【玩家信息】提交

dev_chengFeng
ZhangBiao 2022-01-13 18:29:12 +08:00
parent f043b3e62f
commit 5b36346da3
2 changed files with 429 additions and 36 deletions

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View File

@ -94,14 +94,37 @@ local InfoBtns = {
[1] = { [1] = {
name = "紫府神印", name = "紫府神印",
gridName = "imprintInfo", gridName = "imprintInfo",
func = function (msg)
this.imprintInfoShow(msg)
end
}, },
[2] = { [2] = {
name = "身外化身", name = "身外化身",
gridName = "huashenInfo", gridName = "huashenInfo",
func = function (msg)
this.huashenInfoShow(msg)
end
}, },
[3] = { [3] = {
name = "四象心法", name = "四象心法",
gridName = "fourElementInfo", gridName = "fourElementInfo",
func = function (msg)
this.fourElementInfoShow(msg)
end
},
[4] = {
name = "命 格",
gridName = "GemInfo",
func = function (msg)
this.GemInfoShow(msg)
end
},
[5] = {
name = "坐 骑",
gridName = "RideInfo",
func = function (msg)
this.RideInfoShow(msg)
end
}, },
} }
@ -161,7 +184,7 @@ function PlayerInfoPopup:InitComponent()
--所有信息Obj的PreList --所有信息Obj的PreList
this.InfoBtns = Util.GetGameObject(self.transform, "tipImage/panel/InfoBtns") this.InfoBtns = Util.GetGameObject(self.transform, "tipImage/panel/InfoBtns")
this.InfoBtnsGrid = Util.GetGameObject(this.InfoBtns, "Grid") this.InfoBtnsGrid = Util.GetGameObject(this.InfoBtns, "Grid")
this.InfoContent = Util.GetGameObject(self.transform, "tipImage/panel/InfoGrids") this.InfoContent = Util.GetGameObject(self.transform, "tipImage/panel/InfoGrids/Bg")
this.infoBtnPre = Util.GetGameObject(self.transform, "btnPre")--按钮的Pre this.infoBtnPre = Util.GetGameObject(self.transform, "btnPre")--按钮的Pre
this.imprintPre = Util.GetGameObject(self.transform, "imprintPre")--神印的Pre this.imprintPre = Util.GetGameObject(self.transform, "imprintPre")--神印的Pre
this.InfoBtnsList = {} this.InfoBtnsList = {}
@ -431,45 +454,83 @@ function this.FormationAdapter(teamInfo)
end end
end end
--神印信息
-- if teamInfo.sealShow and #teamInfo.sealShow > 0 then
-- this.imprintObj:SetActive(true)
-- if not this.imprintItemList then
-- this.imprintItemList = {}
-- end
-- for i = 1, #this.imprintItemList do
-- this.imprintItemList[i].gameObject:SetActive(false)
-- end
-- for i = 1, #teamInfo.sealShow do
-- local item = this.imprintItemList[i]
-- local value = teamInfo.sealShow[i]
-- if not item then
-- item = newObject(this.imprintPre)
-- item.name = "imprintPre_"..i
-- item.transform:SetParent(this.imprintGrid.transform)
-- item.transform.localScale = Vector3.one
-- item.transform.localPosition = Vector3.zero
-- this.imprintItemList[i] = item
-- end
-- item.gameObject:SetActive(true)
-- local icon = Util.GetGameObject(item,"icon"):GetComponent("Image")
-- icon.sprite = this.spLoader:LoadSprite(GetResourcePath(XiuXianSkillConfig[value.id].Icon))
-- Util.AddOnceClick(item.gameObject,function ()
-- UIManager.OpenPanel(UIName.GeneralInfoPopup,GENERALINFO_TYPE.Imprint,value.id,value.heroTId)
-- end)
-- end
-- else
-- this.imprintObj:SetActive(false)
-- end
--====================其他信息按钮显示====================== --====================其他信息按钮显示======================
this.infoIndex = 0
