多队塔排行榜显示修改提交

dev_chengFeng
wangzhenxing 2023-03-22 10:45:26 +08:00
parent e45c2bcae1
commit 614ec0b6e1
4 changed files with 20 additions and 3 deletions

View File

@ -2842,7 +2842,7 @@ function CheckFunctionOpen(_funId)
return false
elseif openRule[1] == 4 and not OperatingManager.IsBuyGift(openRule[2]) then
return false
elseif openRule[1] == 5 and GodsWayTowerManager.GetTowerFloorByType(1)>= openRule[2] then
elseif openRule[1] == 5 and GodsWayTowerManager.GetTowerFloorByType(1) < openRule[2] then
return false
end
end

View File

@ -8,7 +8,6 @@ function GodsWayListPanel:InitComponent()
-- 屏幕适配修改
for i = 1, 2 do
local item = Util.GetGameObject(self.gameObject, "circle/otherBtn"..i)
LogError("aaaaaaaaaaaaaaaaaaaaaaaaaa")
--self.itemList[i]=item
table.insert(self.itemList,item)
end
@ -74,6 +73,12 @@ function GodsWayListPanel:OnShow(...)
if isOpen then
UIManager.OpenPanel(UIName.GodsWayTowerPanel,i)
self:ClosePanel()
else
if i==1 then
--PopupTipPanel.ShowTip(Language[11330])
else
PopupTipPanel.ShowTip("需二队塔通关100层后开启")
end
end
end)

View File

@ -641,6 +641,13 @@ function this.SetInfoShow(go,data,rankType,Value0)
arenaScore:SetActive(true)
local score = data.rankInfo.param1 >= 0 and data.rankInfo.param1 or 0
arenaScore:GetComponent("Text").text = "探索杀敌数: ".. score
elseif rankType==RANK_TYPE.GodsWayTower then
trial:SetActive(true)
if Value0 then
Value0:GetComponent("Text").text = "<size=40%>"..data.userName.."</size>"
end
Util.GetGameObject(go,"trial/Text"):SetActive(false)
Util.GetGameObject(go,"trial/tip"):GetComponent("Text").text = Language[11689].. data.rankInfo.param1
end
end
return RankingSingleListPanel

View File

@ -30,9 +30,14 @@ function this.GetTowerDataByType(_type)
if floor<0 then
floor=0
end
if floor>=300-10 then
floor=300-10
end
for i = floor+1, floor+10 do
local data=this.GetFourMonsterInfoByWave(_type,i)
table.insert(towerList,data)
if data then
table.insert(towerList,data)
end
end
return towerList
end