【易经宝库】提交
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b4232a2e46
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5a43fbdda0
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@ -231,10 +231,8 @@ function this.GetBaoKuData()
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data.rewardId = v.missionId-1000
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data.progress = v.progress
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-- LogYellow("rewardId:"..data.rewardId.." data.progress:"..data.progress)
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if RewardAllConfig[data.rewardId] then
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data.configId = RewardAllConfig[data.rewardId].Id
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table.insert(allData,data)
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end
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end
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end
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end
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@ -2,6 +2,7 @@
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local sortingOrder = 0
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local trigger = true
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local BlessingConfig = ConfigManager.GetConfig(ConfigName.BlessingRewardPoolNew)
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local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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function YiJingBaoKu:New(gameObject)
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local b = {}
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@ -139,7 +140,6 @@ function YiJingBaoKu:Refresh()
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self:ResetCardToBack()--把卡片全部翻到背面
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self:SetFinalReward()--设置最终奖励
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self:SetCardData()--把抽取过的卡翻过来
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self.tip.text = Language[10524]
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end
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self:TimeCountDown()--时间
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self:AddBackToFrontClick()--增加背面的带点击事件
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@ -185,6 +185,7 @@ function YiJingBaoKu:SetFinalReward()
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self.finalReward:OnOpen(false, BlessingConfig[self.ActData.selectId].Reward, 1.1, false, false, false, sortingOrder)
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self.finalReward.transform.localPosition = Vector2.New(-73.5,78.5)
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self.finalReward.gameObject:SetActive(true)
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self.tip.text = ItemConfig[BlessingConfig[self.ActData.selectId].Reward[1]].Name
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end
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--初始化给所有坑赋值
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@ -253,6 +254,7 @@ end
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--单个翻卡赋值
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function YiJingBaoKu:SetSingleCardData(index,item,reward)
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local root = Util.GetGameObject(item,"front")
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root:SetActive(true)
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if not self.itemViewList[index] then
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self.itemViewList[index] = SubUIManager.Open(SubUIConfig.ItemView,root.transform)
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end
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@ -270,6 +272,7 @@ function YiJingBaoKu:FrontToBack()
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end
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coroutine.wait(0.3)
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for index, value in ipairs(self._itemsList) do
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Util.GetGameObject(value,"front"):SetActive(false)
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local cBack = Util.GetGameObject(value, "back")
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cBack.transform:DORotate(Vector3.New(0, 0, 0), 0.3)
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end
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