[限时抽卡] 【公会福利红包】bug修改
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01edf58ee5
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@ -806,6 +806,8 @@ GameObject:
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- component: {fileID: 9183493092506596636}
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- component: {fileID: 4680263559291788476}
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- component: {fileID: 1713348630478564721}
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- component: {fileID: 738113598}
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- component: {fileID: 738113597}
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m_Layer: 5
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m_Name: infoPanel
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m_TagString: Untagged
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@ -912,6 +914,44 @@ MonoBehaviour:
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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--- !u!223 &738113598
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Canvas:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 536596799022685883}
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m_Enabled: 1
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serializedVersion: 3
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m_RenderMode: 2
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m_Camera: {fileID: 0}
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m_PlaneDistance: 100
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m_PixelPerfect: 0
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m_ReceivesEvents: 1
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m_OverrideSorting: 1
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m_OverridePixelPerfect: 0
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m_SortingBucketNormalizedSize: 0
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m_AdditionalShaderChannelsFlag: 0
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m_SortingLayerID: 0
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m_SortingOrder: 800
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m_TargetDisplay: 0
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--- !u!114 &738113597
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 536596799022685883}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 1301386320, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_IgnoreReversedGraphics: 1
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m_BlockingObjects: 0
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m_BlockingMask:
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serializedVersion: 2
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m_Bits: 4294967295
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--- !u!1 &605440688170322811
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GameObject:
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m_ObjectHideFlags: 0
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@ -293,13 +293,10 @@ function this.SetActivityInfo(type, Id, state)
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end
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end
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end
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function this.SetActivityInfoProgress(type, Id,state)
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for _, missInfo in pairs(this.mission[type].mission) do
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if missInfo.missionId == Id then
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missInfo.state = state
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break
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end
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--设置限时抽卡活动up英雄id
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function this.SetActivityInfoRewardId(type,Id)
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if this.mission[type] then
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this.mission[type].choiceRewardId=Id
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end
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end
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@ -145,7 +145,7 @@ function this:ShowItemInfo(go,data)
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--显示红包信息
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Util.AddOnceClick(go,function()
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this.infoObj.gameObject:SetActive(true)
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this.numTxt.text=data.config.TotalMoney[1]
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this.numTxt.text=data.config.Num
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this.sumTxt.text=data.config.TotalMoney[2]
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this.rewardImg.sprite=this.spLoader:LoadSprite(GetResourcePath(data.config.IconId))
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end)
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@ -29,6 +29,7 @@ function this:BindEvent()
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end)
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Util.AddClick(this.confirmBtn,function()
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NetManager.ChoiceHeroRewardRequest(args[1],currHeroId,function()
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ActivityGiftManager.SetActivityInfoRewardId(args[1],currHeroId)
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Game.GlobalEvent:DispatchEvent(GameEvent.Activity.TimeLimitUpHeroChange,currHeroId)
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parent:ClosePanel()
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end)
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@ -87,7 +88,6 @@ function this.SingleHeroDataShow(go,_heroData)
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Util.GetGameObject(_go.transform, "posIcon"):SetActive(false)
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Util.GetGameObject(_go.transform, "proIcon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(heroData.PropertyName))
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local starGrid = Util.GetGameObject(_go.transform, "star")
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LogError("_heroData.Id==".._heroData.Id.." currid="..currHeroId)
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if _heroData.Id==currHeroId then
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this.selectObj.transform:SetParent(_go.transform)
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this.selectObj.transform.localScale=Vector3.one
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