this.treasureList:GetComponent("RectTransform").sizeDelta
|
local v2 = this.treasureList:GetComponent("RectTransform").sizeDelta
|
||||||
this.itemPre = Util.GetGameObject(this.treasureList, "itemPro")
|
this.itemPre = Util.GetGameObject(this.treasureList, "itemPro")
|
||||||
|
@ -57,6 +59,11 @@ function this:BindEvent()
|
||||||
--LogGreen(this.helpPosition.x.."+"..this.helpPosition.y)
|
--LogGreen(this.helpPosition.x.."+"..this.helpPosition.y)
|
||||||
UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.QingLongSerectTreasure,this.helpPosition.x,this.helpPosition.y)
|
UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.QingLongSerectTreasure,this.helpPosition.x,this.helpPosition.y)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
Util.AddClick(this.btn_qmfl,function()
|
||||||
|
--LogGreen(this.helpPosition.x.."+"..this.helpPosition.y)
|
||||||
|
UIManager.OpenPanel(UIName.QuanMinFLPanel,curId)
|
||||||
|
end)
|
||||||
end
|
end
|
||||||
function this:AddListener()
|
function this:AddListener()
|
||||||
Game.GlobalEvent:AddEvent(GameEvent.TreasureOfHeaven.BuyQinglongSerectLevelSuccess, this.refresh)
|
Game.GlobalEvent:AddEvent(GameEvent.TreasureOfHeaven.BuyQinglongSerectLevelSuccess, this.refresh)
|
||||||
|
@ -93,6 +100,8 @@ function this:OnShow(_parent,...)
|
||||||
parent:ClosePanel()
|
parent:ClosePanel()
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
curId=ActivityGiftManager.GetActivityIdByType(ActivityTypeDef.TreasureOfSomeBody)
|
||||||
|
this.btn_qmfl:SetActive(ActivityGiftManager.GetActivityInfoByType(10502)~=nil and ActivityGiftManager.CheckIsHaveHaveQMFL(ActivityTypeDef.TreasureOfSomeBody,curId))
|
||||||
local startTime,endTime,endTimeScale = QinglongSerectTreasureManager.GetTimeStartToEnd()
|
local startTime,endTime,endTimeScale = QinglongSerectTreasureManager.GetTimeStartToEnd()
|
||||||
-- this.timeTxt.text = "活动时间:"
|
-- this.timeTxt.text = "活动时间:"
|
||||||
-- this.time.text = startTime.."-"..endTime
|
-- this.time.text = startTime.."-"..endTime
|
||||||
|
|
|
@ -36,6 +36,8 @@ function GrowthGiftPage:InitComponent()
|
||||||
--滚动条和预设
|
--滚动条和预设
|
||||||
self.scrollItem = Util.GetGameObject(self.gameObject, "rzyBg/scrollItem")
|
self.scrollItem = Util.GetGameObject(self.gameObject, "rzyBg/scrollItem")
|
||||||
self.itemPre = Util.GetGameObject(self.gameObject, "rzyBg/ItemPre")
|
self.itemPre = Util.GetGameObject(self.gameObject, "rzyBg/ItemPre")
|
||||||
|
self.btn_qmfl=Util.GetGameObject(self.gameObject, "rzyBg/bg/btn_qmfl")
|
||||||
|
self.btn_qmfl:GetComponent("Image").sprite=self.spLoader:LoadSprite("GM_qmfl_botton_zh")
|
||||||
--设置滚动条
|
--设置滚动条
|
||||||
local rootHight = self.scrollItem.transform.rect.height
|
local rootHight = self.scrollItem.transform.rect.height
|
||||||
local width = self.scrollItem.transform.rect.width
|
local width = self.scrollItem.transform.rect.width
|
||||||
|
@ -50,6 +52,11 @@ function GrowthGiftPage:BindEvent()
|
||||||
Util.AddOnceClick(self.btnInvest,function()
|
Util.AddOnceClick(self.btnInvest,function()
|
||||||
self:OnBtnInvestClicked()
|
self:OnBtnInvestClicked()
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
Util.AddClick(self.btn_qmfl,function()
|
||||||
|
--LogGreen(this.helpPosition.x.."+"..this.helpPosition.y)
|
||||||
|
