优化页面

xiyou_yueNanZhengshi
PC-202302260912\Administrator 2024-11-27 15:24:54 +08:00
parent c9b90d9072
commit 614ae46984
7 changed files with 223 additions and 223 deletions

View File

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View File

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[12180] = GetLanguageStrById("不朽天赋"), [12180] = GetLanguageStrById("不朽天赋"),
[12181] = GetLanguageStrById("全体神将"), [12181] = GetLanguageStrById("全体神将"),
[12182] = GetLanguageStrById(" 主角礼物加成+%s (%s%%)"), [12182] = GetLanguageStrById(" 主角礼物加成+%s (%s%%)"),
[12183] = GetLanguageStrById(" 修炼加成+%s (%s%%)"), [12183] = GetLanguageStrById(" 修炼加成+ (%s%%)"),
[12184] = GetLanguageStrById(" <color=#1CC853>潜能 +%s(%s%%)</color>"), [12184] = GetLanguageStrById(" <color=#1CC853>潜能 +%s(%s%%)</color>"),
[12185] = GetLanguageStrById("全体神将潜能等级+"), [12185] = GetLanguageStrById("全体神将潜能等级+"),
[12186] = GetLanguageStrById("神将潜能等级+"), [12186] = GetLanguageStrById("神将潜能等级+"),

View File

@ -293,9 +293,9 @@ function this.RefreshWindowData()
this.proGrid.transform:GetChild(i - 1).gameObject:SetActive(true) this.proGrid.transform:GetChild(i - 1).gameObject:SetActive(true)
LogError("originalList[i]======================" .. originalList[i]) LogError("originalList[i]======================" .. originalList[i])
this.proGrid.transform:GetChild(i - 1):GetComponent("Text").text = proList[i] .. this.proGrid.transform:GetChild(i - 1):GetComponent("Text").text = proList[i] ..
string.format(Language[12733], math.floor(originalList[i] * GiftManager.GetPlayerGiftAdd() / 100), string.format(GetLanguageStrById(Language[12733]), math.floor(originalList[i] * GiftManager.GetPlayerGiftAdd() / 100),
GiftManager.GetPlayerGiftAdd()) GiftManager.GetPlayerGiftAdd())
.. string.format(Language[12183], math.floor(originalList[i] * HeroManager.ReturnGiftAtt()), .. string.format(GetLanguageStrById(Language[12183]), math.floor(originalList[i] * HeroManager.ReturnGiftAtt()),
HeroManager.ReturnGiftAtt()) HeroManager.ReturnGiftAtt())
elseif i == #proList then elseif i == #proList then
this.proGrid.transform:GetChild(i - 1).gameObject:SetActive(true) this.proGrid.transform:GetChild(i - 1).gameObject:SetActive(true)