挂机多人开启条件添加
parent
3738137554
commit
5f9144f4e5
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@ -1358,6 +1358,7 @@ FUNCTION_OPEN_TYPE = {
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HongMengZhen = 86, -- 鸿蒙阵
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HongMengZhen = 86, -- 鸿蒙阵
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hunyin = 87, -- 魂印
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hunyin = 87, -- 魂印
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tianshumijuan = 88,--天书秘卷
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tianshumijuan = 88,--天书秘卷
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guajigongneng = 89,--挂机多人
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}
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}
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TaskGetBtnIconDef = {
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TaskGetBtnIconDef = {
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@ -115,20 +115,24 @@ function this:Init()
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local tempconfig = ConfigManager.GetConfigData(ConfigName.ChallengeMapConfig,m_curMapId)
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local tempconfig = ConfigManager.GetConfigData(ConfigName.ChallengeMapConfig,m_curMapId)
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if not this.playerViews[0] then
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if not this.playerViews[0] then
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--LogGreen(m_curMapId)
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--LogGreen(m_curMapId)
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local randomNum = math.random(2, 4)
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if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.guajigongneng) then
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PlayerManager.GetFightMapPlayerNPCData(randomNum,function(NPCList)
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iconNum = 9
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--LogGreen("NPCList:"..LengthOfTable(NPCList))
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local randomNum = math.random(2, 4)
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local index = 1
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PlayerManager.GetFightMapPlayerNPCData(randomNum,function(NPCList)
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for k,v in pairs(NPCList) do
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--LogGreen("NPCList:"..LengthOfTable(NPCList))
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local index1 = math.random(6,12)
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local index = 1
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local index2 = math.random(19,38)
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for k,v in pairs(NPCList) do
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local index3 = math.random(1,2)
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local index1 = math.random(6,12)
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local index4 = math.random(2,19)
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local index2 = math.random(19,38)
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this.playerViews[index] = SubUIManager.Open(SubUIConfig.SingleFightPlayerView,this.mapRoot.transform,this)
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local index3 = math.random(1,2)
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this.playerViews[index]:SetData((index3 == 1 and index1 or index2),index4,false,v)
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local index4 = math.random(2,19)
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index = index + 1
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this.playerViews[index] = SubUIManager.Open(SubUIConfig.SingleFightPlayerView,this.mapRoot.transform,this)
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end
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this.playerViews[index]:SetData((index3 == 1 and index1 or index2),index4,false,v)
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end)
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index = index + 1
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end
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end)
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end
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iconNum = 4
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this.playerViews[0] = SubUIManager.Open(SubUIConfig.SingleFightPlayerView,this.mapRoot.transform,this)
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this.playerViews[0] = SubUIManager.Open(SubUIConfig.SingleFightPlayerView,this.mapRoot.transform,this)
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this.playerViews[0]:SetData(startUV[m_curMapId].u,startUV[m_curMapId].v,true)
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this.playerViews[0]:SetData(startUV[m_curMapId].u,startUV[m_curMapId].v,true)
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end
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end
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