UIManager.OpenPanel(UIName.QuanMinFLPanel,self.curActiId)
|
||||||
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
--添加事件监听(用于子类重写)
|
--添加事件监听(用于子类重写)
|
||||||
|
@ -80,6 +87,7 @@ function GrowthGiftPage:OnShow(_sortingOrder)
|
||||||
end
|
end
|
||||||
|
|
||||||
self.curActiId = self.actConfig.ActId
|
self.curActiId = self.actConfig.ActId
|
||||||
|
self.btn_qmfl:SetActive(ActivityGiftManager.GetActivityInfoByType(10502)~=nil and ActivityGiftManager.CheckIsHaveHaveQMFL(ActivityTypeDef.GrowthReward,self.curActiId) )
|
||||||
self.actType = self.actConfig.ActiveType
|
self.actType = self.actConfig.ActiveType
|
||||||
if self.actConfig.IfBack == 1 then
|
if self.actConfig.IfBack == 1 then
|
||||||
if self.actConfig.ActiveType > 0 then
|
if self.actConfig.ActiveType > 0 then
|
||||||
|
|
|
@ -0,0 +1,202 @@
|
||||||
|
require("Base/BasePanel")
|
||||||
|
QuanMinFLPanel = Inherit(BasePanel)
|
||||||
|
local this= QuanMinFLPanel
|
||||||
|
local sortingOrder = 0
|
||||||
|
local rewardNameConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)--读取奖励名称信息
|
||||||
|
local GlobalActivity = ConfigManager.GetConfig(ConfigName.GlobalActivity)
|
||||||
|
local actRewardConfig = ConfigManager.GetConfig(ConfigName.ActivityRewardConfig)
|
||||||
|
local UniversalWelfareConfig=ConfigManager.GetConfig(ConfigName.UniversalWelfareConfig)
|
||||||
|
local rechargeConfigs = ConfigManager.GetAllConfigsDataByKey(ConfigName.RechargeCommodityConfig,"Type",GoodsTypeDef.GrowthReward)
|
||||||
|
|
||||||
|
-- function QuanMinFLPanel:New(gameObject)
|
||||||
|
-- local b = {}
|
||||||
|
-- b.gameObject = gameObject
|
||||||
|
-- b.transform = gameObject.transform
|
||||||
|
-- setmetatable(b, { __index = GrowthGiftPage })
|
||||||
|
-- return b
|
||||||
|
-- end
|
||||||
|
|
||||||
|
--初始化组件(用于子类重写)
|
||||||
|
function QuanMinFLPanel:InitComponent()
|
||||||
|
self.spLoader = SpriteLoader.New()
|
||||||
|
--定义头部文字和按钮
|
||||||
|
self.bg = Util.GetGameObject(self.gameObject, "rzyBg")
|
||||||
|
self.titleBgIma = Util.GetGameObject(self.bg,"bg"):GetComponent("Image")
|
||||||
|
|
||||||
|
--滚动条和预设
|
||||||
|
--self.scrollItem = Util.GetGameObject(self.gameObject, "rzyBg/scrollItem")
|
||||||
|
self.itemPre = Util.GetGameObject(self.gameObject, "rzyBg/ItemPre")
|
||||||
|
self.grid = Util.GetGameObject(self.gameObject, "rzyBg/scrollItem/grid")
|
||||||
|
self.btn_close=Util.GetGameObject(self.gameObject, "rzyBg/btn_return")
|
||||||
|
--设置滚动条
|
||||||
|
--local rootHight = self.scrollItem.transform.rect.height
|
||||||
|
--local width = self.scrollItem.transform.rect.width
|
||||||
|
-- self.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.scrollItem.transform,
|
||||||
|
-- self.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 0))
|
||||||
|
--self.scrollView.moveTween.MomentumAmount = 1
|
||||||
|
--self.scrollView.moveTween.Strength = 2
|
||||||
|
self.prelist={}
|
||||||
|
self.itemsList={}
|
||||||
|
end
|
||||||
|
|
||||||
|
--绑定事件(用于子类重写)
|
||||||
|
function QuanMinFLPanel:BindEvent()
|
||||||
|
Util.AddClick(self.btn_close, function()
|
||||||
|
self:ClosePanel()
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
--添加事件监听(用于子类重写)
|
||||||
|
function QuanMinFLPanel:AddListener()
|
||||||
|
end
|
||||||
|
|
||||||
|
--移除事件监听(用于子类重写)
|
||||||
