【易经宝库】提交

dev_chengFeng
张彪 2022-03-02 18:26:20 +08:00
parent b4232a2e46
commit 5a43fbdda0
2 changed files with 4 additions and 3 deletions

View File

@ -231,10 +231,8 @@ function this.GetBaoKuData()
data.rewardId = v.missionId-1000
data.progress = v.progress
-- LogYellow("rewardId:"..data.rewardId.." data.progress:"..data.progress)
if RewardAllConfig[data.rewardId] then
data.configId = RewardAllConfig[data.rewardId].Id
table.insert(allData,data)
end
end
end
end

View File

@ -2,6 +2,7 @@
local sortingOrder = 0
local trigger = true
local BlessingConfig = ConfigManager.GetConfig(ConfigName.BlessingRewardPoolNew)
local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
function YiJingBaoKu:New(gameObject)
local b = {}
@ -139,7 +140,6 @@ function YiJingBaoKu:Refresh()
self:ResetCardToBack()--把卡片全部翻到背面
self:SetFinalReward()--设置最终奖励
self:SetCardData()--把抽取过的卡翻过来
self.tip.text = Language[10524]
end
self:TimeCountDown()--时间
self:AddBackToFrontClick()--增加背面的带点击事件
@ -185,6 +185,7 @@ function YiJingBaoKu:SetFinalReward()
self.finalReward:OnOpen(false, BlessingConfig[self.ActData.selectId].Reward, 1.1, false, false, false, sortingOrder)
self.finalReward.transform.localPosition = Vector2.New(-73.5,78.5)
self.finalReward.gameObject:SetActive(true)
self.tip.text = ItemConfig[BlessingConfig[self.ActData.selectId].Reward[1]].Name
end
--初始化给所有坑赋值
@ -253,6 +254,7 @@ end
--单个翻卡赋值
function YiJingBaoKu:SetSingleCardData(index,item,reward)
local root = Util.GetGameObject(item,"front")
root:SetActive(true)
if not self.itemViewList[index] then
self.itemViewList[index] = SubUIManager.Open(SubUIConfig.ItemView,root.transform)
end
@ -270,6 +272,7 @@ function YiJingBaoKu:FrontToBack()
end
coroutine.wait(0.3)
for index, value in ipairs(self._itemsList) do
Util.GetGameObject(value,"front"):SetActive(false)
local cBack = Util.GetGameObject(value, "back")
cBack.transform:DORotate(Vector3.New(0, 0, 0), 0.3)
end