SK_LongZhu
parent
a3efb9f0af
commit
5db11d97c8
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@ -236,8 +236,8 @@ function RecruitEquipPanelNew:UpdataWishPanel()
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self.wishNoOpen.gameObject:SetActive(true)
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self.wishNoOpen.gameObject:SetActive(true)
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self.wishOpen.gameObject:SetActive(false)
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self.wishOpen.gameObject:SetActive(false)
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Util.SetGray(self.wishBtn,true)
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Util.SetGray(self.wishBtn,true)
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local wishData=ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.WishConfig,"Level",data,"LotteryType",1)
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local wishData=ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.WishConfig,"Level",data,"LotteryType",4)
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self.wishText.text = string.format("%s/%s",RecruitManager.drawTimes[1] or 0,wishData.DrawCardNumber)
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self.wishText.text = string.format("%s/%s",RecruitManager.drawTimes[4] or 0,wishData.DrawCardNumber)
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--self.wishText.text = string.format("%s/%s",wishLv,data)
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--self.wishText.text = string.format("%s/%s",wishLv,data)
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--self.wishTipIma.text = "宝箱等级"..data.."级后开启心愿功能,\n将有更高概率获得心愿意念~"
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--self.wishTipIma.text = "宝箱等级"..data.."级后开启心愿功能,\n将有更高概率获得心愿意念~"
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self.wishTipIma.text = "召唤次数达到"..wishData.DrawCardNumber.."次后开启心愿功能,\n将有更高概率获得心愿意念~"
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self.wishTipIma.text = "召唤次数达到"..wishData.DrawCardNumber.."次后开启心愿功能,\n将有更高概率获得心愿意念~"
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@ -281,8 +281,8 @@ function RecruitEquipPanelNew:UpdataWishPanel()
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Util.SetGray(self.wishBtn,true)
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Util.SetGray(self.wishBtn,true)
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--self.wishText.text = string.format("%s/%s",0,data)
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--self.wishText.text = string.format("%s/%s",0,data)
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--self.wishTipIma.text = "宝箱等级"..data.."级后开启心愿功能,\n将有更高概率获得心愿意念~"
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--self.wishTipIma.text = "宝箱等级"..data.."级后开启心愿功能,\n将有更高概率获得心愿意念~"
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local wishData=ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.WishConfig,"Level",data,"LotteryType",1)
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local wishData=ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.WishConfig,"Level",data,"LotteryType",4)
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self.wishText.text = string.format("%s/%s",RecruitManager.drawTimes[1] or 0,wishData.DrawCardNumber)
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self.wishText.text = string.format("%s/%s",RecruitManager.drawTimes[4] or 0,wishData.DrawCardNumber)
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self.wishTipIma.text = "召唤次数达到"..wishData.DrawCardNumber.."次后开启心愿功能,\n将有更高概率获得心愿意念~"
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self.wishTipIma.text = "召唤次数达到"..wishData.DrawCardNumber.."次后开启心愿功能,\n将有更高概率获得心愿意念~"
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end
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end
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--self:CheckNewWishHero()
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--self:CheckNewWishHero()
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