【ID1010167】

【乾坤宝盒】许愿魂印弹窗中,魂印图标下方添加道具名称
dev_chengFeng
jiaoyangna 2021-09-01 19:59:37 +08:00
parent 41831fad79
commit 615aaa0d88
2 changed files with 148 additions and 9619 deletions

File diff suppressed because it is too large Load Diff

View File

@ -32,6 +32,7 @@ function this:InitComponent(gameObject)
this.scrollView.moveTween.Strength = 2
this.preList={}
this.currHeroIds={}
this.itemList = {}
end
function this:BindEvent()
@ -77,17 +78,20 @@ function this:OnShow(_parent,...)
end
end
for i = 1, math.max(#this.preList,#heroDatas) do
local item=this.preList[i]
if not item then
item=newObject(this.prefab)
item.transform:SetParent(this.root.transform)
item.transform.localScale=Vector3.one
item.transform.localPosition=Vector3.zero
this.preList[i]=item
end
item.gameObject:SetActive(false)
end
-- for i = 1, math.max(#this.preList,#heroDatas) do
-- local item=this.preList[i]
-- if not item then
-- item=newObject(this.prefab)
-- item.transform:SetParent(this.root.transform)
-- item.transform.localScale=Vector3.one
-- item.transform.localPosition=Vector3.zero
-- this.preList[i]=item
-- end
-- item.gameObject:SetActive(false)
-- end
this.scrollView:ForeachItemGO(function(index, go)
go.gameObject:SetActive(false)
end)
this.scrollView:SetData(heroDatas,function(index,root)
this.SingleHeroDataShow(root,heroDatas[index])
end)
@ -98,16 +102,20 @@ end
function this.SingleHeroDataShow(go,_heroData)
local heroData = _heroData
local _go = go
Util.SetParticleSortLayer(go, sortingOrder+1)
_go.gameObject:SetActive(true)
Util.GetGameObject(_go.transform, "frame"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetHeroQuantityImageByquality(heroData.Quantity))
Util.GetGameObject(_go.transform, "icon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(artResourcesConfig[_heroData.ResourceID].Name)
local pos = Util.GetGameObject(_go.transform, "pos")
local btn = Util.GetGameObject(_go.transform, "btn")
if not this.itemList[go] then
this.itemList[go] = SubUIManager.Open(SubUIConfig.ItemView,pos.transform)
end
this.itemList[go].gameObject:SetActive(true)
this.itemList[go]:OnOpen(false,{heroData.Id,0},1,true,false,false,sortingOrder+1)
local selectObj=Util.GetGameObject(_go.transform, "choosed"):GetComponent("Image")
selectObj.sprite=this.spLoader:LoadSprite("r_chouka_yixuanding")
local cardclickBtn = Util.GetGameObject(_go.transform, "icon")
local isHave=BattleUtil.ChecklistIsContainValue(this.currHeroIds,heroData.Id)
selectObj.gameObject:SetActive(isHave)
Util.AddOnceClick(cardclickBtn, function()
Util.AddOnceClick(btn, function()
if #this.currHeroIds==3 and not isHave then
PopupTipPanel.ShowTip("只可选择3枚心愿魂印")
return
@ -123,7 +131,7 @@ function this.SingleHeroDataShow(go,_heroData)
selectObj.gameObject:SetActive(isHave)
end)
Util.AddLongPressClick(cardclickBtn, function()
Util.AddLongPressClick(btn, function()
UIManager.OpenPanel(UIName.SoulPrintPopUp,nil,nil,heroData.Id,nil,nil)
end, 0.5)
end
@ -137,6 +145,10 @@ end
function this:OnDestroy()
this.spLoader:Destroy()
this.scrollView=nil
for k,v in pairs(this.itemList) do
SubUIManager.Close(v)
end
this.itemList = {}
end
return this