【优化】跨服战红点跨天后不显示,完成所有操作后红点不消失,需要重新进入
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@ -68,10 +68,10 @@ function this.RefreshPanel()
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elseif nodeType == ExpeditionNodeType.Resurgence then--复活节点
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this.titleText.text=Language[11549]
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if nodeState == ExpeditionNodeState.No then
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this.content.text = "炼丹炉中炼制着一颗百转大还丹可随机复活一名阵亡的神将。如果没有阵亡的神将则使一名随机神将恢复至满生命值。"
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this.content.text = "炼丹炉中炼制着一颗百转大还丹,可随机复活一名阵亡的神将。如果没有阵亡的神将,则使一名随机神将恢复至满生命值。"
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this.goBtnText.text = Language[10732]
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elseif nodeState == ExpeditionNodeState.NoPass then
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this.content.text = "炼丹炉中炼制着一颗百转大还丹可随机复活一名阵亡的神将。如果没有阵亡的神将则使一名随机神将恢复至满生命值。"
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this.content.text = "炼丹炉中炼制着一颗百转大还丹,可随机复活一名阵亡的神将。如果没有阵亡的神将,则使一名随机神将恢复至满生命值。"
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this.goBtnText.text = Language[10019]
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end
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end
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@ -25,11 +25,8 @@ function this.Initialize()
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this.battleResult = {}
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-- 特权刷新时,刷新红点
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Game.GlobalEvent:AddEvent(GameEvent.Privilege.OnPrivilegeUpdate, function(PrivilegeId)
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if PrivilegeId == 3201 then
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-- 检测七界试炼红点
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CheckRedPointStatus(RedPointType.QiJieShiLian)
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end
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Game.GlobalEvent:AddEvent(GameEvent.Privilege.OnPrivilegeZeroUpdate, function()
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CheckRedPointStatus(RedPointType.QiJieShiLian)
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end)
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end
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@ -369,6 +366,7 @@ function this.CheckQiJieRedPoint()
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end
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local bool1 = this.CheckQiJieTreasureRedPoint()
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local bool2 = PrivilegeManager.GetPrivilegeRemainValue(3201) > 0 and true or false
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LogError("七界红点检测:(秘宝:)"..tostring(bool1).." (特权:)"..tostring(bool2))
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return bool1 or bool2
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-- end)
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end
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@ -189,6 +189,7 @@ end
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function QiJieShiLianPanel:Refresh()
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self.qijieData = QiJieShiLianManager.GetQiJieData()
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CheckRedPointStatus(RedPointType.QiJieShiLian)
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self.configData = self.qijieData.curStageData
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Log("七界试炼当前层数Id:"..tostring(QiJieShiLianManager.curLevelId).." 最大层数Id:"..tostring(QiJieShiLianManager.curMaxStage))
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local num = tonumber(ConfigManager.GetConfigData(ConfigName.SpecialConfig,128).Value)
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