|
function QuanMinFLPanel:RemoveListener()
|
||||||
|
end
|
||||||
|
|
||||||
|
--界面打开时调用(用于子类重写)
|
||||||
|
function QuanMinFLPanel:OnOpen(activityId)
|
||||||
|
local missionList={}
|
||||||
|
self.titleBgIma.sprite=self.spLoader:LoadSprite("GM_qmfl_banner_zh")
|
||||||
|
local activityData=ActivityGiftManager.GetActivityInfoByType(10502)
|
||||||
|
if activityData and activityData.mission then
|
||||||
|
for i = 1, #activityData.mission do
|
||||||
|
|
||||||
|
local mission=activityData.mission[i]
|
||||||
|
if UniversalWelfareConfig[mission.missionId] and UniversalWelfareConfig[mission.missionId].GlobalActivity==activityId then
|
||||||
|
LogError("missions "..activityData.mission[i].state)
|
||||||
|
table.insert(missionList,mission)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
-- if not self.missionPre then
|
||||||
|
-- self.missionPre = {}
|
||||||
|
-- end
|
||||||
|
LogError("missionList len="..#missionList)
|
||||||
|
self.grid:GetComponent("RectTransform").sizeDelta = Vector2.New(1078,250*#missionList)
|
||||||
|
-- self.scrollView:SetData(missionList, function(index, item)
|
||||||
|
-- self:RefreshShowData(item, missionList[index])
|
||||||
|
-- end,false,false)
|
||||||
|
end
|
||||||
|
local len=#self.prelist
|
||||||
|
local dataLen=#missionList
|
||||||
|
if dataLen>len then
|
||||||
|
for i=1,dataLen-len do
|
||||||
|
local go=newObject(self.itemPre)
|
||||||
|
go.transform:SetParent(self.grid.transform)
|
||||||
|
go.transform.localScale = Vector3.one
|
||||||
|
go.transform.localPosition=Vector3.zero;
|
||||||
|
table.insert(self.prelist,go)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
len=#self.prelist
|
||||||
|
for i = 1,len do
|
||||||
|
if i>dataLen then
|
||||||
|
self.prelist[i]:SetActive(false)
|
||||||
|
else
|
||||||
|
self.prelist[i]:SetActive(true)
|
||||||
|
this:RefreshShowData(self.prelist[i],missionList[i],i)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function QuanMinFLPanel:OnSortingOrderChange()
|
||||||
|
end
|
||||||
|
|
||||||
|
-- 打开,重新打开时回调
|
||||||
|
function QuanMinFLPanel:OnShow(_sortingOrder)
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
function QuanMinFLPanel:RefreshData(isTop,isAni)
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
--设置投资按钮初始状态
|
||||||
|
function QuanMinFLPanel:SetBtnInvestState()
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local type={
|
||||||
|
[0]={sprite = "s_slbz_1anniuhuangse",text = "领取"},
|
||||||
|
[1]={sprite = "s_slbz_1anniuongse",text = Language[10018]},
|
||||||
|
[2]={sprite = "s_slbz_1anniuhuise",text = Language[10101]},
|
||||||
|
}
|
||||||
|
--刷新每一条item
|
||||||
|
function QuanMinFLPanel:RefreshShowData(item, data,index)
|
||||||
|
local nameTxt=Util.GetGameObject(item, "middleLayout/contents/name"):GetComponent("Text")
|
||||||
|
local desTxt=Util.GetGameObject(item, "middleLayout/contents/condition"):GetComponent("Text")
|
||||||
|
local redpoint=Util.GetGameObject(item, "middleLayout/btnGet/redPoint")
|
||||||
|
local grid=Util.GetGameObject(item, "middleLayout/scrollView/grid")
|
||||||
|
local btn_get=Util.GetGameObject(item, "middleLayout/btnGet")
|
||||||
|
local btn_txt=Util.GetGameObject(item, "middleLayout/btnGet/get"):GetComponent("Text")
|
||||||
|
local itemList ={}
|
||||||
