心魔修改提交
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17f6cb8ff1
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5af2fc261d
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@ -2427,6 +2427,7 @@ EXPEDITON_POPUP_TYPE={
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Trail=4,--试炼
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Trail=4,--试炼
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Greed = 5,--贪婪
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Greed = 5,--贪婪
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Monster = 6,--心魔试炼
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Monster = 6,--心魔试炼
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Monster = 8,--心魔试炼
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FourElementMonster = 7,-- 四灵试炼
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FourElementMonster = 7,-- 四灵试炼
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}
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}
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@ -14,7 +14,7 @@ local contentScripts = {
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--贪婪
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--贪婪
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[5]= {view=require("Modules/Expedition/View/ExpeditionMonsterInfo_Greed"),panelName="ExpeditionMonsterInfo_Greed",type=EXPEDITON_POPUP_TYPE.Greed},
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[5]= {view=require("Modules/Expedition/View/ExpeditionMonsterInfo_Greed"),panelName="ExpeditionMonsterInfo_Greed",type=EXPEDITON_POPUP_TYPE.Greed},
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[6]= {view=require("Modules/Expedition/View/MonsterCampFormationInfo"),panelName="MonsterCampFormationInfo",type = EXPEDITON_POPUP_TYPE.Monster},
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[6]= {view=require("Modules/Expedition/View/MonsterCampFormationInfo"),panelName="MonsterCampFormationInfo",type = EXPEDITON_POPUP_TYPE.MonsterXinMo},
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-- 四灵试炼 boss
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-- 四灵试炼 boss
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[7]= {view=require("Modules/Expedition/View/MonsterFormationInfo"),panelName="MonsterFormationInfo",type = EXPEDITON_POPUP_TYPE.FourElementMonster},
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[7]= {view=require("Modules/Expedition/View/MonsterFormationInfo"),panelName="MonsterFormationInfo",type = EXPEDITON_POPUP_TYPE.FourElementMonster},
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}
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}
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@ -69,7 +69,7 @@ function MonsterCampSingleWave:OnOpen(_sortingOrder)
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Util.SetParticleSortLayer(self.effect.gameObject, _sortingOrder + 1)
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Util.SetParticleSortLayer(self.effect.gameObject, _sortingOrder + 1)
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Util.AddOnceClick(self.btn, function()
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Util.AddOnceClick(self.btn, function()
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UIManager.OpenPanel(UIName.ExpeditionMonsterInfoPopup,EXPEDITON_POPUP_TYPE.Monster,self.data.Id)
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UIManager.OpenPanel(UIName.ExpeditionMonsterInfoPopup,EXPEDITON_POPUP_TYPE.MonsterXinMo,self.data.Id)
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end)
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end)
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Util.AddOnceClick(self.fight, function()
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Util.AddOnceClick(self.fight, function()
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LogGreen(self.data.Id)
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LogGreen(self.data.Id)
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