删除剧情对话挂机地图音效

dev_chengFeng
jiaoyangna 2021-06-10 22:59:26 +08:00
parent b76f517cbb
commit 65860bb337
3 changed files with 23 additions and 4 deletions

View File

@ -31,6 +31,9 @@ end
function FightMiddleChoosePanel:BindEvent()
Util.AddClick(self.btnBack, function()
if fightMap:GetIsWalk() then
return
end
self:ClosePanel()
end)
end
@ -67,6 +70,9 @@ end
function FightMiddleChoosePanel:OnRefreshMiddleClick()
for i = 1, FightPointPassManager.maxChapterNum do
if fightMap:GetIsWalk() then
return
end
fightMap.AddPointFunc(i, function ()
local ChapterSate = FightPointPassManager.GetDifficultAndChapter(difficultType,i)
if ChapterSate == SingleFightState.Pass then
@ -89,7 +95,6 @@ function FightMiddleChoosePanel:OnRefreshMiddleClick()
end
--界面关闭时调用(用于子类重写)
function FightMiddleChoosePanel:OnClose()
fightMap:Dispose()
if func then
func()

View File

@ -7,6 +7,7 @@ require("Modules/Map/Logic/TileMapView")
local this = {}
local flagEventPool = {}
local mapCtrl = "MapCtrl"
local isWalk = true
-- 当前关卡地图编号
local m_curMapId = 5001
local mainLevelSettingConFig = ConfigManager.GetConfig(ConfigName.MainLevelSettingConfig)
@ -17,6 +18,7 @@ local rootParent = nil
local curMiddleFightId = 0
function this:InitComponent(root)
isWalk = true
this.spLoader = SpriteLoader.New()
-- 地图点击拖动
rootParent = root
@ -39,10 +41,13 @@ function this:Init(_curSmallFightId,_IsPlayAni,_openPanel)
this.liveNode:OnOpen(GetPlayerRoleSingleConFig().Scale5,Vector3.New(0,40,0),WALK_DIR.IDLE_FRONT)
this:LoadMapData()
if IsPlayAni then
isWalk = true
local time3 = Timer.New(function ()
this.SetRoleWalk(curMiddleFightId)
end, 1.5)
time3:Start()
else
isWalk = false
end
end
function this:LoadMapData()
@ -247,6 +252,7 @@ function this.SelectRenPos(_parent,ChapterRolePosition)
end
end
function this:Dispose()
isWalk = false
if this.liveNode then
this.liveNode:OnClose()
this.liveNode = nil
@ -265,4 +271,8 @@ function this:Dispose()
openPanel = nil
end
function this:GetIsWalk()
return isWalk
end
return this

View File

@ -26,9 +26,13 @@ function UnlockCheckpointPopup:BindEvent()
Util.AddClick(this.closeBtn, function()
self:ClosePanel()
UIManager.OpenPanel(UIName.FightPointPassMainPanel, function()
-- 章节解锁时添加对话
StoryManager.EventTrigger(curChapterId)
if UIManager.IsOpen(UIName.FightPointPassMainPanel) then
UIManager.ClosePanel(UIName.FightPointPassMainPanel)
end
-- 章节解锁时添加对话
StoryManager.EventTrigger(curChapterId, function()
LogGreen("打开挂机界面")
UIManager.OpenPanel(UIName.FightPointPassMainPanel)
end)
end)
Util.AddClick(this.btnGo, function()