|
if self.itemsList[index] then
|
||||||
|
itemList=self.itemsList[index]
|
||||||
|
end
|
||||||
|
for i = 1, #itemList do
|
||||||
|
itemList[i].gameObject:SetActive(false)
|
||||||
|
end
|
||||||
|
local reward=UniversalWelfareConfig[data.missionId].Type
|
||||||
|
for i = 1, #reward do
|
||||||
|
if not itemList[i] then
|
||||||
|
itemList[i] = SubUIManager.Open(SubUIConfig.ItemView,grid.transform)
|
||||||
|
itemList[i].gameObject:SetActive(false)
|
||||||
|
end
|
||||||
|
itemList[i]:OnOpen(false, {reward[i][1],reward[i][2]}, 0.9,false,false,false,sortingOrder)
|
||||||
|
itemList[i].gameObject:SetActive(true)
|
||||||
|
end
|
||||||
|
if not self.itemsList[index] then
|
||||||
|
table.insert(self.itemsList,itemList)
|
||||||
|
end
|
||||||
|
nameTxt.text="妖晶"
|
||||||
|
desTxt.text="购买人数达到"..UniversalWelfareConfig[data.missionId].Peolple.."人可领取"
|
||||||
|
Util.SetGray(btn_get,data.state ~=1)
|
||||||
|
redpoint.gameObject:SetActive(false)
|
||||||
|
redpoint.gameObject:SetActive(data.state == 1)
|
||||||
|
-- Util.SetGray(self.redPoint,false)
|
||||||
|
btn_get:GetComponent("Button").enabled = data.state ~= 2
|
||||||
|
btn_get:GetComponent("Image").sprite = self.spLoader:LoadSprite(type[data.state].sprite)
|
||||||
|
btn_txt.text = type[data.state].text
|
||||||
|
Util.AddOnceClick(btn_get,function()
|
||||||
|
if data.state==1 then
|
||||||
|
NetManager.GetActivityRewardRequest(data.missionId,10502, function(_drop)
|
||||||
|
UIManager.OpenPanel(UIName.RewardItemPopup, _drop, 1)
|
||||||
|
Util.SetGray(btn_get,true)
|
||||||
|
btn_get:GetComponent("Button").enabled = false
|
||||||
|
btn_txt.text = Language[10101]
|
||||||
|
redpoint.gameObject:SetActive(false)
|
||||||
|
-- state=2
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
--检测是否全部已领取
|
||||||
|
function QuanMinFLPanel:CheckAllGet(curActiId,missionId)
|
||||||
|
local aciInfo = ActivityGiftManager.GetActivityInfoByType(curActiId)
|
||||||
|
for i = 1, #aciInfo.mission do
|
||||||
|
if aciInfo.mission[i].state ~= 1 and aciInfo.mission[i].missionId ~= missionId then
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return 1
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
--界面关闭时调用(用于子类重写)
|
||||||
|
function QuanMinFLPanel:OnClose()
|
||||||
|
self.gameObject:SetActive(false)
|
||||||
|
end
|
||||||
|
--界面销毁时调用(用于子类重写)
|
||||||
|
function QuanMinFLPanel:OnDestroy()
|
||||||
|
self.spLoader:Destroy()
|
||||||
|
self.prelist={}
|
||||||
|
self.itemsList={}
|
||||||
|
-- self.missionPre = {}
|
||||||
|
end
|
||||||
|
return QuanMinFLPanel
|
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9763d9bafb39fab499c2a2b5469a59e0
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -3,6 +3,7 @@ local this = RecruitTreasurePanel
|
||||||
local sortingOrder = 0
|
local sortingOrder = 0
|
||||||
local redPointTypeList = {}
|
local redPointTypeList = {}
|
||||||
local curPage = 0
|
local curPage = 0
|
||||||
|
local curId=0
|
||||||
-- Tab管理器
|
-- Tab管理器
|
||||||
local TabBox = require("Modules/Common/TabBox")
|
local TabBox = require("Modules/Common/TabBox")
|
||||||
local configs = ConfigManager.GetAllConfigsDataByKey(ConfigName.ActivityGroups,"PageType",ActivityTypeDef.RecruitTreasure)
|
local configs = ConfigManager.GetAllConfigsDataByKey(ConfigName.ActivityGroups,"PageType",ActivityTypeDef.RecruitTreasure)
