SK_LongZhu
PC-202302260912\Administrator 2025-08-13 18:50:42 +08:00
parent a3efb9f0af
commit 5db11d97c8
1 changed files with 4 additions and 4 deletions

View File

@ -236,8 +236,8 @@ function RecruitEquipPanelNew:UpdataWishPanel()
self.wishNoOpen.gameObject:SetActive(true) self.wishNoOpen.gameObject:SetActive(true)
self.wishOpen.gameObject:SetActive(false) self.wishOpen.gameObject:SetActive(false)
Util.SetGray(self.wishBtn,true) Util.SetGray(self.wishBtn,true)
local wishData=ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.WishConfig,"Level",data,"LotteryType",1) local wishData=ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.WishConfig,"Level",data,"LotteryType",4)
self.wishText.text = string.format("%s/%s",RecruitManager.drawTimes[1] or 0,wishData.DrawCardNumber) self.wishText.text = string.format("%s/%s",RecruitManager.drawTimes[4] or 0,wishData.DrawCardNumber)
--self.wishText.text = string.format("%s/%s",wishLv,data) --self.wishText.text = string.format("%s/%s",wishLv,data)
--self.wishTipIma.text = "宝箱等级"..data.."级后开启心愿功能,\n将有更高概率获得心愿意念~" --self.wishTipIma.text = "宝箱等级"..data.."级后开启心愿功能,\n将有更高概率获得心愿意念~"
self.wishTipIma.text = "召唤次数达到"..wishData.DrawCardNumber.."次后开启心愿功能,\n将有更高概率获得心愿意念~" self.wishTipIma.text = "召唤次数达到"..wishData.DrawCardNumber.."次后开启心愿功能,\n将有更高概率获得心愿意念~"
@ -281,8 +281,8 @@ function RecruitEquipPanelNew:UpdataWishPanel()
Util.SetGray(self.wishBtn,true) Util.SetGray(self.wishBtn,true)
--self.wishText.text = string.format("%s/%s",0,data) --self.wishText.text = string.format("%s/%s",0,data)
--self.wishTipIma.text = "宝箱等级"..data.."级后开启心愿功能,\n将有更高概率获得心愿意念~" --self.wishTipIma.text = "宝箱等级"..data.."级后开启心愿功能,\n将有更高概率获得心愿意念~"
local wishData=ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.WishConfig,"Level",data,"LotteryType",1) local wishData=ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.WishConfig,"Level",data,"LotteryType",4)
self.wishText.text = string.format("%s/%s",RecruitManager.drawTimes[1] or 0,wishData.DrawCardNumber) self.wishText.text = string.format("%s/%s",RecruitManager.drawTimes[4] or 0,wishData.DrawCardNumber)
self.wishTipIma.text = "召唤次数达到"..wishData.DrawCardNumber.."次后开启心愿功能,\n将有更高概率获得心愿意念~" self.wishTipIma.text = "召唤次数达到"..wishData.DrawCardNumber.."次后开启心愿功能,\n将有更高概率获得心愿意念~"
end end
--self:CheckNewWishHero() --self:CheckNewWishHero()