for index, value in ipairs(InfoBtns) do for index, value in ipairs(InfoBtns) do
--添加按钮
local item = this.InfoBtnsList[index] local item = this.InfoBtnsList[index]
if not item then if not item then
item = newObjToParent(this.infoBtnPre,this.InfoBtnsGrid.transform) item = newObjToParent(this.infoBtnPre,this.InfoBtnsGrid.transform)
this.InfoBtnsList[index] = item this.InfoBtnsList[index] = item
item.gameObject:SetActive(true) item.gameObject:SetActive(true)
end end
Util.GetGameObject(item,"btnName"):GetComponent("Text").text = value.name local name = Util.GetGameObject(item,"btnName"):GetComponent("Text")
name.text = value.name
--判断按钮是否显示
if (index == 1 and teamInfo.sealShow and #teamInfo.sealShow > 0) or--神印
(index == 2 and teamInfo.huashen and #teamInfo.huashen > 0) or--身外化身
(index == 3 and teamInfo.huashen and #teamInfo.huashen > 0) or--四象心法
(index == 4 and teamInfo.huashen and #teamInfo.huashen > 0) or--命石
(index == 5 and teamInfo.huashen and #teamInfo.huashen > 0) then--坐骑
item.gameObject:SetActive(true)
if this.infoIndex == 0 then
this.infoIndex = index
end
else
item.gameObject:SetActive(false)
end
--添加点击事件
Util.AddOnceClick(item,function ()
this.infoIndex = index
this.ShowInfos(teamInfo)
end)
end
--初始化一次
this.ShowInfos(teamInfo)
end
--选择展示下方框框中显示的内容
function this.ShowInfos(teamInfo)
for index, value in ipairs(this.InfoBtnsList) do
local img = value:GetComponent("Image")
if this.infoIndex == index then
img.sprite = this.spLoader:LoadSprite("s_shop_qieye_2")
else
img.sprite = this.spLoader:LoadSprite("s_shop_qieye_1")
end
Util.GetGameObject(this.InfoContent,InfoBtns[this.infoIndex].gridName):SetActive(false)
end
InfoBtns[this.infoIndex].func(teamInfo)
end
--===========================滑动条中的信息展示====================
--神印的
function this.imprintInfoShow(teamInfo)
local MainContent = Util.GetGameObject(this.InfoContent,InfoBtns[this.infoIndex].gridName)
local Grid = Util.GetGameObject(MainContent,"Grid")
MainContent:SetActive(true)
if not this.ItemPreList[this.infoIndex] then
this.ItemPreList[this.infoIndex] = {}
end
for i = 1, #this.ItemPreList[this.infoIndex] do
this.ItemPreList[this.infoIndex][i].gameObject:SetActive(false)
end
for i = 1, #teamInfo.sealShow do
local item = this.ItemPreList[this.infoIndex][i]
local value = teamInfo.sealShow[i]
if not item then
item = newObjToParent(this.imprintPre,Grid.transform)
item:SetActive(true)
this.ItemPreList[this.infoIndex][i] = item
end
item.gameObject:SetActive(true)
local icon = Util.GetGameObject(item,"icon"):GetComponent("Image")
icon.sprite = this.spLoader:LoadSprite(GetResourcePath(XiuXianSkillConfig[value.id].Icon))
Util.AddOnceClick(item.gameObject,function ()
UIManager.OpenPanel(UIName.GeneralInfoPopup,GENERALINFO_TYPE.Imprint,value.id,value.heroTId)
end)
end end
end end
@ -614,7 +675,7 @@ end
--界面关闭时调用(用于子类重写) --界面关闭时调用(用于子类重写)
function PlayerInfoPopup:OnClose() function PlayerInfoPopup:OnClose()
this.imprintObj:SetActive(false) -- this.imprintObj:SetActive(false)
JumpServerManager.SetCurPersonInfo(nil) JumpServerManager.SetCurPersonInfo(nil)
if titleLive then if titleLive then
SubUIManager.Close(titleLive) SubUIManager.Close(titleLive)