Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev
commit
5c042b2c60
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@ -427,6 +466,7 @@ GameObject:
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@ -451,8 +491,28 @@ RectTransform:
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@ -303,6 +303,8 @@ GameObject:
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m_Component:
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--- !u!222 &222512554870987520
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CanvasRenderer:
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--- !u!1 &1732518565762740
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@ -677,6 +716,7 @@ GameObject:
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@ -2813,6 +2813,7 @@ GameObject:
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m_ChildAlignment: 1
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GameObject:
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@ -469,8 +469,8 @@ function RewardItemSingleShowPopup:OnShow()
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end
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end
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this.scroll:GetComponent("RectTransform").sizeDelta = Vector2.New(912.8,717.6)
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this.equipProGridCom.spacing = 160
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this.equipProGrid:GetComponent("RectTransform").sizeDelta = Vector2.New(807.7,this.equipProGridCom.spacing*(#jumpDataList))
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-- this.equipProGridCom.spacing = 160
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-- this.equipProGrid:GetComponent("RectTransform").sizeDelta = Vector2.New(807.7,this.equipProGridCom.spacing*(#jumpDataList))
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else
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this.btnClose:SetActive(false)
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this.equipQuaText.gameObject:SetActive(true)
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@ -512,10 +512,9 @@ function RewardItemSingleShowPopup:OnShow()
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end
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end
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this.scroll:GetComponent("RectTransform").sizeDelta = Vector2.New(912.8,600)
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this.equipProGridCom.spacing = 130
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if jumpDataList and #jumpDataList then
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this.equipProGrid:GetComponent("RectTransform").sizeDelta = Vector2.New(807.7,this.equipProGridCom.spacing*(#jumpDataList))
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end
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-- if jumpDataList and #jumpDataList then
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-- this.equipProGrid:GetComponent("RectTransform").sizeDelta = Vector2.New(807.7,this.equipProGridCom.spacing*(#jumpDataList))
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-- end
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end
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this.itemView:OnOpen(false, {itemConfigData.Id,0}, 1.1, false, false, false, self.sortingOrder)
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@ -540,6 +539,7 @@ function RewardItemSingleShowPopup:OnShow()
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this.armorLock.gameObject:SetActive(true)
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this.armorLock.text = string.format("<color=%s>等级达%s后可以使用</color>", UIColorStr.RED, itemConfigData.UseLevel)
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end
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ForceRebuildLayout(this.equipProGrid.transform)
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end
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--获取道具种类
|
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