【魂印】合成去掉魂印文字

dev_chengFeng
zhangqiang 2021-02-18 15:29:40 +08:00
parent 459466ad49
commit 62230fe752
1 changed files with 1 additions and 1 deletions

View File

@ -112,7 +112,7 @@ function this.SingleItemDataShow(_go,curBagSoulPrintData)
Util.GetGameObject(_go.transform,"circleFrameBg"):GetComponent("Image").sprite=Util.LoadSprite(SoulPrintSpriteByQuantity[itemConfig[curequipSign.Id].Quantity].circleBg2)
Util.GetGameObject(_go.transform,"circleFrameBg/Icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(itemConfig[curBagSoulPrintData.id].ResourceID))
Util.GetGameObject(_go.transform,"circleFrameBg/circleFrame"):GetComponent("Image").sprite=Util.LoadSprite(SoulPrintSpriteByQuantity[itemConfig[curequipSign.Id].Quantity].circle)
Util.GetGameObject(_go.transform,"name"):GetComponent("Text").text=curequipSign.Name
Util.GetGameObject(_go.transform,"name"):GetComponent("Text").text=string.gsub(curequipSign.Name,"魂印","",1)
Util.GetGameObject(_go.transform, "Hero"):SetActive(curBagSoulPrintData.upHero ~= "")
local curheroData = {}
if curBagSoulPrintData.upHero ~= "" then