|
||||||
|
@ -40,7 +41,8 @@ function RecruitTreasurePanel:InitComponent()
|
||||||
this.ScrollView.gameObject:GetComponent("RectTransform").pivot = Vector2.New(0.5, 0.5)
|
this.ScrollView.gameObject:GetComponent("RectTransform").pivot = Vector2.New(0.5, 0.5)
|
||||||
this.ScrollView.moveTween.MomentumAmount = 1
|
this.ScrollView.moveTween.MomentumAmount = 1
|
||||||
this.ScrollView.moveTween.Strength = 2
|
this.ScrollView.moveTween.Strength = 2
|
||||||
|
this.btn_qmfl=Util.GetGameObject(self.transform, "bg/topBar/btn_qmfl")
|
||||||
|
this.btn_qmfl:GetComponent("Image").sprite =this.spLoader:LoadSprite("GM_qmfl_botton_zh")
|
||||||
this.tabbox = Util.GetGameObject(self.gameObject, "bg/pageContent/tabbox")
|
this.tabbox = Util.GetGameObject(self.gameObject, "bg/pageContent/tabbox")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -49,7 +51,10 @@ function RecruitTreasurePanel:BindEvent()
|
||||||
Util.AddClick(this.quesBtn,function()
|
Util.AddClick(this.quesBtn,function()
|
||||||
UIManager.OpenPanel(UIName.HelpPopup,this.actConfig.HelpId,this.helpPosition.x,this.helpPosition.y)
|
UIManager.OpenPanel(UIName.HelpPopup,this.actConfig.HelpId,this.helpPosition.x,this.helpPosition.y)
|
||||||
end)
|
end)
|
||||||
|
Util.AddClick(this.btn_qmfl,function()
|
||||||
|
--LogGreen(this.helpPosition.x.."+"..this.helpPosition.
|
||||||
|
UIManager.OpenPanel(UIName.QuanMinFLPanel,curId)
|
||||||
|
end)
|
||||||
-- 初始化Tab管理器
|
-- 初始化Tab管理器
|
||||||
this.PageTabCtrl = TabBox.New()
|
this.PageTabCtrl = TabBox.New()
|
||||||
this.PageTabCtrl:SetTabAdapter(this.PageTabAdapter)
|
this.PageTabCtrl:SetTabAdapter(this.PageTabAdapter)
|
||||||
|
@ -121,10 +126,14 @@ function RecruitTreasurePanel:OnOpen(_activityConfig,_index,parent)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- 打开,重新打开时回调
|
-- 打开,重新打开时回调
|
||||||
|
|
||||||
function RecruitTreasurePanel:OnShow(_sortingOrder)
|
function RecruitTreasurePanel:OnShow(_sortingOrder)
|
||||||
self.gameObject:SetActive(true)
|
self.gameObject:SetActive(true)
|
||||||
sortingOrder = _sortingOrder
|
sortingOrder = _sortingOrder
|
||||||
this.actType = this.actConfig.ActiveType > 0 and this.actConfig.ActiveType or this.actConfig.FunType
|
this.actType = this.actConfig.ActiveType > 0 and this.actConfig.ActiveType or this.actConfig.FunType
|
||||||
|
curId=ActivityGiftManager.GetActivityIdByType(this.actType)
|
||||||
|
LogError("this.acttype===="..this.actType.." curid=="..curId)
|
||||||
|
this.btn_qmfl:SetActive(ActivityGiftManager.GetActivityInfoByType(10502)~=nil and this.actType==7 and ActivityGiftManager.CheckIsHaveHaveQMFL(this.actType,curId) )
|
||||||
this.titleImage.sprite = this.spLoader:LoadSprite(this.actConfig.Icon[3])
|
this.titleImage.sprite = this.spLoader:LoadSprite(this.actConfig.Icon[3])
|
||||||
local activeNum = 0
|
local activeNum = 0
|
||||||
curPage = 0
|
curPage = 0
|
||||||
|
|
|
@ -6,7 +6,7 @@ local this = TreasureOfHeavenPanel
|
||||||
local treasureState = nil
|
local treasureState = nil
|
||||||
local rewardData--后端活动数据
|
local rewardData--后端活动数据
|
||||||
local ConfigData = ConfigManager.GetConfig(ConfigName.WorldBossTreasureConfig)
|
local ConfigData = ConfigManager.GetConfig(ConfigName.WorldBossTreasureConfig)
