parent
979d16ebf8
commit
60a59dbd49
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@ -462,7 +462,6 @@ function SkillCaster:CheckFullSceenSkill(combat, skill,skillduration)
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for _, target in ipairs(targets) do
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self:RoleViewBullet(combat, target)
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end
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-- 全屏特效
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elseif combat.EffectType == 2 then
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local path = combat.Bullet
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@ -493,7 +492,6 @@ function SkillCaster:CheckFullSceenSkill(combat, skill,skillduration)
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self.owner:PlaySpineAnim (compnet,0,"play_skill_self",true)
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end
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BattleManager.AddDelayRecycleRes(path, go, combat.BulletTime==0 and 4 or combat.BulletTime/1000)
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end
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@ -598,7 +596,7 @@ function SkillCaster:CheckFullSceenSkill(combat, skill,skillduration)
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compnet.AnimationState:SetAnimation(0, "idle", true)
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end
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compnet.AnimationState:ClearTracks() -- 清除上一个动画的影响(修复概率攻击动画播放错误的问题)
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compnet.AnimationState:SetAnimation(0, "play_skill_self", true)
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compnet.AnimationState:SetAnimation(0, "play_skill_self", false)
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compnet.AnimationState.Complete = compnet.AnimationState.Complete
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--self.owner:PlaySpineAnim (compnet,0,"attack",false)
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end
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