|
||||||
|
local curId=0
|
||||||
--初始化组件(用于子类重写)
|
--初始化组件(用于子类重写)
|
||||||
function TreasureOfHeavenPanel:InitComponent()
|
function TreasureOfHeavenPanel:InitComponent()
|
||||||
this.spLoader = SpriteLoader.New()
|
this.spLoader = SpriteLoader.New()
|
||||||
|
@ -23,7 +23,8 @@ function TreasureOfHeavenPanel:InitComponent()
|
||||||
this.scoreText = Util.GetGameObject(this.transform, "bg/pageContent/bg/score/number"):GetComponent("Text")
|
this.scoreText = Util.GetGameObject(this.transform, "bg/pageContent/bg/score/number"):GetComponent("Text")
|
||||||
this.treasureList = Util.GetGameObject(this.transform, "bg/pageContent/treasureList")
|
this.treasureList = Util.GetGameObject(this.transform, "bg/pageContent/treasureList")
|
||||||
this.itemPre = Util.GetGameObject(this.treasureList, "itemPro")
|
this.itemPre = Util.GetGameObject(this.treasureList, "itemPro")
|
||||||
|
this.btn_qmfl=Util.GetGameObject(this.transform, "bg/topBar/btn_qmfl")
|
||||||
|
this.btn_qmfl:GetComponent("Image").sprite=this.spLoader:LoadSprite("GM_qmfl_botton_zh")
|
||||||
--设置滚动条
|
--设置滚动条
|
||||||
this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView,this.treasureList.transform,this.itemPre,nil,Vector2.New(950, 1000),1,1,Vector2.New(100, 25))
|
this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView,this.treasureList.transform,this.itemPre,nil,Vector2.New(950, 1000),1,1,Vector2.New(100, 25))
|
||||||
this.ScrollView.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(0, 0)
|
this.ScrollView.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(0, 0)
|
||||||
|
@ -45,6 +46,10 @@ function TreasureOfHeavenPanel:BindEvent()
|
||||||
--LogGreen(this.helpPosition.x.."+"..this.helpPosition.y)
|
--LogGreen(this.helpPosition.x.."+"..this.helpPosition.y)
|
||||||
UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.TreasureOfHeaven,this.helpPosition.x,this.helpPosition.y)
|
UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.TreasureOfHeaven,this.helpPosition.x,this.helpPosition.y)
|
||||||
end)
|
end)
|
||||||
|
Util.AddClick(this.btn_qmfl,function()
|
||||||
|
--LogGreen(this.helpPosition.x.."+"..this.helpPosition.y)
|
||||||
|
UIManager.OpenPanel(UIName.QuanMinFLPanel,curId)
|
||||||
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
function TreasureOfHeavenPanel:OnSortingOrderChange()
|
function TreasureOfHeavenPanel:OnSortingOrderChange()
|
||||||
|
@ -70,6 +75,9 @@ end
|
||||||
function TreasureOfHeavenPanel:OnShow()
|
function TreasureOfHeavenPanel:OnShow()
|
||||||
this.tips.text = Language[11924]
|
this.tips.text = Language[11924]
|
||||||
this.time.text=TimeToDHMS(TreasureOfHeavenManger.resetTime - GetTimeStamp())
|
this.time.text=TimeToDHMS(TreasureOfHeavenManger.resetTime - GetTimeStamp())
|
||||||
|
curId=ActivityGiftManager.GetActivityIdByType(ActivityTypeDef.TreasureOfHeaven)
|
||||||
|
LogError("curid==============="..curId)
|
||||||
|
this.btn_qmfl:SetActive(ActivityGiftManager.GetActivityInfoByType(10502)~=nil and ActivityGiftManager.CheckIsHaveHaveQMFL(ActivityTypeDef.TreasureOfHeaven,curId))
|
||||||
TreasureOfHeavenPanel:ShowTime()
|
TreasureOfHeavenPanel:ShowTime()
|
||||||
TreasureOfHeavenPanel:refresh()
|
TreasureOfHeavenPanel:refresh()
|
||||||
end
|
end
|
||||||
|
|
Loading…
Reference in New Issue